#ifndef M3D_M_ANMCHRBLEND_H #define M3D_M_ANMCHRBLEND_H #include "m/m3d/m_anmchr.h" #include "m/m3d/m_banm.h" #include "m/m3d/m_bmdl.h" #include "nw4r/g3d/g3d_anmchr.h" namespace m3d { class anmChrBlend_c : public banm_c { public: virtual ~anmChrBlend_c(); virtual int getType() const override; bool create(nw4r::g3d::ResMdl, int, mAllocator_c *, u32 *); void attach(int, nw4r::g3d::AnmObjChrRes *, f32); void attach(int, anmChr_c *, f32); void detach(int); // Not in NSMBW void setWeight(int, f32); f32 getWeight(int) const; }; } // namespace m3d #endif