#ifndef D_SND_SOURCE_E_SPARK_H #define D_SND_SOURCE_E_SPARK_H #include "d/snd/d_snd_source.h" class dSndSourceESpark_c : public dSoundSource_c { public: dSndSourceESpark_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup) : dSoundSource_c(sourceType, ac, name, pOwnerGroup) {} // TODO - this one doesn't actually have an AnimSound. Maybe the name is wrong, // maybe something else is weird virtual bool hasAnimSound() override { return true; } }; #endif