#ifndef D_T_COL_BOMB_SHIELD_H #define D_T_COL_BOMB_SHIELD_H #include "d/t/d_tg.h" #include "m/m_mtx.h" #include "s/s_State.hpp" class dTgColBombShield : public dTg_c { public: dTgColBombShield() : mStateMgr(*this, sStateID::null) {} virtual ~dTgColBombShield() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dTgColBombShield, Wait); private: /* 0x0FC */ STATE_MGR_DECLARE(dTgColBombShield); void dummy_executeState() { // Not called from the class but needed for weak function ordering mStateMgr.executeState(); } /* 0x138 */ mMtx_c mColMtx; }; #endif