#ifndef D_T_HOLY_WATER_H #define D_T_HOLY_WATER_H #include "d/t/d_tg.h" #include "toBeSorted/dowsing_target.h" class dTgHolyWater_c : public dTg_c { public: dTgHolyWater_c() : mDowsingTarget(this, DowsingTarget::SLOT_NONE) {} virtual ~dTgHolyWater_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; bool isLinkNearby(); bool dowsingActive(); private: DowsingTarget mDowsingTarget; // 0x0FC }; #endif