#ifndef D_A_OBJ_BOAT_H #define D_A_OBJ_BOAT_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcOBoat_c : public dAcObjBase_c { public: dAcOBoat_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOBoat_c() {} STATE_FUNC_DECLARE(dAcOBoat_c, Wait); STATE_FUNC_DECLARE(dAcOBoat_c, Fall); STATE_FUNC_DECLARE(dAcOBoat_c, FallEnd); STATE_FUNC_DECLARE(dAcOBoat_c, FallStop); STATE_FUNC_DECLARE(dAcOBoat_c, Up); STATE_FUNC_DECLARE(dAcOBoat_c, UpEnd); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOBoat_c); }; #endif