#ifndef D_A_BIRD_BASE_H #define D_A_BIRD_BASE_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s_acch.h" #include "d/col/cc/d_cc_d.h" #include "d/d_shadow.h" #include "m/m3d/m_fanm.h" #include "m/m3d/m_mdl.h" #include "m/m_mtx.h" #include "m/m_quat.h" #include "m/m_vec.h" #include "toBeSorted/d_d3d.h" #include "toBeSorted/d_path.h" class dAcBirdBase_c : public dAcObjBase_c { class callback_c : public m3d::callback_c { public: virtual ~callback_c() {} virtual void timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) override; /* 0x04 */ u8 _0x04[0x94 - 0x04]; }; public: enum Action_e { BIRD_ACTION_FLAP, BIRD_ACTION_GLIDE, BIRD_ACTION_KEEP, BIRD_ACTION_DAMAGE, BIRD_ACTION_4, BIRD_ACTION_DOWN, BIRD_ACTION_HOVER, BIRD_ACTION_GLIDE_DIVE, BIRD_ACTION_SWITCH_DIVE, // Certain birds use special actions starting from 9 BIRD_ACTION_BASE_MAX = 9, }; dAcBirdBase_c() : field_0xF30(0) {} virtual ~dAcBirdBase_c() {} virtual int doDelete() override; virtual int draw() override; /* 0x80 */ virtual bool resetBird(); /* 0x84 */ virtual bool hasPath() const { return getPath() >= 0 && getPath() < 0xFF; } /* 0x88 */ virtual const char *getAnmArcNameBase() const { return "BirdAnm"; } /* 0x8C */ virtual const char *getAnmArcNameLink() const { return "BirdLinkAnm"; } /* 0x90 */ virtual const char *getAnmArcNameSpecial() const { return "BirdLinkAnm"; } protected: s32 getPath() const { return mParams & 0xFF; } void updateMatrixBird(); void loadMdlNodeIds(); bool chkWallGndRoofHit(); void handleWallGndRoofHit(); bool changeBirdAction(const char *animName, s32 action, m3d::playMode_e playMode, f32 blend); void executeBirdAction(); void fn_80176D30(); void fn_80176F80(); void fn_80177EA0(); void fn_80178000(); void fn_801780C0(); void fn_80177F30(); /* 0x330 */ d3d::AnmMdlWrapper mMdl; /* 0x3A0 */ s16 mBirdAction; /* 0x3A4 */ dShadowCircle_c mShadow; /* 0x3AC */ dCcD_Cps mCcCps; /* 0x51C */ dCcD_Sph mCcSph; /* 0x66C */ dBgS_AcchCir mAcchCir1; /* 0x6C8 */ dBgS_ObjAcch mObjAcch1; /* 0xA78 */ callback_c mMdlCallback; /* 0xB0C */ dBgS_ObjAcch mObjAcch2; /* 0xEBC */ dBgS_AcchCir mAcchCir2; /* 0xF18 */ mVec3_c field_0xF18; /* 0xF24 */ mVec3_c field_0xF24; /* 0xF30 */ u16 field_0xF30; /* 0xF32 */ s16 mBirdActionTimer; /* 0xF34 */ s16 mChkWallGndRoofTimer; /* 0xF36 */ u8 _0xF36[0xF40 - 0xF36]; /* 0xF40 */ f32 field_0xF40; /* 0xF44 */ u8 _0xF44[0xF50 - 0xF44]; /* 0xF50 */ mVec3_c field_0xF50; /* 0xF5C */ mVec3_c field_0xF5C; /* 0xF68 */ mVec3_c field_0xF68; /* 0xF74 */ mVec3_c field_0xF74; /* 0xF80 */ mMtx_c field_0xF80; /* 0xFB0 */ mQuat_c field_0xFB0; /* 0xFC0 */ mVec3_c field_0xFC0; /* 0xFCC */ u8 field_0xFCC; /* 0xFCE */ s16 field_0xFCE; /* 0xFD0 */ u8 _0xFD0[0xFE4 - 0xFD0]; /* 0xFE4 */ ActorOnRail_Ext mPath; }; #endif