#ifndef M3D_M_ANMVIS_H #define M3D_M_ANMVIS_H #include "m/m3d/m_bmdl.h" #include "m/m3d/m_fanm.h" namespace m3d { class anmVis_c : public fanm_c { public: virtual ~anmVis_c(); virtual int getType() const override; bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmVis, mAllocator_c *, u32 *); void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmVis, m3d::playMode_e); void setFrmCtrlDefault(nw4r::g3d::ResAnmVis &, m3d::playMode_e); }; } // namespace m3d #endif