#ifndef D_SCENE_H #define D_SCENE_H #include "d/d_base.h" #include "d/d_fader.h" #include "f/f_profile_name.h" class dScene_c : public dBase_c { public: dScene_c(); virtual ~dScene_c() {} virtual void postCreate(MAIN_STATE_e state) override; virtual void postDelete(MAIN_STATE_e state) override; virtual int preExecute() override; virtual void postExecute(MAIN_STATE_e status) override; static void staticCreate(); static dBase_c *staticExecute(); static void setRootActor(fProfile::PROFILE_NAME_e rootActor, u32 params, s32 fadeInType, s32 fadeOutType); protected: static dFader_c sFader; }; #endif