#ifndef D_SHADOW_H #define D_SHADOW_H #include "m/m3d/m_shadow.h" // This is unofficial, idk if this is close, but this is a common shadow extension. // class dShadowCircle_c : public m3d::mShadowCircle_c { public: dShadowCircle_c() {} virtual ~dShadowCircle_c() {} }; #endif