#ifndef EGG_GX_UTILITY_H #define EGG_GX_UTILITY_H #include "egg/gfx/eggTexture.h" #include "egg/math/eggVector.h" #include "nw4r/g3d/res/g3d_restex.h" #include "rvl/GX/GXTexture.h" #include "rvl/GX/GXTypes.h" namespace EGG { class GXUtility { public: static int getTexMtxID(int); static void setScaleOffsetPerspective(f32*, f32, f32, f32, f32); static void getTexObj(GXTexObj *, const ResTIMG &); static void getTexObj(GXTexObj *, nw4r::g3d::ResTex, GXTexWrapMode, GXTexWrapMode, GXTexFilter, GXTexFilter); static void getNormalColor(GXColor &outColor, const Vector3f &vec); private: static const u8 s_texMtxIds[8]; }; } // namespace EGG #endif