#ifndef D_A_NPC_KOBUN_H #define D_A_NPC_KOBUN_H #include "d/a/npc/d_a_npc.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcNpcKbn_c : public dAcNpc_c { public: dAcNpcKbn_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcNpcKbn_c() {} STATE_FUNC_DECLARE(dAcNpcKbn_c, RaceInit); STATE_FUNC_DECLARE(dAcNpcKbn_c, RaceRun); STATE_FUNC_DECLARE(dAcNpcKbn_c, RaceDive); STATE_FUNC_DECLARE(dAcNpcKbn_c, RaceRide); STATE_FUNC_DECLARE(dAcNpcKbn_c, LetterWait); STATE_FUNC_DECLARE(dAcNpcKbn_c, Sleep); STATE_FUNC_DECLARE(dAcNpcKbn_c, Sit); private: /* 0x??? */ STATE_MGR_DECLARE(dAcNpcKbn_c); }; #endif