#ifndef D_A_OBJ_SKULL_H #define D_A_OBJ_SKULL_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcOSkull_c : public dAcObjBase_c { public: dAcOSkull_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOSkull_c() {} STATE_FUNC_DECLARE(dAcOSkull_c, NormalWait); STATE_FUNC_DECLARE(dAcOSkull_c, GrabCarry); STATE_FUNC_DECLARE(dAcOSkull_c, BoomerangCarry); STATE_FUNC_DECLARE(dAcOSkull_c, WhipCarry); STATE_FUNC_DECLARE(dAcOSkull_c, Dead); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOSkull_c); }; #endif