#ifndef D_LYT_SEEKER_STONE_H #define D_LYT_SEEKER_STONE_H #include "d/d_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dLytSeekerStone_c : public dBase_c { public: dLytSeekerStone_c(); virtual ~dLytSeekerStone_c(); STATE_FUNC_DECLARE(dLytSeekerStone_c, None); STATE_FUNC_DECLARE(dLytSeekerStone_c, In); STATE_FUNC_DECLARE(dLytSeekerStone_c, Move); STATE_FUNC_DECLARE(dLytSeekerStone_c, Decide); STATE_FUNC_DECLARE(dLytSeekerStone_c, SelectScroll); STATE_FUNC_DECLARE(dLytSeekerStone_c, Scroll); STATE_FUNC_DECLARE(dLytSeekerStone_c, FadeOut); STATE_FUNC_DECLARE(dLytSeekerStone_c, FadeIn); STATE_FUNC_DECLARE(dLytSeekerStone_c, Movie); STATE_FUNC_DECLARE(dLytSeekerStone_c, MovieFadeOut); STATE_FUNC_DECLARE(dLytSeekerStone_c, MovieFadeIn); STATE_FUNC_DECLARE(dLytSeekerStone_c, Out); private: /* 0x??? */ STATE_MGR_DECLARE(dLytSeekerStone_c); }; #endif