#ifndef D_A_NPC_RIVAL_H #define D_A_NPC_RIVAL_H #include "d/a/npc/d_a_npc.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcNpcRvl_c : public dAcNpc_c { public: dAcNpcRvl_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcNpcRvl_c() {} STATE_FUNC_DECLARE(dAcNpcRvl_c, RaceInit); STATE_FUNC_DECLARE(dAcNpcRvl_c, RaceRun); STATE_FUNC_DECLARE(dAcNpcRvl_c, RaceDive); STATE_FUNC_DECLARE(dAcNpcRvl_c, RaceRide); private: /* 0x??? */ STATE_MGR_DECLARE(dAcNpcRvl_c); }; #endif