#ifndef D_A_OBJ_RING_H #define D_A_OBJ_RING_H #include "d/a/obj/d_a_obj_base.h" #include "m/m3d/m_smdl.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcOring_c : public dAcObjBase_c { public: dAcOring_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOring_c() {} virtual bool createHeap() override; virtual int create() override; virtual int actorExecute() override; virtual int draw() override; virtual int doDelete() override; STATE_FUNC_DECLARE(dAcOring_c, Move); u8 getArgFromParams() { u32 p = (params & 3); return p != 3 ? p : 0; } private: static u32 ROT_PER_TICK; m3d::smdl_c mModel; STATE_MGR_DECLARE(dAcOring_c); u8 field_0x388; f32 field_0x38C; }; #endif