#ifndef M_M3D_ANMSHP_H #define M_M3D_ANMSHP_H #include "common.h" #include "m/m3d/m_bmdl.h" #include "m/m3d/m_fanm.h" #include "nw4r/g3d/res/g3d_resanmshp.h" namespace m3d { class anmShp_c : public fanm_c { public: virtual ~anmShp_c(); virtual int getType() const override; bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmShp, mAllocator_c *, u32 *); void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmShp, m3d::playMode_e); void setFrmCtrlDefault(nw4r::g3d::ResAnmShp &, m3d::playMode_e); }; } // namespace m3d #endif