#ifndef D_A_OBJ_TROLLEY_H #define D_A_OBJ_TROLLEY_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcOTrolley_c : public dAcObjBase_c { public: dAcOTrolley_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOTrolley_c() {} STATE_FUNC_DECLARE(dAcOTrolley_c, Wait); STATE_FUNC_DECLARE(dAcOTrolley_c, RideAction); STATE_FUNC_DECLARE(dAcOTrolley_c, StartAction); STATE_FUNC_DECLARE(dAcOTrolley_c, PathMove); STATE_FUNC_DECLARE(dAcOTrolley_c, StopAction); STATE_FUNC_DECLARE(dAcOTrolley_c, CrashAction); STATE_FUNC_DECLARE(dAcOTrolley_c, PushPull); STATE_FUNC_DECLARE(dAcOTrolley_c, Fall); STATE_FUNC_DECLARE(dAcOTrolley_c, End); STATE_FUNC_DECLARE(dAcOTrolley_c, TimeSlipStart); STATE_FUNC_DECLARE(dAcOTrolley_c, TimeSlipEnd); STATE_FUNC_DECLARE(dAcOTrolley_c, WaitOpenDoor); STATE_FUNC_DECLARE(dAcOTrolley_c, RestartWait); STATE_FUNC_DECLARE(dAcOTrolley_c, BuriedSand); STATE_FUNC_DECLARE(dAcOTrolley_c, BackMove); STATE_FUNC_DECLARE(dAcOTrolley_c, F302RevivalDemo); STATE_FUNC_DECLARE(dAcOTrolley_c, TimeSlipEndFromAnother); STATE_FUNC_DECLARE(dAcOTrolley_c, WaitOnSwitch); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOTrolley_c); }; #endif