#ifndef D_LYT_BATTERY_H #define D_LYT_BATTERY_H #include "d/lyt/d2d.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dLytBattery_c { public: static bool create(); static bool draw(); bool dismissManually(); private: dLytBattery_c() : mStateMgr(*this, sStateID::null) { sInstance = this; } bool doDraw(); bool init(); bool hasEnoughBatteryCharge(); STATE_FUNC_DECLARE(dLytBattery_c, Off); STATE_FUNC_DECLARE(dLytBattery_c, In); STATE_FUNC_DECLARE(dLytBattery_c, On); STATE_FUNC_DECLARE(dLytBattery_c, None); STATE_FUNC_DECLARE(dLytBattery_c, Out); /* 0x000 */ UI_STATE_MGR_DECLARE(dLytBattery_c); /* 0x040 */ d2d::ResAccIf_c mResAcc; /* 0x0EB */ d2d::dLytSub mLyt; /* 0x110 */ d2d::AnmGroup_c mAnmGroups[4]; /* 0x540 */ bool mDismissManually; static dLytBattery_c *sInstance; }; #endif