#ifndef D_A_INVISIBLE_H #define D_A_INVISIBLE_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s_acch.h" #include "d/col/cc/d_cc_d.h" #include "s/s_State.hpp" class dAcInvisible : public dAcObjBase_c { public: dAcInvisible() : mStateMgr(*this, sStateID::null) {} virtual ~dAcInvisible() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dAcInvisible, Wait); private: /* 0x330 */ dCcD_Sph mSph; /* 0x480 */ dCcD_Cps mCps; /* 0x5F0 */ dBgS_AcchCir mAcchCir; /* 0x64C */ dBgS_ObjAcch mObjAcch; /* 0x9FC */ STATE_MGR_DECLARE(dAcInvisible); }; #endif