#ifndef D_A_OBJ_UTAJIMA_H #define D_A_OBJ_UTAJIMA_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_smdl.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" class dAcOutajima_c : public dAcObjBase_c { public: dAcOutajima_c() {} virtual ~dAcOutajima_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: static void rideCallback(dBgW *, dAcObjBase_c *, dAcObjBase_c *); m3d::smdl_c mMdls[2]; nw4r::g3d::ResFile mRes; dBgW mBgW; mVec3_c mVec; }; #endif