#ifndef C_M3D_G_CPS_H #define C_M3D_G_CPS_H #include "d/col/c/c_m3d.h" #include "d/col/c/c_m3d_g_lin.h" #include "d/col/c/c_m3d_g_unk.h" #include "m/m_vec.h" class cM3dGCps : public cM3dGLin { public: /* 0x18 */ f32 mRadius; /* 0x1C */ f32 mField_0x1C; /* 0x20 */ u8 mField_0x20; /* 0x24 */ u32 mFlags; cM3dGCps(); void Set(const mVec3_c &, const mVec3_c &, f32); void SetR(f32 r); void Set_0x1C(f32); bool Cross(cM3dGUnk &, mVec3_c *); bool fn_80337f40(const mVec3_c &) const; f32 GetR() const { return mRadius; } // bool Cross(cM3dGCps const *other, mVec3_c *xyz) const { // return cM3d_Cross_CpsCps(*this, *other, xyz); // } // bool Cross(const cM3dGCyl *cyl, mVec3_c *xyz) const { // return cM3d_Cross_CpsCyl(*this, *cyl, xyz); // } // bool Cross(const cM3dGSph *sph, mVec3_c *xyz) const { // return cM3d_Cross_CpsSph(*this, *sph, xyz); // } }; #endif