#ifndef D_T_TIME_AREA_CHECK_H #define D_T_TIME_AREA_CHECK_H #include "d/t/d_tg.h" class dTgTimeAreaCheck_c : public dTg_c { public: dTgTimeAreaCheck_c() {} virtual ~dTgTimeAreaCheck_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: u8 mPastSceneFlag; u8 mPresentSceneFlag; }; #endif