#ifndef D_T_NOEFFECT_AREA_H #define D_T_NOEFFECT_AREA_H #include "d/t/d_tg.h" #include "f/f_list_mg.h" #include "m/m_mtx.h" class dTgNoEffectArea_c : public dTg_c { public: dTgNoEffectArea_c() : mEntry(this) {} virtual ~dTgNoEffectArea_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; static fLiNdBa_c *getList(); static const f32 sFloat1; static const f32 sFloat2; private: void addToList(fLiMgBa_c &list); static fLiMgBa_c sList; fLiNdBa_c mEntry; mMtx_c mMtx; }; #endif