#ifndef D_T_TOUCH_H #define D_T_TOUCH_H #include "d/t/d_tg.h" #include "m/m_mtx.h" #include "s/s_State.hpp" #include "s/s_StateMgr.hpp" class dTgTouchTag : public dTg_c { public: dTgTouchTag() : mStateMgr(*this, sStateID::null) {} virtual ~dTgTouchTag() {} virtual int create() override; virtual int actorExecute() override; virtual int draw() override; virtual int doDelete() override; STATE_FUNC_DECLARE(dTgTouchTag, Wait); private: u8 getActivatorIndex() { return params & 0xF; } u8 getZoneFlag() { return params >> 0x4; } u8 getChkFlag() { return params >> 0xC; } STATE_MGR_DECLARE(dTgTouchTag); mMtx_c mAreaOfEffect; u16 mFlagTimer; u8 mActivatorIndex; u8 mZoneFlag; u8 mChkFlag; }; #endif