#ifndef D_T_SOUND_AREA_H #define D_T_SOUND_AREA_H #include "d/t/d_tg.h" #include "m/m_mtx.h" #include "m/m_vec.h" #include "toBeSorted/actor_on_rail.h" class dTgSndAr_c : public dTg_c { public: dTgSndAr_c() {} virtual ~dTgSndAr_c() {} virtual int draw() override; virtual int actorExecute() override; virtual int doDelete() override; virtual int create() override; private: int getTypeFromParams() { return params >> 0x1C; } bool checkPosInArea(mVec3_c &pos); bool checkAlg0(const mVec3_c &pos); bool checkAlg1(const mVec3_c &pos); bool checkAlg2(const mVec3_c &pos); bool checkAlg3(const mVec3_c &pos); mMtx_c mtx; ActorOnRail mRail; }; #endif