#ifndef D_T_EVENT_H #define D_T_EVENT_H #include "d/t/d_tg.h" #include "m/m_mtx.h" #include "toBeSorted/actor_event.h" class dTgEvent_c : public dTg_c { public: dTgEvent_c() : mActorEvent(*this, nullptr) {} virtual ~dTgEvent_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int actorExecuteInEvent() override; virtual int draw() override; bool checkUncommittedFlag(u16 flag); bool isValidFlag(u16 flag); private: /* 0x0FC */ ActorEventRelated mActorEvent; /* 0x14C */ mMtx_c mMatrix; /* 0x17C */ u32 mEventId; /* 0x180 */ u32 mSetSceneflag; /* 0x184 */ u32 mTrigSceneflag; /* 0x188 */ u32 mSubtype; /* 0x18C */ u32 mUnkParamFlag; }; #endif