#ifndef D_A_OBJ_DRUM_H #define D_A_OBJ_DRUM_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcOdrum_c : public dAcObjBase_c { public: dAcOdrum_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOdrum_c() {} STATE_FUNC_DECLARE(dAcOdrum_c, Wait); STATE_FUNC_DECLARE(dAcOdrum_c, Move); STATE_FUNC_DECLARE(dAcOdrum_c, MoveEnd); STATE_FUNC_DECLARE(dAcOdrum_c, Fall); STATE_FUNC_DECLARE(dAcOdrum_c, Init); STATE_FUNC_DECLARE(dAcOdrum_c, BeltMove); STATE_FUNC_DECLARE(dAcOdrum_c, TeniN); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOdrum_c); }; #endif