#ifndef D_A_OBJ_BARREL_H #define D_A_OBJ_BARREL_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcOBarrel_c : public dAcObjBase_c { public: dAcOBarrel_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOBarrel_c() {} STATE_FUNC_DECLARE(dAcOBarrel_c, Wait); STATE_FUNC_DECLARE(dAcOBarrel_c, Grab); STATE_FUNC_DECLARE(dAcOBarrel_c, GrabUp); STATE_FUNC_DECLARE(dAcOBarrel_c, GrabPut); STATE_FUNC_DECLARE(dAcOBarrel_c, Slope); STATE_FUNC_DECLARE(dAcOBarrel_c, Water); STATE_FUNC_DECLARE(dAcOBarrel_c, Water2); STATE_FUNC_DECLARE(dAcOBarrel_c, Explode); STATE_FUNC_DECLARE(dAcOBarrel_c, KrakenBorn); STATE_FUNC_DECLARE(dAcOBarrel_c, Rebirth); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOBarrel_c); }; #endif