#ifndef D_LYT_GAME_OVER_H #define D_LYT_GAME_OVER_H #include "d/d_base.h" class dLytGameOver_c : public dBase_c { public: dLytGameOver_c(); virtual ~dLytGameOver_c(); static dLytGameOver_c *GetInstance() { return sInstance; } private: static dLytGameOver_c *sInstance; }; #endif