#ifndef C_CLIB_H #define C_CLIB_H #include "common.h" #include "m/m_vec.h" namespace cLib { s16 targetAngleY(const mVec3_c &target, const mVec3_c &source); s16 targetAngleX(const mVec3_c &target, const mVec3_c &source); s16 offsetPos(mVec3_c &target, const mVec3_c &v1, s16 angle, const mVec3_c &v2); void addCalcPos2(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep); f32 addCalcPosXZ(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep, f32 minStep); f32 addCalcPos(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep, f32 minStep); bool chasePosXZ(mVec3_c &, mVec3_c &, f32); // made up name f32 easeIn(f32 value, f32 exponent); f32 easeOut(f32 value, f32 exponent); f32 easeInOut(f32 value, f32 exponent); } // namespace cLib #endif