#ifndef D_T_TIMER_H #define D_T_TIMER_H #include "d/a/d_a_base.h" #include "d/t/d_tg.h" class dTgTimer_c : public dTg_c { public: dTgTimer_c() {} virtual ~dTgTimer_c() {} virtual int create() override; virtual int actorExecute() override; int getSubtypeFromParams(); u16 getTimerFromParams(); u16 getCheckSceneflag(); u16 getSetSceneflag(); u16 getTimer(); void setTimer(u16 val); u16 getTargetTime(); bool checkShouldTrigger(); u16 getStoredTargetTime(); u16 getConstant0x50(); void incrementTimer(); void resetTimer(); u16 getConstant0x50_Thunk(); u16 (dTgTimer_c::*mGetTargetTimeFunc)(); u16 mTimer; u16 mTargetTime; }; #endif