#include "d/t/d_t_insect.h" SPECIAL_ACTOR_PROFILE(TAG_INSECT, dTgInsect_c, fProfile::TAG_INSECT, 0x167, 0, 0); STATE_DEFINE(dTgInsect_c, Wait); STATE_DEFINE(dTgInsect_c, WaitCreate); STATE_DEFINE(dTgInsect_c, WaitForceEscape); STATE_DEFINE(dTgInsect_c, End); void dTgInsect_c::initializeState_Wait() {} void dTgInsect_c::executeState_Wait() {} void dTgInsect_c::finalizeState_Wait() {} void dTgInsect_c::initializeState_WaitCreate() {} void dTgInsect_c::executeState_WaitCreate() {} void dTgInsect_c::finalizeState_WaitCreate() {} void dTgInsect_c::initializeState_WaitForceEscape() {} void dTgInsect_c::executeState_WaitForceEscape() {} void dTgInsect_c::finalizeState_WaitForceEscape() {} void dTgInsect_c::initializeState_End() {} void dTgInsect_c::executeState_End() {} void dTgInsect_c::finalizeState_End() {}