#ifndef D_A_NPC_SALTALK_H #define D_A_NPC_SALTALK_H #include "common.h" #include "d/a/d_a_base.h" #include "d/a/npc/d_a_npc.h" #include "d/a/npc/d_a_npc_volcano_f2_salbo.h" #include "m/m_vec.h" #include "s/s_State.hpp" #include "toBeSorted/actor_event.h" #include "toBeSorted/area_utils.h" class dAcNpcSltk_c : public dAcNpc_c { public: dAcNpcSltk_c() : mEvent(*this, nullptr), mpArea(nullptr) {} virtual ~dAcNpcSltk_c() {} virtual int create() override; virtual int actorCreate() override; virtual int actorPostCreate() override; virtual int actorExecute() override; virtual int acNpc_vt_0xDC() override; virtual int draw() override; STATE_VIRTUAL_OVERRIDE_FUNC_DECLARE(dAcNpcSltk_c, dAcNpc_c, Wait); private: int getParam0_0() const; int getParam0_1() const; int getParam1() const; int getParam2() const; int getParam3() const; int getParam4() const; int getSomething() const; bool isSomething0() const; bool isSomething1() const; bool checkSomething(mVec3_c pos) const; /* 0x6E4 */ dAcRef_c mRef; /* 0x6F0 */ int mAreaIndex; /* 0x6F4 */ AREA *mpArea; /* 0x6F8 */ ActorEventRelated mEvent; /* 0x748 */ int field_0x748; /* 0x74C */ int field_0x74C; /* 0x750 */ int field_0x750; /* 0x754 */ int field_0x754; /* 0x758 */ f32 field_0x758; /* 0x75C */ f32 field_0x75C; /* 0x760 */ mVec3_c mLinkPos; /* 0x76C */ u8 field_0x76C; }; #endif