#ifndef NW4R_PUBLIC_G3D_H #define NW4R_PUBLIC_G3D_H // IWYU pragma: begin_keep #include "nw4r/g3d/g3d_3dsmax.h" #include "nw4r/g3d/g3d_anmchr.h" #include "nw4r/g3d/g3d_anmclr.h" #include "nw4r/g3d/g3d_anmobj.h" #include "nw4r/g3d/g3d_anmscn.h" #include "nw4r/g3d/g3d_anmshp.h" #include "nw4r/g3d/g3d_anmtexpat.h" #include "nw4r/g3d/g3d_anmtexsrt.h" #include "nw4r/g3d/g3d_anmvis.h" #include "nw4r/g3d/g3d_basic.h" #include "nw4r/g3d/g3d_calcmaterial.h" #include "nw4r/g3d/g3d_calcview.h" #include "nw4r/g3d/g3d_calcvtx.h" #include "nw4r/g3d/g3d_calcworld.h" #include "nw4r/g3d/g3d_camera.h" #include "nw4r/g3d/g3d_dcc.h" #include "nw4r/g3d/g3d_draw.h" #include "nw4r/g3d/g3d_draw1mat1shp.h" #include "nw4r/g3d/g3d_fog.h" #include "nw4r/g3d/g3d_init.h" #include "nw4r/g3d/g3d_light.h" #include "nw4r/g3d/g3d_maya.h" #include "nw4r/g3d/g3d_obj.h" #include "nw4r/g3d/g3d_rtti.h" #include "nw4r/g3d/g3d_scnmdl.h" #include "nw4r/g3d/g3d_scnmdl1mat1shp.h" #include "nw4r/g3d/g3d_scnmdlsmpl.h" #include "nw4r/g3d/g3d_scnobj.h" #include "nw4r/g3d/g3d_scnproc.h" #include "nw4r/g3d/g3d_scnrfl.h" #include "nw4r/g3d/g3d_scnroot.h" #include "nw4r/g3d/g3d_state.h" #include "nw4r/g3d/g3d_transform.h" #include "nw4r/g3d/g3d_workmem.h" #include "nw4r/g3d/g3d_xsi.h" /****************************************************************************** * * Resources * ******************************************************************************/ #include "nw4r/g3d/res/g3d_resanm.h" #include "nw4r/g3d/res/g3d_resanmamblight.h" #include "nw4r/g3d/res/g3d_resanmcamera.h" #include "nw4r/g3d/res/g3d_resanmchr.h" #include "nw4r/g3d/res/g3d_resanmclr.h" #include "nw4r/g3d/res/g3d_resanmfog.h" #include "nw4r/g3d/res/g3d_resanmlight.h" #include "nw4r/g3d/res/g3d_resanmscn.h" #include "nw4r/g3d/res/g3d_resanmshp.h" #include "nw4r/g3d/res/g3d_resanmtexpat.h" #include "nw4r/g3d/res/g3d_resanmtexsrt.h" #include "nw4r/g3d/res/g3d_resanmvis.h" #include "nw4r/g3d/res/g3d_rescommon.h" #include "nw4r/g3d/res/g3d_resdict.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "nw4r/g3d/res/g3d_reslightset.h" #include "nw4r/g3d/res/g3d_resmat.h" #include "nw4r/g3d/res/g3d_resmdl.h" #include "nw4r/g3d/res/g3d_resnode.h" #include "nw4r/g3d/res/g3d_respltt.h" #include "nw4r/g3d/res/g3d_resshp.h" #include "nw4r/g3d/res/g3d_restev.h" #include "nw4r/g3d/res/g3d_restex.h" #include "nw4r/g3d/res/g3d_resuser.h" #include "nw4r/g3d/res/g3d_resvtx.h" /****************************************************************************** * * Platform-specific * ******************************************************************************/ #include "nw4r/g3d/platform/g3d_allocator.h" #include "nw4r/g3d/platform/g3d_cpu.h" #include "nw4r/g3d/platform/g3d_gpu.h" #include "nw4r/g3d/platform/g3d_tmem.h" // IWYU pragma: end_keep #endif