#ifndef D_T_KS_H #define D_T_KS_H #include "d/a/d_a_base.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dTgKiesuTag_c : public dAcBase_c { public: dTgKiesuTag_c() : mStateMgr(*this, sStateID::null) {} virtual ~dTgKiesuTag_c() {} STATE_FUNC_DECLARE(dTgKiesuTag_c, CreateChildren); STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlWait); STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlReturnToWait); STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlMove); STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlFighting); STATE_FUNC_DECLARE(dTgKiesuTag_c, ControlPathMove); STATE_FUNC_DECLARE(dTgKiesuTag_c, DoNothing); private: /* 0x??? */ STATE_MGR_DECLARE(dTgKiesuTag_c); }; #endif