#ifndef D_T_LIGHT_SHAFT_EFF_H #define D_T_LIGHT_SHAFT_EFF_H #include "d/t/d_tg.h" class dTgLightShaftEff_c : public dTg_c { public: dTgLightShaftEff_c() {} virtual ~dTgLightShaftEff_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; }; #endif