#ifndef D_T_TACKLE_H #define D_T_TACKLE_H #include "d/t/d_tg.h" class dTgTackle_c : public dTg_c { public: dTgTackle_c() {} virtual ~dTgTackle_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; }; #endif