#ifndef D_A_OBJ_WINDMILL_H #define D_A_OBJ_WINDMILL_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dAcOwindmill_c : public dAcObjBase_c { public: dAcOwindmill_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOwindmill_c() {} STATE_FUNC_DECLARE(dAcOwindmill_c, Wait); STATE_FUNC_DECLARE(dAcOwindmill_c, CameraMove); STATE_FUNC_DECLARE(dAcOwindmill_c, Move); STATE_FUNC_DECLARE(dAcOwindmill_c, Collect); STATE_FUNC_DECLARE(dAcOwindmill_c, CollectStick); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOwindmill_c); }; #endif