#ifndef F_PROFILE_NAME #define F_PROFILE_NAME namespace fProfile { enum PROFILE_NAME_e { /* 000 (0x000) */ TITLE, /* 001 (0x001) */ E3_TITLE, /* 002 (0x002) */ E3_GAMEEND, /* 003 (0x003) */ THPPLAYER, /* 004 (0x004) */ GAME, /* 005 (0x005) */ STAGE_MANAGER, /* 006 (0x006) */ STAGE, /* 007 (0x007) */ STAGE_SELECT, /* 008 (0x008) */ VIEW_CLIP_TAG, /* 009 (0x009) */ START_TAG, /* 010 (0x00A) */ MAP_AREA_TAG, /* 011 (0x00B) */ TRUCK_RAIL, /* 012 (0x00C) */ TAG_STREAM, /* 013 (0x00D) */ COL_BOMSLD, /* 014 (0x00E) */ OBJ_STAGE_KRAKEN, /* 015 (0x00F) */ OBJ_STAGE_KRAKEN_PARTS, /* 016 (0x010) */ OBJ_TIME_STONE, /* 017 (0x011) */ OBJ_SW, /* 018 (0x012) */ OBJ_BLOCK_ROPE, /* 019 (0x013) */ OBJ_PUSH_BLOCK, /* 020 (0x014) */ OBJ_KIBAKO, /* 021 (0x015) */ OBJ_LOG, /* 022 (0x016) */ OBJ_LOG_WATER, /* 023 (0x017) */ OBJ_BELT_CVR, /* 024 (0x018) */ OBJ_DRUM, /* 025 (0x019) */ OBJ_BELT_OBSTACLE, /* 026 (0x01A) */ OBJ_HIMO, /* 027 (0x01B) */ OBJ_SPIDER_LINE, /* 028 (0x01C) */ OBJ_WIND, /* 029 (0x01D) */ OBJ_WIND03, /* 030 (0x01E) */ OBJ_WIND04, /* 031 (0x01F) */ OBJ_TORNADO, /* 032 (0x020) */ OBJ_SWITCH_WALL, /* 033 (0x021) */ OBJ_TOWER_D101, /* 034 (0x022) */ OBJ_DOOR_DUNGEON_D200, /* 035 (0x023) */ OBJ_DOOR_DUNGEON, /* 036 (0x024) */ OBJ_WOOD_BOARD, /* 037 (0x025) */ OBJ_CLAW_SHOT_TG, /* 038 (0x026) */ OBJ_BULB_SWITCH, /* 039 (0x027) */ OBJ_SIDE_SHUTTER, /* 040 (0x028) */ OBJ_HIT_LEVER_SW, /* 041 (0x029) */ OBJ_FENCE_IRON, /* 042 (0x02A) */ OBJ_UPDOWN_LAVA, /* 043 (0x02B) */ OBJ_BB_OBJECTS, /* 044 (0x02C) */ OBJ_BRIDGE_BUILDING, /* 045 (0x02D) */ OBJ_CANNON, /* 046 (0x02E) */ OBJ_ROULETTE_ISLAND_C, /* 047 (0x02F) */ OBJ_ROULETTE_ISLAND_R, /* 048 (0x030) */ OBJ_BRIDGE_STRETCH, /* 049 (0x031) */ OBJ_IRON_STAGE, /* 050 (0x032) */ OBJ_UTAJIMA_STOPPER, /* 051 (0x033) */ OBJ_UTAJIMA_MAIN_MECHA, /* 052 (0x034) */ OBJ_UTAJIMA_PEDESTAL, /* 053 (0x035) */ OBJ_UTAJIMA_ISLAND, /* 054 (0x036) */ OBJ_CANNON_COVER, /* 055 (0x037) */ OBJ_UTAJIMA, /* 056 (0x038) */ OBJ_UTAJIMA_LV2, /* 057 (0x039) */ OBJ_PUZZLE_ISLAND, /* 058 (0x03A) */ OBJ_FENCE_BOKO, /* 059 (0x03B) */ OBJ_FENCE_BOKO2, /* 060 (0x03C) */ OBJ_WINDMILL, /* 061 (0x03D) */ OBJ_PINWHEEL, /* 062 (0x03E) */ OBJ_LIGHTHOUSE_HARP, /* 063 (0x03F) */ OBJ_FENCE_KONSAI, /* 064 (0x040) */ OBJ_STAGE_SINK, /* 065 (0x041) */ OBJ_STAGE_WATER, /* 066 (0x042) */ OBJ_STAGE_COVER, /* 067 (0x043) */ OBJ_STAGE_CRACK, /* 068 (0x044) */ OBJ_TERRY_ISLAND, /* 069 (0x045) */ OBJ_INSECT_ISLAND, /* 070 (0x046) */ OBJ_SHRINE_AFTER, /* 071 (0x047) */ OBJ_SHRINE_BEFORE, /* 072 (0x048) */ OBJ_SHIP_WINDOW, /* 073 (0x049) */ OBJ_WATER_SURFACE, /* 074 (0x04A) */ OBJ_PUMPKIN_BAR, /* 075 (0x04B) */ OBJ_TREASURE_ISLAND, /* 076 (0x04C) */ OBJ_SEALED_DOOR, /* 077 (0x04D) */ OBJ_EVIL_FIELD, /* 078 (0x04E) */ OBJ_MEGAMI_ISLAND, /* 079 (0x04F) */ OBJ_CITY, /* 080 (0x050) */ OBJ_BAMBOO_ISLAND, /* 081 (0x051) */ OBJ_STREAM_LAVA, /* 082 (0x052) */ OBJ_DOWN_LAVA, /* 083 (0x053) */ OBJ_APPEAR_BRIDGE, /* 084 (0x054) */ OBJ_TRUCK_STOPPER, /* 085 (0x055) */ OBJ_ISLAND_NUSI, /* 086 (0x056) */ OBJ_ROCK_SKY, /* 087 (0x057) */ OBJ_TREASURE_ISLAND_B, /* 088 (0x058) */ OBJ_WATER_F100, /* 089 (0x059) */ OBJ_BELL, /* 090 (0x05A) */ OBJ_SHRINE_BEF_INSIDE, /* 091 (0x05B) */ OBJ_WINDMILL_DESERT, /* 092 (0x05C) */ OBJ_CITY_WATER, /* 093 (0x05D) */ OBJ_MOLE_COVER, /* 094 (0x05E) */ OBJ_DESERT_DEBRIS, /* 095 (0x05F) */ OBJ_BB_BROKEN_PARTS, /* 096 (0x060) */ OBJ_KUMITE_WALL, /* 097 (0x061) */ OBJ_WATER_SHIELD, /* 098 (0x062) */ OBJ_BSTONE, /* 099 (0x063) */ OBJ_WIND02, /* 100 (0x064) */ OBJ_LEAF_SWING, /* 101 (0x065) */ RIDE_ROCK_SET_TAG, /* 102 (0x066) */ OBJ_RIDE_ROCK, /* 103 (0x067) */ OBJ_MOVE_LIFT_VOL, /* 104 (0x068) */ OBJ_TRUCK, /* 105 (0x069) */ OBJ_TERRY_SHOP, /* 106 (0x06A) */ OBJ_TRAP_ROCK_1, /* 107 (0x06B) */ OBJ_STOPPER_ROCK, /* 108 (0x06C) */ OBJ_SHUTTER_FENCE, /* 109 (0x06D) */ OBJ_SINK_FLOOR_F, /* 110 (0x06E) */ E_GUMARM, /* 111 (0x06F) */ OBJ_STEP_GUMARM, /* 112 (0x070) */ OBJ_BRIDGE_FALL, /* 113 (0x071) */ OBJ_BRIDGE_STEP, /* 114 (0x072) */ OBJ_BRIDGE_BONE, /* 115 (0x073) */ OBJ_BB_BRIDGE, /* 116 (0x074) */ OBJ_BRIDGE_TIME, /* 117 (0x075) */ OBJ_BOAT, /* 118 (0x076) */ OBJ_BALLISTA, /* 119 (0x077) */ OBJ_BALLISTA_F3, /* 120 (0x078) */ OBJ_TIME_BOAT, /* 121 (0x079) */ OBJ_GODDESS_STATUE, /* 122 (0x07A) */ OBJ_STONE_STAND, /* 123 (0x07B) */ OBJ_TIME_STAGE_BG, /* 124 (0x07C) */ OBJ_WARP_HOLE, /* 125 (0x07D) */ OBJ_GEAR, /* 126 (0x07E) */ OBJ_DESERT, /* 127 (0x07F) */ OBJ_D300, /* 128 (0x080) */ OBJ_SEA_F301, /* 129 (0x081) */ OBJ_DESERT_AGO, /* 130 (0x082) */ OBJ_DESERT_METER, /* 131 (0x083) */ OBJ_NEEDLE_DESERT, /* 132 (0x084) */ OBJ_LOTUS, /* 133 (0x085) */ OBJ_TARZAN_POLE, /* 134 (0x086) */ OBJ_STEP_TIME_SLIP, /* 135 (0x087) */ OBJ_TIME_BASE, /* 136 (0x088) */ OBJ_SWITCH_SHUTTER, /* 137 (0x089) */ OBJ_WATERFALL_D101, /* 138 (0x08A) */ OBJ_ROLL_PILLAR, /* 139 (0x08B) */ OBJ_CHEST, /* 140 (0x08C) */ OBJ_ROCK_BOAT, /* 141 (0x08D) */ OBJ_BLOCK_UNDERGROUND, /* 142 (0x08E) */ OBJ_UNDERGROUND, /* 143 (0x08F) */ OBJ_TROLLEY, /* 144 (0x090) */ OBJ_LAVA_PLATE, /* 145 (0x091) */ OBJ_SAND_FLOOR, /* 146 (0x092) */ OBJ_SW_SYAKO, /* 147 (0x093) */ OBJ_SYAKO_SHUTTER, /* 148 (0x094) */ OBJ_DUNGEON_SHIP, /* 149 (0x095) */ OBJ_NEEDLE_UNDERGROUND, /* 150 (0x096) */ OBJ_STEP_STATUE, /* 151 (0x097) */ OBJ_GRAVE, /* 152 (0x098) */ OBJ_SHED, /* 153 (0x099) */ OBJ_GIRAHIMU_FLOOR, /* 154 (0x09A) */ OBJ_TENIJIMA, /* 155 (0x09B) */ OBJ_SAND_D301, /* 156 (0x09C) */ OBJ_DOOR_BOSSD101, /* 157 (0x09D) */ OBJ_BOXCAGE_F300, /* 158 (0x09E) */ OBJ_TOWER_HAND_D101, /* 159 (0x09F) */ OBJ_DORMITORY_GATE, /* 160 (0x0A0) */ OBJ_PISTON, /* 161 (0x0A1) */ OBJ_FRUIT_TREE, /* 162 (0x0A2) */ OBJ_FARMLAND, /* 163 (0x0A3) */ OBJ_PROPELLER_LIFT, /* 164 (0x0A4) */ OBJ_D3_DUMMY, /* 165 (0x0A5) */ B_BIGBOSS_BASE, /* 166 (0x0A6) */ B_BIGBOSS, /* 167 (0x0A7) */ B_BIGBOSS2, /* 168 (0x0A8) */ B_BIGBOSS3, /* 169 (0x0A9) */ B_VD, /* 170 (0x0AA) */ OBJ_VDB, /* 171 (0x0AB) */ E_CAPTAIN, /* 172 (0x0AC) */ OBJ_TRUCK_RAIL_COL, /* 173 (0x0AD) */ BIRD, /* 174 (0x0AE) */ BIRD_TARGET, /* 175 (0x0AF) */ BIRD_NPC, /* 176 (0x0B0) */ BIRD_KOBUNA, /* 177 (0x0B1) */ BIRD_KOBUNB, /* 178 (0x0B2) */ BIRD_RIVAL, /* 179 (0x0B3) */ BIRD_ZELDA_TRAINING, /* 180 (0x0B4) */ AVATER_RACE_MNG, /* 181 (0x0B5) */ AVATER_BULLET, /* 182 (0x0B6) */ NUSI_BASE, /* 183 (0x0B7) */ NUSI_NPC, /* 184 (0x0B8) */ B_NUSI, /* 185 (0x0B9) */ B_NUSI_TENTAKLE, /* 186 (0x0BA) */ B_NUSI_BULLET, /* 187 (0x0BB) */ OBJ_LIGHT_LINE, /* 188 (0x0BC) */ OBJ_LIGHT_SHAFT_SMALL, /* 189 (0x0BD) */ TAG_LIGHT_SHAFT_EFF, /* 190 (0x0BE) */ MEGAMI_DIVING_TAG, /* 191 (0x0BF) */ COMMON_BULLET, /* 192 (0x0C0) */ E_SYAKOMAITO, /* 193 (0x0C1) */ E_MR, /* 194 (0x0C2) */ E_PH, /* 195 (0x0C3) */ B_KR, /* 196 (0x0C4) */ B_KRH, /* 197 (0x0C5) */ B_KRA, /* 198 (0x0C6) */ OBJ_FLYING_CLAWSHOT_TARGET, /* 199 (0x0C7) */ OBJ_DIS_SHIP, /* 200 (0x0C8) */ PLAYER, /* 201 (0x0C9) */ TAG_SHUTTER_FENCE_PERMISSION, /* 202 (0x0CA) */ SHUTTER, /* 203 (0x0CB) */ OBJ_SHUTTER_CHANGE_SCENE, /* 204 (0x0CC) */ OBJ_DOOR_BOSS, /* 205 (0x0CD) */ OBJ_DOOR, /* 206 (0x0CE) */ OBJ_FENCE, /* 207 (0x0CF) */ TAG_SHUTTER_FENCE_FORBIDDANCE, /* 208 (0x0D0) */ OBJ_TROLLEY_SHUTTER, /* 209 (0x0D1) */ OBJ_TR_SHUTTER_CS, /* 210 (0x0D2) */ OBJ_BG, /* 211 (0x0D3) */ BOOMERANG, /* 212 (0x0D4) */ GENKI_MGR_TAG, /* 213 (0x0D5) */ TAG_MIECHAN, /* 214 (0x0D6) */ DEMO_NPC_BIRD, /* 215 (0x0D7) */ NPC_RVL, /* 216 (0x0D8) */ NPC_RIVAL_LOD, /* 217 (0x0D9) */ NPC_KBN, /* 218 (0x0DA) */ NPC_KBN2, /* 219 (0x0DB) */ NPC_KOBUN_B_NIGHT, /* 220 (0x0DC) */ NPC_SKN, /* 221 (0x0DD) */ NPC_SKN2, /* 222 (0x0DE) */ NPC_GZL, /* 223 (0x0DF) */ NPC_ZLD, /* 224 (0x0E0) */ NPC_DSK, /* 225 (0x0E1) */ NPC_DRB, /* 226 (0x0E2) */ NPC_DRBC, /* 227 (0x0E3) */ NPC_CE_FRIEND, /* 228 (0x0E4) */ NPC_CE_LADY, /* 229 (0x0E5) */ NPC_TOILET_GHOST, /* 230 (0x0E6) */ NPC_SORAJIMA_FATHER, /* 231 (0x0E7) */ NPC_SORAJIMA_MOTHER, /* 232 (0x0E8) */ NPC_SORAJIMA_GIRL, /* 233 (0x0E9) */ NPC_KYUI_WIZARD, /* 234 (0x0EA) */ NPC_KYUI_FIRST, /* 235 (0x0EB) */ NPC_ORD_KYUI, /* 236 (0x0EC) */ NPC_KYUI_ELDER, /* 237 (0x0ED) */ NPC_KYUI_THIRD, /* 238 (0x0EE) */ NPC_KYUI4, /* 239 (0x0EF) */ NPC_TMN, /* 240 (0x0F0) */ NPC_SALESMAN_S, /* 241 (0x0F1) */ NPC_DOUGUYA_NIGHT, /* 242 (0x0F2) */ NPC_MED_WIFE_NIGHT, /* 243 (0x0F3) */ NPC_MED_HUS_NIGHT, /* 244 (0x0F4) */ NPC_JUNK_NIGHT, /* 245 (0x0F5) */ NPC_AZUKARIYA_NIGHT, /* 246 (0x0F6) */ NPC_DOUGUYA_MOTHER, /* 247 (0x0F7) */ NPC_DOUGUYA_MOTHER_LOD, /* 248 (0x0F8) */ NPC_JUNK_MOTHER, /* 249 (0x0F9) */ NPC_JUNK_MOTHER_LOD, /* 250 (0x0FA) */ NPC_SENPAIA_MOTHER, /* 251 (0x0FB) */ NPC_SENPAIA_MOTHER_LOD, /* 252 (0x0FC) */ NPC_SORAJIMA_MAN_E, /* 253 (0x0FD) */ NPC_SORAJIMA_MAN_D, /* 254 (0x0FE) */ NPC_AZUKARIYA_FATHER, /* 255 (0x0FF) */ NPC_DAISHINKAN_N, /* 256 (0x100) */ NPC_SORAJIMA_MALE, /* 257 (0x101) */ NPC_BDSW, /* 258 (0x102) */ NPC_SORAJIMA_FEMALE, /* 259 (0x103) */ NPC_KENSEI, /* 260 (0x104) */ NPC_TALK_KENSEI, /* 261 (0x105) */ NPC_BDZ, /* 262 (0x106) */ NPC_OIM, /* 263 (0x107) */ NPC_YIM, /* 264 (0x108) */ NPC_BGR, /* 265 (0x109) */ NPC_SLTK, /* 266 (0x10A) */ NPC_SLB2, /* 267 (0x10B) */ NPC_SMA3, /* 268 (0x10C) */ NPC_SMA2, /* 269 (0x10D) */ NPC_PMA, /* 270 (0x10E) */ NPC_PDU, /* 271 (0x10F) */ NPC_ICGK, /* 272 (0x110) */ NPC_PCS, /* 273 (0x111) */ NPC_FDR, /* 274 (0x112) */ NPC_TDR, /* 275 (0x113) */ NPC_TDS, /* 276 (0x114) */ NPC_TDRB, /* 277 (0x115) */ TAG_SWORD_BATTLE_GAME, /* 278 (0x116) */ TAG_SIREN_TIME_ATTACK, /* 279 (0x117) */ NPC_ADR, /* 280 (0x118) */ NPC_GHM, /* 281 (0x119) */ NPC_SHA, /* 282 (0x11A) */ NPC_GRA, /* 283 (0x11B) */ NPC_GRC, /* 284 (0x11C) */ NPC_GRD, /* 285 (0x11D) */ NPC_SORAJIMA_BOY, /* 286 (0x11E) */ NPC_AKUMAKUN, /* 287 (0x11F) */ NPC_AKU_HUMAN, /* 288 (0x120) */ NPC_SUISEI, /* 289 (0x121) */ NPC_SUISEI_SUB, /* 290 (0x122) */ NPC_SUISEI_NORMAL, /* 291 (0x123) */ MOLE_MGR_TAG, /* 292 (0x124) */ NPC_MOLE_MG, /* 293 (0x125) */ NPC_MOLE, /* 294 (0x126) */ NPC_MOLE_NORMAL, /* 295 (0x127) */ NPC_MOLE_NORMAL2, /* 296 (0x128) */ NPC_MOLE_ES_NML, /* 297 (0x129) */ NPC_MOLE_TACKLE, /* 298 (0x12A) */ NPC_MOLE_TACKLE2, /* 299 (0x12B) */ NPC_CHEF, /* 300 (0x12C) */ NPC_SLFB, /* 301 (0x12D) */ NPC_SLRP, /* 302 (0x12E) */ NPC_SLFL, /* 303 (0x12F) */ NPC_TERRY, /* 304 (0x130) */ NPC_DIVE_GAME_JUDGE, /* 305 (0x131) */ KNIGHT_LEADER_BIRD, /* 306 (0x132) */ NPC_KNIGHT_LEADER, /* 307 (0x133) */ NPC_SENPAI, /* 308 (0x134) */ NPC_SENPAI_B, /* 309 (0x135) */ NPC_REGRET_RIVAL, /* 310 (0x136) */ NPC_RESCUE, /* 311 (0x137) */ NPC_SLB, /* 312 (0x138) */ FLY_SLB, /* 313 (0x139) */ OBJ_PROPERA, /* 314 (0x13A) */ OBJ_ROULETTE, /* 315 (0x13B) */ NPC_MOLE_ELDER, /* 316 (0x13C) */ NPC_SALBAGE_MORRY, /* 317 (0x13D) */ NPC_MOLE_SAL, /* 318 (0x13E) */ OBJ_POT_SAL, /* 319 (0x13F) */ OBJ_MOLE_SOIL, /* 320 (0x140) */ LITTLE_BIRD_MGR, /* 321 (0x141) */ LITTLE_BIRD, /* 322 (0x142) */ FISH_MGR, /* 323 (0x143) */ FISH, /* 324 (0x144) */ EEL, /* 325 (0x145) */ JSTUDIO_SYSOBJ, /* 326 (0x146) */ JSTUDIO_ACTOR, /* 327 (0x147) */ B_BBSHWV, /* 328 (0x148) */ NPC_BBRVL, /* 329 (0x149) */ OBJ_BIGBOMB_FLOWER, /* 330 (0x14A) */ OBJ_BBLARGEBOMB, /* 331 (0x14B) */ OBJ_BSTN, /* 332 (0x14C) */ B_MG, /* 333 (0x14D) */ B_LASTBOSS, /* 334 (0x14E) */ J_TEST, /* 335 (0x14F) */ E_AM, /* 336 (0x150) */ T_QUAKE, /* 337 (0x151) */ T_KUMITE, /* 338 (0x152) */ GROUP_TEST, /* 339 (0x153) */ GROUP_SUMMON, /* 340 (0x154) */ T_BCAL, /* 341 (0x155) */ E_SM, /* 342 (0x156) */ E_BEAMOS, /* 343 (0x157) */ GEKO_TAG, /* 344 (0x158) */ E_GEKO, /* 345 (0x159) */ E_SIREN, /* 346 (0x15A) */ E_PO, /* 347 (0x15B) */ OBJ_RING, /* 348 (0x15C) */ E_OR, /* 349 (0x15D) */ E_OR_CANNON, /* 350 (0x15E) */ OR_CANN_BULLET, /* 351 (0x15F) */ E_EYE, /* 352 (0x160) */ OBJ_HOLE, /* 353 (0x161) */ OBJ_INTO_HOLE, /* 354 (0x162) */ E_SPARK, /* 355 (0x163) */ E_MAGMA, /* 356 (0x164) */ E_MAGUPPO, /* 357 (0x165) */ MAGUPPO_BULLET, /* 358 (0x166) */ E_BS, /* 359 (0x167) */ E_SF, /* 360 (0x168) */ E_SF4, /* 361 (0x169) */ E_ST, /* 362 (0x16A) */ E_ST_WIRE, /* 363 (0x16B) */ ENEMY_CONTROL, /* 364 (0x16C) */ KIESU_TAG, /* 365 (0x16D) */ E_KS, /* 366 (0x16E) */ E_HB, /* 367 (0x16F) */ E_HB_LEAF, /* 368 (0x170) */ E_REMLY, /* 369 (0x171) */ E_LIZARUFOS, /* 370 (0x172) */ E_LIZA_TAIL, /* 371 (0x173) */ E_HIDOKARI, /* 372 (0x174) */ E_HIDOKARIS, /* 373 (0x175) */ E_HYDRA, /* 374 (0x176) */ E_GUNHO, /* 375 (0x177) */ E_GUNHOB, /* 376 (0x178) */ E_BFISH, /* 377 (0x179) */ E_CACTUS, /* 378 (0x17A) */ E_HOC, /* 379 (0x17B) */ E_OC, /* 380 (0x17C) */ E_KGIRA, /* 381 (0x17D) */ OBJ_PIPE, /* 382 (0x17E) */ E_BC, /* 383 (0x17F) */ E_BCE, /* 384 (0x180) */ E_BCAL, /* 385 (0x181) */ E_BCARROW, /* 386 (0x182) */ E_BCALARROW, /* 387 (0x183) */ BCZ_TAG, /* 388 (0x184) */ E_BCZ, /* 389 (0x185) */ E_SKYTAIL, /* 390 (0x186) */ E_HP, /* 391 (0x187) */ E_CHB, /* 392 (0x188) */ E_GUE, /* 393 (0x189) */ GUE_BULLET, /* 394 (0x18A) */ E_GE, /* 395 (0x18B) */ E_RUPEE_GUE, /* 396 (0x18C) */ E_GEROCK, /* 397 (0x18D) */ E_TN2, /* 398 (0x18E) */ E_HIDORY, /* 399 (0x18F) */ HIDORY_FIRE, /* 400 (0x190) */ E_WS, /* 401 (0x191) */ NPC_BIRD, /* 402 (0x192) */ B_GIRAHIMU_BASE, /* 403 (0x193) */ B_GIRAHIMU, /* 404 (0x194) */ B_GIRAHIMU2, /* 405 (0x195) */ B_GIRAHIMU3_BASE, /* 406 (0x196) */ B_GIRAHIMU3_FIRST, /* 407 (0x197) */ B_GIRAHIMU3_SECOND, /* 408 (0x198) */ B_GIRAHIMU3_THIRD, /* 409 (0x199) */ OBJ_GH_SW_L, /* 410 (0x19A) */ OBJ_GH_KNIFE, /* 411 (0x19B) */ OBJ_BIRD_SP_UP, /* 412 (0x19C) */ GH_SWORD_BEAM, /* 413 (0x19D) */ B_ASURA, /* 414 (0x19E) */ ASURA_ARM, /* 415 (0x19F) */ ASURA_FOOT, /* 416 (0x1A0) */ ASURA_BULLET, /* 417 (0x1A1) */ ASURA_SWORD, /* 418 (0x1A2) */ ASURA_PILLAR, /* 419 (0x1A3) */ INVISIBLE, /* 420 (0x1A4) */ E_MR_SHIELD, /* 421 (0x1A5) */ E_KG, /* 422 (0x1A6) */ NPC_HONEYCOMB, /* 423 (0x1A7) */ NPC_BEE, /* 424 (0x1A8) */ HEART_FLOWER, /* 425 (0x1A9) */ BOMBF, /* 426 (0x1AA) */ BOMB, /* 427 (0x1AB) */ OBJ_CARRY_STONE, /* 428 (0x1AC) */ OBJ_ROLL_ROCK, /* 429 (0x1AD) */ COL_STP, /* 430 (0x1AE) */ KANBAN, /* 431 (0x1AF) */ OBJ_BAMBOO, /* 432 (0x1B0) */ OBJ_SWHIT, /* 433 (0x1B1) */ OBJ_SW_SWORD_BEAM, /* 434 (0x1B2) */ OBJ_SW_HARP, /* 435 (0x1B3) */ OBJ_SIREN_BARRIER, /* 436 (0x1B4) */ OBJ_TOGE_TRAP, /* 437 (0x1B5) */ PUMPKIN, /* 438 (0x1B6) */ OBJ_PUMPKIN_LEAF, /* 439 (0x1B7) */ OBJ_WATER_NUT_LEAF, /* 440 (0x1B8) */ OBJ_WATER_NUT, /* 441 (0x1B9) */ OBJ_TABLEWARE, /* 442 (0x1BA) */ OBJ_SW_WHIPLEVER, /* 443 (0x1BB) */ OBJ_MUSHROOM, /* 444 (0x1BC) */ WOODAREA_TAG, /* 445 (0x1BD) */ OBJ_FRUIT, /* 446 (0x1BE) */ OBJ_SKULL, /* 447 (0x1BF) */ SOUND_TAG, /* 448 (0x1C0) */ OBJ_ROCK_DRAGON, /* 449 (0x1C1) */ TAG_INSECT, /* 450 (0x1C2) */ INSECT_LADYBUG, /* 451 (0x1C3) */ INSECT_DRAGONFLY, /* 452 (0x1C4) */ INSECT_BEETLE, /* 453 (0x1C5) */ INSECT_GRASSHOPPER, /* 454 (0x1C6) */ INSECT_CICADA, /* 455 (0x1C7) */ INSECT_ANT, /* 456 (0x1C8) */ INSECT_BUTTERFLY, /* 457 (0x1C9) */ INSECT_SCARAB, /* 458 (0x1CA) */ INSECT_FIREFLY, /* 459 (0x1CB) */ OBJ_SAIL, /* 460 (0x1CC) */ OBJ_LOTUS_FLOWER, /* 461 (0x1CD) */ OBJ_LOTUS_SEED, /* 462 (0x1CE) */ OBJ_SHUTTER_LOCK, /* 463 (0x1CF) */ OBJ_LAMP, /* 464 (0x1D0) */ TAG_ROCK_BOAT, /* 465 (0x1D1) */ OBJ_TOWER_GEAR_D101, /* 466 (0x1D2) */ OBJ_SHUTTER_WATER_D101, /* 467 (0x1D3) */ OBJ_ANCIENT_JEWELS, /* 468 (0x1D4) */ OBJ_MG_PUMPKIN, /* 469 (0x1D5) */ OBJ_FLAG, /* 470 (0x1D6) */ OBJ_CHANDELIER, /* 471 (0x1D7) */ TAG_PUMPKIN_CLAY, /* 472 (0x1D8) */ TAG_REACTION, /* 473 (0x1D9) */ OBJ_SPORE, /* 474 (0x1DA) */ OBJ_FRUIT_B, /* 475 (0x1DB) */ OBJ_DIVINER_CRYSTAL, /* 476 (0x1DC) */ TAG_NOEFFECT_AREA, /* 477 (0x1DD) */ TAG_D3_SCENE_CHANGE, /* 478 (0x1DE) */ OBJ_DECOA, /* 479 (0x1DF) */ OBJ_DECOB, /* 480 (0x1E0) */ OBJ_SANDBAG, /* 481 (0x1E1) */ OBJ_PAINT, /* 482 (0x1E2) */ OBJ_CONTROL_PANEL, /* 483 (0x1E3) */ OBJ_UG_SWITCH, /* 484 (0x1E4) */ OBJ_CLEARNESS_WALL, /* 485 (0x1E5) */ OBJ_RUINED_SAVE, /* 486 (0x1E6) */ OBJ_TRIFORCE, /* 487 (0x1E7) */ OBJ_KANBAN_STONE, /* 488 (0x1E8) */ TBOX, /* 489 (0x1E9) */ OBJ_BUBBLE, /* 490 (0x1EA) */ OBJ_VSD, /* 491 (0x1EB) */ OBJ_SOIL, /* 492 (0x1EC) */ OBJ_IVY_ROPE, /* 493 (0x1ED) */ OBJ_GRASS_COIL, /* 494 (0x1EE) */ OBJ_ROPE_IGAIGA, /* 495 (0x1EF) */ OBJ_FIRE, /* 496 (0x1F0) */ OBJ_TUBO, /* 497 (0x1F1) */ OBJ_TUBO_BIG, /* 498 (0x1F2) */ OBJ_CHAIR, /* 499 (0x1F3) */ TIME_AREA, /* 500 (0x1F4) */ OBJ_BLAST_ROCK, /* 501 (0x1F5) */ OBJ_SW_DIR, /* 502 (0x1F6) */ OBJ_SW_DIR_DOOR, /* 503 (0x1F7) */ OBJ_SW_BANK, /* 504 (0x1F8) */ OBJ_SW_BANK_SMALL, /* 505 (0x1F9) */ T_FAIRY, /* 506 (0x1FA) */ OBJ_FAIRY, /* 507 (0x1FB) */ BIRD_MOB, /* 508 (0x1FC) */ OBJ_BALLISTA_HANDLE, /* 509 (0x1FD) */ OBJ_TIME_BOAT_BULLET, /* 510 (0x1FE) */ OBJ_TIME_DOOR, /* 511 (0x1FF) */ OBJ_TIME_DOOR_BEFORE, /* 512 (0x200) */ TAG_TIME_DOOR_BEAM, /* 513 (0x201) */ OBJ_COL, /* 514 (0x202) */ OBJ_DAYNIGHT, /* 515 (0x203) */ OBJ_BUILDING, /* 516 (0x204) */ OBJ_OCT_GRASS, /* 517 (0x205) */ OBJ_OCT_GRASS_LEAF, /* 518 (0x206) */ OBJ_TUMBLE_WEED, /* 519 (0x207) */ TUMBLE_WEED_TAG, /* 520 (0x208) */ OBJ_FLOWER_ANCIENT, /* 521 (0x209) */ OBJ_BARREL, /* 522 (0x20A) */ OBJ_WARP, /* 523 (0x20B) */ OBJ_WATER_MARK, /* 524 (0x20C) */ OBJ_WATER_JAR, /* 525 (0x20D) */ OBJ_STOPPING_ROPE, /* 526 (0x20E) */ OBJ_TRAP_BIRD_WOOD, /* 527 (0x20F) */ OBJ_TACKLE, /* 528 (0x210) */ TACKLE_TAG, /* 529 (0x211) */ OBJ_VORTEX, /* 530 (0x212) */ OBJ_TOWER_BOMB, /* 531 (0x213) */ OBJ_SEAT_SWORD, /* 532 (0x214) */ OBJ_POLE_STONY, /* 533 (0x215) */ OBJ_SWORD_CANDLE, /* 534 (0x216) */ OBJ_SAVE, /* 535 (0x217) */ OBJ_POOL_COCK, /* 536 (0x218) */ OBJ_FIREWALL, /* 537 (0x219) */ HARP_TAG, /* 538 (0x21A) */ OBJ_SWORD_STAB, /* 539 (0x21B) */ OBJ_GODDESS_CUBE, /* 540 (0x21C) */ OBJ_TIME_BLOCK, /* 541 (0x21D) */ OBJ_MOVE_ELEC, /* 542 (0x21E) */ OBJ_LAVA_D201, /* 543 (0x21F) */ OBJ_HARP_HINT, /* 544 (0x220) */ OBJ_F302_LIGHT, /* 545 (0x221) */ OBJ_TOD3_STONE, /* 546 (0x222) */ OBJ_B300_SAND, /* 547 (0x223) */ T_DOWSING, /* 548 (0x224) */ T_MAP_MARK, /* 549 (0x225) */ BEETLE_TAG, /* 550 (0x226) */ EFFECT_GEN_TAG, /* 551 (0x227) */ TAG_TIME_AREA_CHECK, /* 552 (0x228) */ TAG_RESTART_TIME_STONE, /* 553 (0x229) */ SHOP_SAMPLE, /* 554 (0x22A) */ OBJ_TERRY_GIMMICK, /* 555 (0x22B) */ OBJ_TERRY_SWITCH, /* 556 (0x22C) */ OBJ_TERRY_HOLE, /* 557 (0x22D) */ OBJ_TERRY_BIKE, /* 558 (0x22E) */ OBJ_JUNK_REPAIR, /* 559 (0x22F) */ CO_TEST, /* 560 (0x230) */ OBJ_ARROW_SWITCH, /* 561 (0x231) */ OBJ_VENT_FAN, /* 562 (0x232) */ OBJ_ELECTRIC_LIGHT, /* 563 (0x233) */ OBJ_WATER_SWITCH, /* 564 (0x234) */ OBJ_ROTATION_LIGHT, /* 565 (0x235) */ OBJ_HOLE_MINIGAME, /* 566 (0x236) */ OBJ_CLOUD_DIVE, /* 567 (0x237) */ OBJ_MUSASABI, /* 568 (0x238) */ OBJ_FORTUNE_RING, /* 569 (0x239) */ OBJ_BLOW_COAL, /* 570 (0x23A) */ OBJ_SPIKE, /* 571 (0x23B) */ OBJ_WATER_SPOUT, /* 572 (0x23C) */ OBJ_SMOKE, /* 573 (0x23D) */ OBJ_LIGHTHOUSE_LIGHT, /* 574 (0x23E) */ OBJ_WATER_IGAIGA, /* 575 (0x23F) */ OBJ_BLADE, /* 576 (0x240) */ OBJ_FIRE_OBSTACLE, /* 577 (0x241) */ OBJ_FIRE_PILLAR, /* 578 (0x242) */ OBJ_GUARD_LOG, /* 579 (0x243) */ OBJ_SLICE_LOG, /* 580 (0x244) */ OBJ_SLICE_LOG_PARTS, /* 581 (0x245) */ OBJ_STAGE_DEBRIS, /* 582 (0x246) */ OBJ_GROUND_COVER, /* 583 (0x247) */ OBJ_CUMUL_CLOUD, /* 584 (0x248) */ OBJ_UNDER_CLOUD, /* 585 (0x249) */ OBJ_WATERFALL_F102, /* 586 (0x24A) */ OBJ_GOD_MARK, /* 587 (0x24B) */ OBJ_IMPA_DOOR, /* 588 (0x24C) */ OBJ_WATERFALL_D100, /* 589 (0x24D) */ OBJ_GIRAHIM_FOOT, /* 590 (0x24E) */ OBJ_ISLAND_LOD, /* 591 (0x24F) */ OBJ_UTA_DEMO_PEDEST, /* 592 (0x250) */ OBJ_LAVA_F200, /* 593 (0x251) */ OBJ_ROPE_BASE, /* 594 (0x252) */ OBJ_SUN_LIGHT, /* 595 (0x253) */ OBJ_SIREN_2DMAP, /* 596 (0x254) */ OBJ_DISPLAY_ONLY_NBS, /* 597 (0x255) */ OBJ_AMBER, /* 598 (0x256) */ OBJ_BIRD_STATUE, /* 599 (0x257) */ OBJ_F400_GATE_LEAF, /* 600 (0x258) */ OBJ_F400_GATE_SEAL, /* 601 (0x259) */ OBJ_MAPPARTS, /* 602 (0x25A) */ OBJ_RO_AT_TARGET, /* 603 (0x25B) */ RO_AT_TAR_MANAGER_TAG, /* 604 (0x25C) */ TAG_MUSASABI, /* 605 (0x25D) */ TAG_MAP_INST, /* 606 (0x25E) */ TAG_AUTO_MESSAGE, /* 607 (0x25F) */ TAG_SHIP_SLOPE, /* 608 (0x260) */ TAG_SHIP_FLOOD, /* 609 (0x261) */ TAG_BARREL, /* 610 (0x262) */ TAG_BARREL_POS, /* 611 (0x263) */ TAG_HEAT_RESIST, /* 612 (0x264) */ TAG_HOLY_WATER, /* 613 (0x265) */ TAG_BELT_OBSTACLE, /* 614 (0x266) */ TAG_DRUM, /* 615 (0x267) */ TAG_ROLL_ATTACK_LOG, /* 616 (0x268) */ TAG_SHIP_WINDOW, /* 617 (0x269) */ ARROW, /* 618 (0x26A) */ MASS_OBJ_TAG, /* 619 (0x26B) */ SOUND_AREA_MGR, /* 620 (0x26C) */ TAG_SOUND_AREA, /* 621 (0x26D) */ ATT_TAG, /* 622 (0x26E) */ TLP_TAG, /* 623 (0x26F) */ SKYENEMY_T, /* 624 (0x270) */ TOUCH_TAG, /* 625 (0x271) */ CAMERA_TAG, /* 626 (0x272) */ CAMERA2_TAG, /* 627 (0x273) */ ACTION_TAG, /* 628 (0x274) */ SC_CHANGE_TAG, /* 629 (0x275) */ GATE2GND_TAG, /* 630 (0x276) */ ALLDIE_TAG, /* 631 (0x277) */ SW_TAG, /* 632 (0x278) */ PL_RESTART, /* 633 (0x279) */ SW_AREA_TAG, /* 634 (0x27A) */ SIREN_TAG, /* 635 (0x27B) */ TAG_TKEVNT, /* 636 (0x27C) */ MOLE_PROHIBIT_TAG, /* 637 (0x27D) */ TAG_DEFEAT_BOSS, /* 638 (0x27E) */ TAG_TIMER, /* 639 (0x27F) */ TAG_FENCE_SYNCHRONIZER, /* 640 (0x280) */ TAG_GENKI_DOWSING_TARGET, /* 641 (0x281) */ ITEM, /* 642 (0x282) */ OBJ_ITEM_HEART_CONTAINER, /* 643 (0x283) */ OBJ_CLEF, /* 644 (0x284) */ OBJ_FRUIT_GUTS_LEAF, /* 645 (0x285) */ OBJ_SWRD_PRJ, /* 646 (0x286) */ OBJ_VACU_DUST_PARTS, /* 647 (0x287) */ OBJ_VACU_DUST, /* 648 (0x288) */ OBJ_RAIL_POST, /* 649 (0x289) */ OBJ_RAIL_END, /* 650 (0x28A) */ OBJ_TENI_RAIL, /* 651 (0x28B) */ OBJ_TENI_RAIL_POST, /* 652 (0x28C) */ OBJ_FORCE_SIGN, /* 653 (0x28D) */ TAG_FORCE_GET_FLAG, /* 654 (0x28E) */ TAG_CLEF_MANAGER, /* 655 (0x28F) */ TAG_CLEF_GAME, /* 656 (0x290) */ TAG_MINIGAME_INSECT_CAPTURE, /* 657 (0x291) */ CAMERA, /* 658 (0x292) */ WEATHER_TAG, /* 659 (0x293) */ SPORE_TAG, /* 660 (0x294) */ MIST_TAG, /* 661 (0x295) */ SPARKS_TAG, /* 662 (0x296) */ SPARKS2_TAG, /* 663 (0x297) */ KYTAG_TAG, /* 664 (0x298) */ LBTHUNDER_TAG, /* 665 (0x299) */ PLTCHG_TAG, /* 666 (0x29A) */ PLIGHT_TAG, /* 667 (0x29B) */ VRBOX_TAG, /* 668 (0x29C) */ NPC_INV, /* 669 (0x29D) */ NPC_TKE, /* 670 (0x29E) */ NPC_STR, /* 671 (0x29F) */ MESSAGE_ACTOR, /* 672 (0x2A0) */ LIGHT_OBJECT, /* 673 (0x2A1) */ MESSAGE, /* 674 (0x2A2) */ LYT_CONTROL_GAME, /* 675 (0x2A3) */ LYT_DEMO_DOWSING, /* 676 (0x2A4) */ LYT_CONTROL_TITLE, /* 677 (0x2A5) */ LYT_DROP_LINE, /* 678 (0x2A6) */ LYT_FORCE_LINE, /* 679 (0x2A7) */ LYT_ENEMY_ICON, /* 680 (0x2A8) */ LYT_MINI_GAME, /* 681 (0x2A9) */ LYT_SUIRYU_SCORE, /* 682 (0x2AA) */ LYT_SUIRYU_SCORE_COMP, /* 683 (0x2AB) */ LYT_BOSS_CAPTION, /* 684 (0x2AC) */ LYT_PAUSE, /* 685 (0x2AD) */ LYT_GAMEOVER_MGR, /* 686 (0x2AE) */ LYT_SAVE_MGR, /* 687 (0x2AF) */ TITLE_MANAGER, /* 688 (0x2B0) */ LYT_TITLE_BG, /* 689 (0x2B1) */ LYT_SHOP, /* 690 (0x2B2) */ LYT_DEPOSIT, /* 691 (0x2B3) */ LYT_DEMO_TITLE, /* 692 (0x2B4) */ LYT_END_ROLL, /* 693 (0x2B5) */ LYT_SEEKER_STONE, /* 694 (0x2B6) */ LYT_FILESELECT, /* 695 (0x2B7) */ SKB, /* 696 (0x2B8) */ EVENT_TAG, /* 697 (0x2B9) */ EVENTF_TAG, /* 698 (0x2BA) */ C_GAME, /* 699 (0x2BB) */ C_BASE, /* 700 (0x2BC) */ BOOT, /* 701 (0x2BD) */ ROOM, /* 702 (0x2BE) */ LAST, /* 703 */ PROFILE_MAX, }; } #endif