#ifndef M3D_M_FANM_H #define M3D_M_FANM_H #include "m/m3d/m_banm.h" namespace m3d { enum playMode_e { PLAY_MODE_0, PLAY_MODE_1, PLAY_MODE_2, PLAY_MODE_3, PLAY_MODE_4, }; class fanm_c : public banm_c { public: fanm_c(); virtual ~fanm_c(); virtual int getType() const = 0; virtual void play(); void set(f32, playMode_e, f32, f32); void set2(f32, playMode_e, f32, f32, f32); void setFrame(f32); void setFrameOnly(f32); bool isStop() const; bool checkFrame(f32) const; bool unk_802EAE70() const; inline void setPlayState(playMode_e state) { mPlayState = state; } inline f32 getEndFrame() { return mEndFrame; } // Something about this is wrong inline void setStartFrame(f32 f) { mEndFrame = f; } inline f32 getStartFrame() { return mStartFrame; } private: f32 mEndFrame; f32 mStartFrame; f32 mCurrentFrame; u8 mPlayState; }; } // namespace m3d #endif