#ifndef D_T_MAP_INST_H #define D_T_MAP_INST_H #include "d/t/d_tg.h" class dTgMapInst_c : public dTg_c { public: dTgMapInst_c() {} virtual ~dTgMapInst_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; u8 field_0xfc; }; #endif