#ifndef FILE_MANAGER_H #define FILE_MANAGER_H #include "common.h" #include "d/a/d_a_itembase.h" #include "egg/core/eggHeap.h" #include "m/m_angle.h" #include "m/m_vec.h" #include "toBeSorted/save_file.h" enum SAVE_ITEM_ID { }; class SkipData { public: /** 0x00 */ u16 data[16]; /** 0x20 */ u32 crc; }; class SavedSaveFiles { public: /* 0x0000 */ char regionCode[4]; /* 0x0004 */ u8 unk1[0x1C - 0x04]; /* 0x001C */ u32 m_0x1C; /* 0x0020 */ SaveFile saveFiles[3]; /* 0xfb60 */ SkipData skipData[3]; /* 0xfbcc */ u8 unk2[0xfbe0 - 0xfbcc]; }; class FileManager { public: /* 0x0000 */ SavedSaveFiles *mpSavedSaveFiles; /* 0x0004 */ SkipData *mpSkipData; // skip data Arrary (3 entries ) /* 0x0008 */ SaveFile mFileA; /* 0x53C8 */ SaveFile mFileB; /* 0xA788 */ SkipData mSkipData; /* 0xA7AC */ wchar_t mHeroNames[3][9]; // each name is 9 wchars /* 0xA7E2 */ wchar_t mHeroName[9]; // The current Hero Name /* 0xA7F4 */ char mCurrentArea[32]; /* 0xA814 */ u32 m_0xA814; /* 0xA818 */ s64 mPlayTime[3]; /* 0xA830 */ s16 mCurrentHealth[3]; /* 0xA836 */ s16 mCurrentHealthCapacity[3]; /* 0xA83C */ u8 mSelectedFile; /* 0xA83D */ u8 mIsFileEmpty[3]; /* 0xA840 */ u8 mIsFileUnk1[3]; /* 0xA843 */ u8 mIsFileInvalid[3]; /* 0xA846 */ u8 mIsFileDataDirty[3]; /* 0xA849 */ u8 mIsFileSkipDataDirty[3]; /* 0xA84C */ u8 m_0xA84C; /* 0xA84D */ u8 m_0xA84D; /* 0xA84E */ u8 mAntiCommitFlag; /* 0xA84F */ u8 m_0xA84F; public: // the following arent part of FileManager i dont think // /* 80009D30 */ void fn_80009D30(); // some ctor // /* 80009D40 */ void fn_80009D40(); // some dtor // /* 80009D80 */ void fn_80009D80(); // return // /* 80009D90 */ void fn_80009D90(); // return // /* 80009DA0 */ void fn_80009DA0(); // memset(param_1, 0, 0x20) a 0x24 structure is implied here (0x20 data) a crc // is at 0x24 /* 80009DB0 */ FileManager(); // /* 80009EE0 */ // mVec3(); /* 80009EF0 */ static FileManager *create(EGG::Heap *); /* 80009F30 */ bool loadSaveData(void *out, char *name, bool isSkipData); /* 80009F70 */ void saveSaveData(void *unk, bool isSkipData); /* 8000A000 */ void refreshSaveFileData(); /* 8000A260 */ wchar_t *getFileHeroname(int fileNum); /* 8000A280 */ s64 getFileSaveTime(int fileNum); /* 8000A2A0 */ s16 getFileCurrentHealth(int fileNum); /* 8000A2C0 */ s16 getFileHealthCapacity(int fileNum); /* 8000A2E0 */ void fn_8000A2E0(); // idk something blank save files /* 8000A330 */ u16 *getStoryFlagsMut(); /* 8000A360 */ const u16 *getStoryFlagsConst() const; /* 8000A3B0 */ u16 *getItemFlagsMut(); /* 8000A3E0 */ const u16 *getItemFlagsConst(); /* 8000A430 */ u16 *getDungeonFlagsMut(); /* 8000A460 */ u16 *getDungeonFlagsConst(); /* 8000A4B0 */ u16 *getSceneFlagsMut(); /* 8000A4E0 */ u16 *getSceneFlagsConst(); /* 8000A530 */ u16 *getTBoxFlagsMut(); /* 8000A560 */ u16 *getTBoxFlagsConst(); /* 8000A5B0 */ u16 *getTempFlagsMut(); /* 8000A5E0 */ u16 *getTempFlagsConst(); /* 8000A630 */ u16 *getZoneFlagsMut(); /* 8000A660 */ u16 *getZoneFlagsConst(); /* 8000A6B0 */ u16 *getEnemyDefeatFlagsMut(); /* 8000A6E0 */ u16 *getEnemyDefeatFlagsConst(); /* 8000A730 */ void setStoryFlags(u16 *flags, u32 offset, u16 count); /* 8000A790 */ void setItemFlags(u16 *flags, u32 offset, u16 count); /* 8000A7F0 */ void setDungeonFlags(u16 *flags, u32 offset, u16 count); /* 8000A850 */ void setSceneFlags(u16 *flags, u32 offset, u16 count); /* 8000A8B0 */ void setTBoxFlags(u16 *flags, u32 offset, u16 count); /* 8000A910 */ void setTempFlags(u16 *flags, u32 offset, u16 count); /* 8000A970 */ void setZoneFlags(u16 *flags, u32 offset, u16 count); /* 8000A9D0 */ void setEnemyDefeatFlags(u16 *flags, u32 offset, u16 count); /* 8000AA30 */ u16 *getSkipFlags(); /* 8000AA40 */ void setSkipFlagsChecked(u16 *flags, u32 offset, u16 count); /* 8000AAA0 */ void initFile(int fileNum); /* 8000ABD0 */ void setCurrentHealthCapacity(s16 health); /* 8000AC00 */ s16 getCurrentHealthCapacity(); /* 8000AC50 */ void setCurrentHealth(s16 health); /* 8000AC80 */ s16 getCurrentHealth(); /* 8000ACD0 */ u16 getLoadRoomT1(); /* 8000AD20 */ u16 getLoadRoomT2(); /* 8000AD70 */ void setLoadRoomT3(s16 room); /* 8000ADA0 */ u16 getLoadRoomT3(); /* 8000ADF0 */ mVec3_c *getPosT1(); /* 8000AE40 */ void setPosT2(mVec3_c *pos); /* 8000AE90 */ mVec3_c *getPosT2(); /* 8000AEE0 */ void setPosT3(mVec3_c *pos); /* 8000AF30 */ mVec3_c *getPosT3(); /* 8000AF80 */ s16 getAngleT1(); /* 8000AFD0 */ void setAngleT2(s16 angle); /* 8000B000 */ s16 getAngleT2(); /* 8000B050 */ void setAngleT3(s16 angle); /* 8000B080 */ s16 getAngleT3(); /* 8000B0D0 */ void setPouchData(s32 slot, u32 slotData); /* 8000B130 */ u32 getPouchData(s32 slot); /* 8000B1B0 */ void setPouchItem(s32 slot, ITEM_ID item); /* 8000B220 */ ITEM_ID getPouchItem(s32 slot); /* 8000B250 */ void setPouchUpperData(s32 slot, s32 data); /* 8000B2C0 */ u16 getPouchUpperData(s32 slot); /* 8000B2F0 */ void setItemCheckData(u32 idx, u32 itemData); /* 8000B360 */ u32 getItemCheckData(u32 idx); /* 8000B3F0 */ void setItemCheckItem(u32 idx, ITEM_ID item); /* 8000B480 */ ITEM_ID getItemCheckItem(u32 idx); /* 8000B4B0 */ void setItemCheckUpperData(u32 idx, u32 itemData); /* 8000B540 */ u32 getItemCheckUpperData(); /* 8000B570 */ void setEquippedItem(u8 bWheelItem); /* 8000B5A0 */ u8 getEquippedItem(); /* 8000B5F0 */ void setSelectedPouchSlot(u8 slot); /* 8000B620 */ u8 getSelectedPouchSlot(); /* 8000B670 */ void setShieldPouchSlot(u8 slot); /* 8000B6A0 */ u8 getShieldPouchSlot(); /* 8000B6F0 */ void setAirPotionTimer(u16 time); /* 8000B720 */ u16 getAirPotionTimer() const; /* 8000B770 */ void setAirPotionPlusTimer(u16 time); /* 8000B7A0 */ u16 getAirPotionPlusTimer() const; /* 8000B7F0 */ void setStaminaPotionTimer(u16 time); /* 8000B820 */ u16 getStaminaPotionTimer() const; /* 8000B870 */ void setStaminaPotionPlusTimer(u16 time); /* 8000B8A0 */ u16 getStaminaPotionPlusTimer() const; /* 8000B8F0 */ void setGuardianPotionTimer(u16 time); /* 8000B920 */ u16 getGuardianPotionTimer() const; /* 8000B970 */ void setGuardianPotionPlusTimer(u16 time); /* 8000B9A0 */ u16 getGuardianPotionPlusTimer() const; /* 8000B9F0 */ void setDowsingSlotIdx(u8 idx); /* 8000BA20 */ u8 getDowsingSlotIdx(); /* 8000BA70 */ void setBeaconPos(u32 beaconArea, u32 beaconNum, mVec3_c *pos); /* 8000BB80 */ mVec3_c *getBeaconPos(u32 beaconArea, u32 beaconNum); /* 8000BC70 */ void setEnemyKillCount(u8 enemy, u16 killCount); /* 8000BCE0 */ u16 getEnemyKillCount(u8 enemy); /* 8000BD60 */ void setHitCountFromEnemy(u8 enemy, u16 hitCount); /* 8000BDD0 */ u16 getHitCountFromEnemy(u8 enemy); /* 8000BE50 */ void setLoadRoomT1_FileB(s16 roomId); /* 8000BE80 */ s16 getLoadRoomT1_FileB(); /* 8000BE90 */ void setEntranceT1_FileB(u8 entrance); /* 8000BEC0 */ u8 getEntranceT1_FileB(); /* 8000BED0 */ void setAreaT1_FileB(const char *name); /* 8000BF80 */ char *getAreaT1_FileB(); /* 8000C080 */ void setNightT1_FileB(bool night); /* 8000C0B0 */ bool getNightT1_FileB(); /* 8000C0C0 */ void setEntranceT1LoadFlag_FileB(u8 flag); /* 8000C0F0 */ void setForcedLayerT1_FileB(u8 layer); /* 8000C120 */ void getForcedLayerT1_FileB(); /* 8000C130 */ void setCurrentHealth_FileB(s16 health); /* 8000C160 */ void setHeroname(const wchar_t *name); /* 8000C230 */ wchar_t *getHeroname(); /* 8000C360 */ char *getAreaT1(); /* 8000C470 */ char *getAreaT2(); /* 8000C580 */ void setAreaT3(const char *name); /* 8000C630 */ char *getAreaT3(); /* 8000C740 */ u8 getForcedLayerT1(); /* 8000C790 */ u8 getForcedLayerT2(); /* 8000C7E0 */ void setForcedLayerT3(u8 layer); /* 8000C810 */ u8 getForcedLayerT3(); /* 8000C860 */ u8 getEntranceT1(); /* 8000C8B0 */ void setEntranceLoadFlagT1(u8 flag); /* 8000C8E0 */ u8 getEntranceLoadFlagT1(); /* 8000C930 */ void getEntranceT2(); /* 8000C980 */ void setEntranceT3(u8 entrance); /* 8000C9B0 */ u8 getEntranceT3(); /* 8000CA00 */ bool getNightT1(); /* 8000CA50 */ void setNightT3(bool night); /* 8000CA80 */ bool getNightT3(); /* 8000CAD0 */ bool isNew_FileA(); /* 8000CB00 */ void setSceneFlagIndex(s16 idx); /* 8000CB30 */ u32 getSceneFlagIndex(); /* 8000CB80 */ s32 getFileAreaIndex(); /* 8000CBD0 */ void fn_8000CBD0(u8); /* 8000CC00 */ u8 fn_8000CC00(); /* 8000CC50 */ void setFileTimes(); /* 8000CCB0 */ void setPlayTime(s64 time); /* 8000CCF0 */ s64 getSavedTime(); /* 8000CD40 */ void setSavedTime(s64 time); /* 8000CD80 */ void setBeedleShopPathSegment(u32 path); /* 8000CDB0 */ u32 getBeedleShopPathSegment(); /* 8000CE00 */ void setBeedleShopPathSegFrac(f32 segFrac); /* 8000CE30 */ f32 getBeedleShopPathSegFrac(); /* 8000CE80 */ void setBeedleShopRotation(s16 rot); /* 8000CEB0 */ s16 getBeedleShopRotation(); /* 8000CF00 */ void fn_8000CF00(u32 shift); /* 8000CF70 */ void fn_8000CF70(u32 shift); /* 8000CFE0 */ void setSkykeepPuzzle(u32 spot, u8 tile); /* 8000D040 */ u8 getSkykeepPuzzleTile(u32 spot); /* 8000D0B0 */ void checkFileStatus(); /* 8000D1D0 */ bool checkSkipDataCRCs(); /* 8000D270 */ void saveOrClearSelectedFileToFileA(); /* 8000D280 */ void saveOrClearToFileA(int fileNum); /* 8000D9C0 */ void copyFileBToCurrentFile(); /* 8000E060 */ void copyFileAToSelectedFile(); /* 8000E070 */ void copyFileAToFile(int fileNum); /* 8000E7C0 */ void copyFile(int from, int to); /* 8000EF80 */ void saveFileAToSelectedFile(); /* 8000EF90 */ void saveFileAToFile(int fileNum); /* 8000F730 */ void copyCurrentToFileB(); /* 8000FDF0 */ void copySelectedFileSkipData(); /* 8000FE00 */ void copySkipData(u8 fileNum); /* 8000FEB0 */ void setInfo_FileB(); /* 8000FF60 */ void clearFileA(); /* 80010000 */ void initBlankSaveFiles(); /* 80010160 */ void initSkipData(); /* 800101F0 */ void unsetFileANewFile(); /* 80010220 */ void saveT1SaveInfo(u8 entranceT1LoadFlag); /* 80010350 */ void copyFileSkipData(int fileNum); /* 80010440 */ void clearTempFileData(); /* 800104A0 */ void saveAfterCredits(); /* 80011210 */ SaveFile *getCurrentFile(); inline const SaveFile *getCurrentFile() const { return isFileInactive() ? &mFileB : &mFileA; } /* 80011250 */ u16 *getSkipFlags2(); /* 80011260 */ SaveFile *getFileA(); /* 80011270 */ SaveFile *getFileB(); /* 80011280 */ u32 calcFileCRC(const void *data, u32 length); /* 80011290 */ void updateEmptyFiles(); /* 800112D0 */ void updateEmptyFileFlags(); /* 80011370 */ bool isFileEmpty(u8 fileNum); /* 80011390 */ bool isFileDirty(int fileNum); /* 800113B0 */ u8 get_0xA84C(); /* 800113C0 */ bool checkRegionCode(); /* 80011440 */ bool checkFileCRC(u8 fileNum); /* 80011490 */ bool isFileInactive() const; /* 80011500 */ void setPlayerInfoFileA(); /* 800115E0 */ void setT3Info(const mVec3_c &pos, const mAng3_c &rot); /* 800116C0 */ static void getRegionVersion(char *out); // /* 800116F0 */ void sinit(); static FileManager *GetInstance() { return sInstance; } bool hasGuardianPotionPlus() const { return getGuardianPotionPlusTimer() != 0; } bool hasGuardianPotionNormal() const { return getGuardianPotionTimer() != 0; } bool hasAirPotionPlus() const { return getAirPotionPlusTimer() != 0; } bool hasAirPotionNormal() const { return getAirPotionTimer() != 0; } bool hasStaminaPotionPlus() const { return getStaminaPotionPlusTimer() != 0; } bool hasStaminaPotionNormal() const { return getStaminaPotionTimer() != 0; } private: static FileManager *sInstance; }; #endif