#ifndef D_FLAG_MAP_H #define D_FLAG_MAP_H // Main Reference Point: // https://github.com/lepelog/skywardsword-tools/blob/master/storyflags.txt // Story Flag json File: // https://github.com/lepelog/skywardsword-tools/blob/master/allstoryflags.json // Story Flag Sheet: // https://docs.google.com/spreadsheets/d/1vkchZ4Ui2gr7oTdQlkoaq115hQ6qhSeFAxCqonwdYhE/edit?usp=sharing // NOTE: Please notate/edit flags description as they are used. Flag sheet may be more updated and not reflected here. // IWYU pragma: private, include "d/flag/storyflag_manager.h" enum StoryFlags_e { /** [-] * Story Flag #0 (0x0000) - JP - / US - */ STORYFLAG_0, /** [-] * Story Flag #1 (0x0001) - JP - / US - */ STORYFLAG_1, /** [-] * Story Flag #2 (0x0002) - JP - / US - */ STORYFLAG_2, /** [Goddess Sword acquired] * Story Flag #3 (0x0003) - JP 805ACD59 0x10 / US 805A9AD9 0x10 */ STORYFLAG_GODDESS_SWORD, /** [Entering Skyview Cutscene (Skyview layer 1)] * Story Flag #4 (0x0004) - JP 805ACD59 0x20 / US 805A9AD9 0x20 */ STORYFLAG_4, /** [Beat Skyview (Faron Woods, Deep Woods layer 2 / Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit * Waterfall, Thrill Digger layer 1 / Skyview Spring layer 2 / Skyview Boss Room layer 2, ET Boss Room Layer 1)] * Story Flag #5 (0x0005) - JP 805ACD59 0x40 / US 805A9AD9 0x40 */ STORYFLAG_5, /** [Entering Earth Temple Cutscene] * Story Flag #6 (0x0006) - JP 805ACD59 0x80 / US 805A9AD9 0x80 */ STORYFLAG_6, /** [Beat Earth Temple (ET Boss Room Layer 2)] * Story Flag #7 (0x0007) - JP 805ACD58 0x01 / US 805A9AD8 0x01 */ STORYFLAG_7, /** [LMF rising Cutscene] * Story Flag #8 (0x0008) - JP 805ACD58 0x02 / US 805A9AD8 0x02 */ STORYFLAG_LMF_RAISED, /** [Harp Cutscene (Lanayru Desert layer 2 / Lanayru Mines layer 2 / Temple of Time layer 2 / Behind The Temple * layer 3)] Story Flag #9 (0x0009) - JP 805ACD58 0x04 / US 805A9AD8 0x04 */ STORYFLAG_HARP_CUTSCENE, /** [Entering Ancient Cistern Cutscene] * Story Flag #10 (0x000A) - JP 805ACD58 0x08 / US 805A9AD8 0x08 */ STORYFLAG_10, /** [Beat Ancient Cistern (Racetracks appear in the Sealed Grounds) (Skyview layer 3 / Outside AC layer 3 / Inside * Great Tree layer 2 / Lake Floria layer 2)] Story Flag #11 (0x000B) - JP 805ACD58 0x10 / US 805A9AD8 0x10 */ STORYFLAG_11, /** [Entering Fire Sanctuary Cutscene] * Story Flag #12 (0x000C) - JP 805ACD58 0x20 / US 805A9AD8 0x20 */ STORYFLAG_12, /** [Beat Fire Sanctuary (Sealed Temple layer 3 / Sealed Grounds layer 3 / Behind The Temple layer 4 / FS Boss Room * layer 2 / FS Entrance layer 4)] Story Flag #13 (0x000D) - JP 805ACD58 0x40 / US 805A9AD8 0x40 */ STORYFLAG_13, /** [Entering Sandship Cutscene] * Story Flag #14 (0x000E) - JP 805ACD58 0x80 / US 805A9AD8 0x80 */ STORYFLAG_SANDSHIP_ENTERED, /** [Beat Sandship (Sand Sea layer 3)] * Story Flag #15 (0x000F) - JP 805ACD5B 0x01 / US 805A9ADB 0x01 */ STORYFLAG_15, /** [Water Dragon teaches SotH part (Faron Woods, Deep Woods layer 5 / Inside Great Tree layer 3 / Lake Floria layer * 3 / Water Dragon's Lair layer 3 / Behind The Temple layer 7)] Story Flag #16 (0x0010) - JP 805ACD5B 0x02 / US * 805A9ADB 0x02 */ STORYFLAG_WATER_DRAGON_SOTH_PART, /** [Triforce Completed] * Story Flag #17 (0x0011) - JP 805ACD5B 0x04 / US 805A9ADB 0x04 */ STORYFLAG_TRIFORCE_COMPLETE, /** [All Tadtones collected] * Story Flag #18 (0x0012) - JP 805ACD59 0x08 / US 805A9AD9 0x08 */ STORYFLAG_ALL_TADTONES_GATHERED, /** [Fire Dragon Text after SotH part Cutscene (Eldin Volcano, Digging Mitts Cave, Volcano Summit Waterfall layer * 4)] Story Flag #19 (0x0013) - JP 805ACD5B 0x08 / US 805A9ADB 0x08 */ STORYFLAG_BOKO_BASE_BEATEN, /** [Set when learning 3rd SotH part (Groosenator to Lanayru ready)] * Story Flag #20 (0x0014) - JP 805ACD5B 0x10 / US 805A9ADB 0x10 */ STORYFLAG_20, /** [Thunder Dragon teaches SotH part (Lanayru Caves layer 4 / Lanayru Mines layer 4)] * Story Flag #21 (0x0015) - JP 805ACD5B 0x20 / US 805A9ADB 0x20 */ STORYFLAG_THUNDER_DRAGON_SOTH_COMPLETED, /** [Place Stone of Trials in Statue / Sky Keep appears (Also gives Stone of Trials in Inventory) (Skyloft layers * 6&7)] 6&7)] Story Flag #22 (0x0016) - JP 805ACD5B 0x40 / US 805A9ADB 0x40 */ STORYFLAG_STONE_OF_TRIALS_PLACED, /** [Meeting Zelda Cutscene] * Story Flag #23 (0x0017) - JP 805ACD5B 0x80 / US 805A9ADB 0x80 */ STORYFLAG_23, /** [Fi cutscene around Faron light pillar before landing for first time (also set by Sealed Grounds intro * cutscene)] Story Flag #24 (0x0018) - JP 805ACD5A 0x01 / US 805A9ADA 0x01 */ STORYFLAG_24, /** [Zelda joins you before rescuing Loftwing] * Story Flag #25 (0x0019) - JP 805ACD5A 0x02 / US 805A9ADA 0x02 */ STORYFLAG_25, /** [Beat Sky Keep (Goddess Statue has fallen on Skyloft) (Skyloft layers 8&9)] * Story Flag #26 (0x001A) - JP 805ACD5A 0x04 / US 805A9ADA 0x04 */ STORYFLAG_26, /** [Loftwing rescued (Unlocks Loftwing) (Skyloft layer 3 / Sky layer 3)] * Story Flag #27 (0x001B) - JP 805ACD5A 0x08 / US 805A9ADA 0x08 */ STORYFLAG_27, /** [Set After Training Sword Textbox (allows the sheikah stone cutscene to play)] * Story Flag #28 (0x001C) - JP 805ACD5A 0x10 / US 805A9ADA 0x10 */ STORYFLAG_28, /** [Meeting Groose Cutscene (Skyloft layer 10)] * Story Flag #29 (0x001D) - JP 805ACD5A 0x20 / US 805A9ADA 0x20 */ STORYFLAG_29, /** [Adventure Pouch unlocked] * Story Flag #30 (0x001E) - JP 805ACD5A 0x40 / US 805A9ADA 0x40 */ STORYFLAG_POUCH_UNLOCKED, /** [Wing Ceremony Cutscene Part 2 (Sky layer 1)] * Story Flag #31 (0x001F) - JP 805ACD5A 0x80 / US 805A9ADA 0x80 */ STORYFLAG_31, /** [Set landing in the circle after getting sailcloth (Makes Fi visible during the Fi Chase, required for scene * flags to be set in Link's room)] Story Flag #32 (0x0020) - JP 805ACD5D 0x01 / US 805A9ADD 0x01 */ STORYFLAG_32, /** [Finish Talking with Pipit and Fledge near Sparring Hall] * Story Flag #33 (0x0021) - JP 805ACD5D 0x02 / US 805A9ADD 0x02 */ STORYFLAG_33, /** [Cutscene first time seeing Goddess Sword] * Story Flag #34 (0x0022) - JP 805ACD5D 0x04 / US 805A9ADD 0x04 */ STORYFLAG_34, /** [Get Potion Lady Bottle] * Story Flag #35 (0x0023) - JP 805ACD5D 0x08 / US 805A9ADD 0x08 */ STORYFLAG_35, /** [Hero's Tunic / Fi Unlocked if you have a sword (Skyloft layers 4&5 / Sky layer 2 / Knight Academy layers 3&4 / * Sealed Grounds layer 1 / Behind The Temple layer 1 / Goddess Statue layers 2&3)] Story Flag #36 (0x0024) - JP * 805ACD5D 0x10 / US 805A9ADD 0x10 */ STORYFLAG_HEROS_TUNIC_FI, /** [Horwell Z-target tutorial] * Story Flag #37 (0x0025) - JP 805ACD65 0x08 / US 805A9AE5 0x08 */ STORYFLAG_37, /** [Cutscene after acquiring Goddess Sword] * Story Flag #38 (0x0026) - JP 805ACD65 0x10 / US 805A9AE5 0x10 */ STORYFLAG_38, /** [Wing Ceremony completed] * Story Flag #39 (0x0027) - JP 805ACD65 0x20 / US 805A9AE5 0x20 */ STORYFLAG_39, /** [Set after landing in the circle after getting sailcloth] * Story Flag #40 (0x0028) - JP 805ACD65 0x40 / US 805A9AE5 0x40 */ STORYFLAG_40, /** [Wing Ceremony Cutscene Part 1] * Story Flag #41 (0x0029) - JP 805ACD61 0x80 / US 805A9AE1 0x80 */ STORYFLAG_41, /** [Fun Fun Minigame explained] * Story Flag #42 (0x002A) - JP 805ACD67 0x08 / US 805A9AE7 0x08 */ STORYFLAG_42, /** [First time jumping on a loftwing animation (set before jumping on loftwing for first time before loftwing * tutorial, unset after)] tutorial, unset after)] Story Flag #43 (0x002B) - JP 805ACD67 0x10 / US 805A9AE7 0x10 */ STORYFLAG_FIRST_TIME_LOFTWING_ANM, /** [Fi leaves Knight Academy during Fi Chase] * Story Flag #44 (0x002C) - JP 805ACD67 0x20 / US 805A9AE7 0x20 */ STORYFLAG_44, /** [First time asking advice to Fortune Teller] * Story Flag #45 (0x002D) - JP 805ACD67 0x40 / US 805A9AE7 0x40 */ STORYFLAG_45, /** [Faron light pillar] * Story Flag #46 (0x002E) - JP 805ACD67 0x80 / US 805A9AE7 0x80 */ STORYFLAG_FARON_PILLAR_OPENED, /** [Eldin light pillar] * Story Flag #47 (0x002F) - JP 805ACD66 0x01 / US 805A9AE6 0x01 */ STORYFLAG_ELDIN_PILLAR_OPENED, /** [Lanayru light pillar (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 2 / * Lanayru Mines layer 1 / Temple of Time layer 1)] Story Flag #48 (0x0030) - JP 805ACD66 0x02 / US 805A9AE6 0x02 */ STORYFLAG_LANAYRU_PILLAR_OPENED, /** [Talk to Headmaster to learn about Windmills] * Story Flag #49 (0x0031) - JP 805ACD66 0x04 / US 805A9AE6 0x04 */ STORYFLAG_49, /** [Machi saved from bokoblins] * Story Flag #50 (0x0032) - JP 805ACD5D 0x20 / US 805A9ADD 0x20 */ STORYFLAG_50, /** [Bonk 2nd mushroom during Machi Chase] * Story Flag #51 (0x0033) - JP 805ACD5D 0x40 / US 805A9ADD 0x40 */ STORYFLAG_51, /** [Machi located (Kikwi Elder appears) (also sets after Skyview)] * Story Flag #52 (0x0034) - JP 805ACD5D 0x80 / US 805A9ADD 0x80 */ STORYFLAG_52, /** [Oolo located] * Story Flag #53 (0x0035) - JP 805ACD5C 0x01 / US 805A9ADC 0x01 */ STORYFLAG_53, /** [Lopsa located] * Story Flag #54 (0x0036) - JP 805ACD5C 0x02 / US 805A9ADC 0x02 */ STORYFLAG_54, /** [Erla located (unset after Tadtones) (sets when locating him again)] * Story Flag #55 (0x0037) - JP 805ACD5C 0x04 / US 805A9ADC 0x04 */ STORYFLAG_55, /** [Kikwi Elder located (Kikwi Dowsing)] * Story Flag #56 (0x0038) - JP 805ACD5C 0x08 / US 805A9ADC 0x08 */ STORYFLAG_KIKWI_DOWSING, /** [Talk to Kikwi Elder after locating every Kikwi (slingshot appears)] * Story Flag #57 (0x0039) - JP 805ACD5C 0x10 / US 805A9ADC 0x10 */ STORYFLAG_KIKWI_FIND_FINISHED, /** [B-Wheel unlocked (not slingshot)] * Story Flag #58 (0x003A) - JP 805ACD5C 0x20 / US 805A9ADC 0x20 */ STORYFLAG_B_WHEEL_UNLOCKED, /** [Machi scared to see Link after bokoblin fight] * Story Flag #59 (0x003B) - JP 805ACD5F 0x04 / US 805A9ADF 0x04 */ STORYFLAG_59, /** [Cutscene on top of Great Tree] * Story Flag #60 (0x003C) - JP 805ACD5C 0x80 / US 805A9ADC 0x80 */ STORYFLAG_60, /** [Talking to Yerbal again after hearing him out about the Lake Floria Gates] * Story Flag #61 (0x003D) - JP 805ACD5F 0x01 / US 805A9ADF 0x01 */ STORYFLAG_61, /** [Getting the Lake Floria Gate Quest explained a second time from the Kikwi Ermit Yerbal] * Story Flag #62 (0x003E) - JP 805ACD5F 0x02 / US 805A9ADF 0x02 */ STORYFLAG_62, /** [Talking to Kikwi Ermit Yerbal] * Story Flag #63 (0x003F) - JP 805ACD5C 0x40 / US 805A9ADC 0x40 */ STORYFLAG_63, /** [Set when Water Dragon asks for Sacred Water (Sacred Water dowsing)] * Story Flag #64 (0x0040) - JP 805ACD5F 0x08 / US 805A9ADF 0x08 */ STORYFLAG_SACRED_WATER_DOWSING, /** [Set when healing Water Dragon (Skyview Spring layer 4)] * Story Flag #65 (0x0041) - JP 805ACD5F 0x10 / US 805A9ADF 0x10 */ STORYFLAG_WATER_DRAGON_HEALED, /** [Set after Water Dragon dispells Waterfall] * Story Flag #66 (0x0042) - JP 805ACD5F 0x20 / US 805A9ADF 0x20 */ STORYFLAG_66, /** [Triple Stalfos Boss defeated in Skyview 2 (Skyview Boss Room layer 4)] * Story Flag #67 (0x0043) - JP 805ACD5F 0x40 / US 805A9ADF 0x40 */ STORYFLAG_67, /** [[Sets in Faron Woods map, probably Great Tree]] * Story Flag #68 (0x0044) - JP 805ACD5F 0x80 / US 805A9ADF 0x80 */ STORYFLAG_68, /** [Machi Cutscene after Skyview] * Story Flag #69 (0x0045) - JP 805ACD5E 0x01 / US 805A9ADE 0x01 */ STORYFLAG_69, /** [Light Fruit cutscene] * Story Flag #70 (0x0046) - JP 805ACD60 0x40 / US 805A9AE0 0x40 */ STORYFLAG_70, /** [Learn Farore's Courage (Faron Woods layer 3 / Deep Woods layer 3)] * Story Flag #71 (0x0047) - JP 805ACD65 0x80 / US 805A9AE5 0x80 */ STORYFLAG_71, /** [Learn Nayru's Wisdom] * Story Flag #72 (0x0048) - JP 805ACD69 0x20 / US 805A9AE9 0x20 */ STORYFLAG_72, /** [Learn Din's Power] * Story Flag #73 (0x0049) - JP 805ACD69 0x40 / US 805A9AE9 0x40 */ STORYFLAG_73, /** [Talk to Parella near Great Tree Bottom] * Story Flag #74 (0x004A) - JP 805ACD68 0x08 / US 805A9AE8 0x08 */ STORYFLAG_74, /** [Talk to Parella near machi chase start] * Story Flag #75 (0x004B) - JP 805ACD68 0x10 / US 805A9AE8 0x10 */ STORYFLAG_75, /** [Set after talking to Parella near Kikwi Elder before colecting all Tadtones] * Story Flag #76 (0x004C) - JP 805ACD68 0x20 / US 805A9AE8 0x20 */ STORYFLAG_76, /** [Talk to Parella near Faron Woods Entry statue] * Story Flag #77 (0x004D) - JP 805ACD68 0x40 / US 805A9AE8 0x40 */ STORYFLAG_77, /** [Talk to Parella near Boulder with tadtone in it] * Story Flag #78 (0x004E) - JP 805ACD68 0x80 / US 805A9AE8 0x80 */ STORYFLAG_78, /** [Talk to Parella near In The Woods statue] * Story Flag #79 (0x004F) - JP 805ACD6B 0x01 / US 805A9AEB 0x01 */ STORYFLAG_79, /** [Water Dragon Cutscene in Flooded Faron Woods starting Tadtones watched + tadtones appear (Flooded Great Tree * layer 2)] Story Flag #80 (0x0050) - JP 805ACD6B 0x02 / US 805A9AEB 0x02 */ STORYFLAG_80, /** [Tadtone Dowsing] * Story Flag #81 (0x0051) - JP 805ACD6B 0x04 / US 805A9AEB 0x04 */ STORYFLAG_TADTONE_DOWSING, /** [Music Scroll for Tadtones (sets before the collecting, unsets when collecting is done)] * Story Flag #82 (0x0052) - JP 805ACD6B 0x08 / US 805A9AEB 0x08 */ STORYFLAG_HAS_TADTONE_SCROLL, /** [Ghirahim 1 defeated (Skyview Spring layer 1 / Skyview Boss Room layer 1)] * Story Flag #83 (0x0053) - JP 805ACD69 0x80 / US 805A9AE9 0x80 */ STORYFLAG_83, /** [Ghirahim 2 defeated (FS Boss Room layer 1)] * Story Flag #84 (0x0054) - JP 805ACD68 0x01 / US 805A9AE8 0x01 */ STORYFLAG_84, /** [Set when healing Water Dragon] * Story Flag #85 (0x0055) - JP 805ACD68 0x02 / US 805A9AE8 0x02 */ STORYFLAG_85, /** [Set going back to the sky] * Story Flag #86 (0x0056) - JP 805ACD68 0x04 / US 805A9AE8 0x04 */ STORYFLAG_86, /** [Faron Woods introductory cutscene (Behind The Temple layer 2)] * Story Flag #87 (0x0057) - JP 805ACD6C 0x02 / US 805A9AEC 0x02 */ STORYFLAG_FARON_WOODS_DISCOVERED, /** [Lake Floria Introductory Cutscene] * Story Flag #88 (0x0058) - JP 805ACD6C 0x04 / US 805A9AEC 0x04 */ STORYFLAG_LAKE_FLORIA_DISCOVERED, /** [Skyview Introductory cutscene] * Story Flag #89 (0x0059) - JP 805ACD6C 0x08 / US 805A9AEC 0x08 */ STORYFLAG_SKYVIEW_DISCOVERED, /** [Sets after the Robot upgrades your Beetle] * Story Flag #90 (0x005A) - JP 805ACD6F 0x80 / US 805A9AEF 0x80 */ STORYFLAG_90, /** [Deep Woods Introductory cutscene] * Story Flag #91 (0x005B) - JP 805ACD71 0x01 / US 805A9AF1 0x01 */ STORYFLAG_DEEP_WOODS_DISCOVERED, /** [Lanayru Desert Introductory Cutscene] * Story Flag #92 (0x005C) - JP 805ACD71 0x02 / US 805A9AF1 0x02 */ STORYFLAG_LANAYRU_DESERT_DISCOVERED, /** [Faron's Trial Gate Fi Singing Cutscene] * Story Flag #93 (0x005D) - JP 805ACD71 0x04 / US 805A9AF1 0x04 */ STORYFLAG_FARON_TRIAL_UNLOCKED, /** [Faron Silent Realm Introductory Cutscene] * Story Flag #94 (0x005E) - JP 805ACD71 0x08 / US 805A9AF1 0x08 */ STORYFLAG_94, /** [] * Story Flag #95 (0x005F) - JP 805ACD71 0x10 / US 805A9AF1 0x10 */ STORYFLAG_95, /** [Sets after optaining a map the first time] * Story Flag #96 (0x0060) - JP 805ACD71 0x20 / US 805A9AF1 0x20 */ STORYFLAG_96, /** [Lanayru Trial Gate Fi Singing Cutscene] * Story Flag #97 (0x0061) - JP 805ACD71 0x40 / US 805A9AF1 0x40 */ STORYFLAG_LANAYRU_TRIAL_UNLOCKED, /** [Eldin Trial Gate Fi Singing Cutscene] * Story Flag #98 (0x0062) - JP 805ACD71 0x80 / US 805A9AF1 0x80 */ STORYFLAG_ELDIN_TRIAL_UNLOCKED, /** [Hylia's Trial Gate Fi Singing Cutscene] * Story Flag #99 (0x0063) - JP 805ACD70 0x01 / US 805A9AF0 0x01 */ STORYFLAG_HYLIA_TRIAL_UNLOCKED, /** [Zelda Dowsing (unset by fi text after harp) (set after 5Cx10 sets)] * Story Flag #100 (0x0064) - JP 805ACD5E 0x02 / US 805A9ADE 0x02 */ STORYFLAG_ZELDA_DOWSING, /** [] * Story Flag #101 (0x0065) - JP 805ACD5E 0x04 / US 805A9ADE 0x04 */ STORYFLAG_101, /** [Treasure Dowsing] * Story Flag #102 (0x0066) - JP 805ACD5E 0x08 / US 805A9ADE 0x08 */ STORYFLAG_TREASURE_DOWSING, /** [] * Story Flag #103 (0x0067) - JP 805ACD5E 0x10 / US 805A9ADE 0x10 */ STORYFLAG_103, /** [Crystal Dowsing] * Story Flag #104 (0x0068) - JP 805ACD5E 0x20 / US 805A9ADE 0x20 */ STORYFLAG_CRYSTAL_DOWSING, /** [Rupee Dowsing] * Story Flag #105 (0x0069) - JP 805ACD5E 0x40 / US 805A9ADE 0x40 */ STORYFLAG_RUPEE_DOWSING, /** [Key Piece dowsing] * Story Flag #106 (0x006A) - JP 805ACD5E 0x80 / US 805A9ADE 0x80 */ STORYFLAG_KEYPIECE_DOWSING, /** [Generator Dowsing in Lanayru] * Story Flag #107 (0x006B) - JP 805ACD61 0x01 / US 805A9AE1 0x01 */ STORYFLAG_GENERATOR_DOWSING, /** [Heart Dowsing] * Story Flag #108 (0x006C) - JP 805ACD61 0x02 / US 805A9AE1 0x02 */ STORYFLAG_HEART_DOWSING, /** [Sets in Lanayru Desert] * Story Flag #109 (0x006D) - JP 805ACD61 0x04 / US 805A9AE1 0x04 */ STORYFLAG_109, /** [Goddess Cube Dowsing] * Story Flag #110 (0x006E) - JP 805ACD61 0x08 / US 805A9AE1 0x08 */ STORYFLAG_GODDESS_CUBE_DOWSING, /** [Breaking first Barricade in Lake Floria] * Story Flag #111 (0x006F) - JP 805ACD6B 0x10 / US 805A9AEB 0x10 */ STORYFLAG_111, /** [CS after blowing up big boulder to continue] * Story Flag #112 (0x0070) - JP 805ACD6B 0x20 / US 805A9AEB 0x20 */ STORYFLAG_112, /** [Cutscene after Spin-Jumping over first ledge in Lake Floria] * Story Flag #113 (0x0071) - JP 805ACD6B 0x40 / US 805A9AEB 0x40 */ STORYFLAG_113, /** [Defeat Cranioc in Lake Floria] * Story Flag #114 (0x0072) - JP 805ACD6B 0x80 / US 805A9AEB 0x80 */ STORYFLAG_114, /** [New map part in Lake Floria discovered] * Story Flag #115 (0x0073) - JP 805ACD6A 0x01 / US 805A9AEA 0x01 */ STORYFLAG_FLORIA_INTERIOR_MAP_UNLOCKED, /** [Finished following Parella] * Story Flag #116 (0x0074) - JP 805ACD6A 0x02 / US 805A9AEA 0x02 */ STORYFLAG_116, /** [Cranioc Cutscene in Lake Floria] * Story Flag #117 (0x0075) - JP 805ACD6A 0x04 / US 805A9AEA 0x04 */ STORYFLAG_117, /** [Water Dragon Text after beating AC] * Story Flag #118 (0x0076) - JP 805ACD6A 0x08 / US 805A9AEA 0x08 */ STORYFLAG_118, /** [Set when you should respawn at a statue, unset when not?] * Story Flag #119 (0x0077) - JP 805ACD6A 0x10 / US 805A9AEA 0x10 */ STORYFLAG_RESPAWN_AT_STATUE, /** [Colecting all key pieces] * Story Flag #120 (0x0078) - JP 805ACD6A 0x20 / US 805A9AEA 0x20 */ STORYFLAG_KEYPIECE_COMPLETE, /** [Fi Text About Faron Trial Dowsing (triggered by Farore's Courage flag)] * Story Flag #121 (0x0079) - JP 805ACD6A 0x40 / US 805A9AEA 0x40 */ STORYFLAG_121, /** [[Is set on a Hero Mode file]] * Story Flag #122 (0x007A) - JP 805ACD6A 0x80 / US 805A9AEA 0x80 */ STORYFLAG_DEKU_HORNET_COLLECTED, /** [] * Story Flag #123 (0x007B) - JP 805ACD6D 0x01 / US 805A9AED 0x01 */ STORYFLAG_123, /** [] * Story Flag #124 (0x007C) - JP 805ACD6D 0x02 / US 805A9AED 0x02 */ STORYFLAG_124, /** [] * Story Flag #125 (0x007D) - JP 805ACD6D 0x04 / US 805A9AED 0x04 */ STORYFLAG_125, /** [] * Story Flag #126 (0x007E) - JP 805ACD6D 0x08 / US 805A9AED 0x08 */ STORYFLAG_126, /** [[untriggers one Item Seller object]] * Story Flag #127 (0x007F) - JP 805ACD6D 0x10 / US 805A9AED 0x10 */ STORYFLAG_127, /** [] * Story Flag #128 (0x0080) - JP 805ACD6D 0x20 / US 805A9AED 0x20 */ STORYFLAG_128, /** [Sets when Robot \"fixes\" your Map of Lanayru Desert] * Story Flag #129 (0x0081) - JP 805ACD6D 0x40 / US 805A9AED 0x40 */ STORYFLAG_129, /** [Meeting Impa cutscene] * Story Flag #130 (0x0082) - JP 805ACD64 0x01 / US 805A9AE4 0x01 */ STORYFLAG_IMPA_MET, /** [Imp 1 defeated (Skyloft layers 4&5)] * Story Flag #131 (0x0083) - JP 805ACD64 0x02 / US 805A9AE4 0x02 */ STORYFLAG_IMPRISONED_1_DEFEATED, /** [Imp 2 defeated (Skyloft layers 4&5 / Sealed Temple layer 4)] * Story Flag #132 (0x0084) - JP 805ACD64 0x04 / US 805A9AE4 0x04 */ STORYFLAG_IMPRISONED_2_DEFEATED, /** [Imp 3 defeated (Sealed Temple layer 6 / Sealed Grounds layer 5 / Behind The Temple layer 6)] * Story Flag #133 (0x0085) - JP 805ACD64 0x08 / US 805A9AE4 0x08 */ STORYFLAG_IMPRISONED_3_DEFEATED, /** [Horde defeated (Sealed Grounds layer 6 / Hylia's Realm layer 7)] * Story Flag #134 (0x0086) - JP 805ACD64 0x10 / US 805A9AE4 0x10 */ STORYFLAG_HORDE_DEFEATED, /** [Groose meets Impa for first time cutscene (Starts Harp Tutorial)] * Story Flag #135 (0x0087) - JP 805ACD64 0x20 / US 805A9AE4 0x20 */ STORYFLAG_135, /** [Imp fight has started (Fi trigger around Sealed Grounds Statue and loading zone to Behind the Temple)] * Story Flag #136 (0x0088) - JP 805ACD64 0x40 / US 805A9AE4 0x40 */ STORYFLAG_IMPRISONED_FIGHT, /** [Sealed Grounds Introductory cutscene (or Fire Sanctuary outside cutscene) (Trigger for Faron Statue Selection * Screen) (Faron Woods, Deep Woods, Inside Great Tree layer 1)] Story Flag #137 (0x0089) - JP 805ACD64 0x80 / US * 805A9AE4 0x80 */ STORYFLAG_FARON_DISCOVERED, /** [Cutscene near sealed temple entrance first time in sealed grounds (Sealed Temple layer 1)] * Story Flag #138 (0x008A) - JP 805ACD67 0x01 / US 805A9AE7 0x01 */ STORYFLAG_138, /** [] * Story Flag #139 (0x008B) - JP 805ACD67 0x02 / US 805A9AE7 0x02 */ STORYFLAG_139, /** [Groose lands in Faron after Harp (Sealed Temple layer 2)] * Story Flag #140 (0x008C) - JP 805ACD67 0x04 / US 805A9AE7 0x04 */ STORYFLAG_GROOSE_LANDS_IN_FARON, /** [Ballad of the Goddess played with Impa (Sealed Grounds layer 2)] * Story Flag #141 (0x008D) - JP 805ACD6C 0x01 / US 805A9AEC 0x01 */ STORYFLAG_141, /** [Talk to FI after beating Imp 1 (or Talk to Headmaster to learn about Windmills)] * Story Flag #142 (0x008E) - JP 805ACD6E 0x01 / US 805A9AEE 0x01 */ STORYFLAG_142, /** [Imp 1 fight triggered (set at end of Groose scared cutscene outside)] * Story Flag #143 (0x008F) - JP 805ACD6E 0x02 / US 805A9AEE 0x02 */ STORYFLAG_IMPRISONED_1_FIGHT, /** [Imp 2 fight triggered (set when Groose opens door inside temple)] * Story Flag #144 (0x0090) - JP 805ACD6E 0x04 / US 805A9AEE 0x04 */ STORYFLAG_IMPRISONED_2_FIGHT, /** [Imp 3 fight triggered (set when Groose calls you entering Sealed Grounds)] * Story Flag #145 (0x0091) - JP 805ACD6E 0x08 / US 805A9AEE 0x08 */ STORYFLAG_IMPRISONED_3_FIGHT, /** [Cutscene going back through the Gate of Time in Sealed Temple] * Story Flag #146 (0x0092) - JP 805ACD6E 0x10 / US 805A9AEE 0x10 */ STORYFLAG_146, /** [Panning cutscene showing beacon] * Story Flag #147 (0x0093) - JP 805ACD6E 0x20 / US 805A9AEE 0x20 */ STORYFLAG_147, /** [Link looking around cutscene first time entering Sealed Temple (Required for Bokoblins to attack Goron Behind * the Temple)] Story Flag #148 (0x0094) - JP 805ACD6E 0x40 / US 805A9AEE 0x40 */ STORYFLAG_148, /** [Post Imp 1 defeat cutscene] * Story Flag #149 (0x0095) - JP 805ACD6E 0x80 / US 805A9AEE 0x80 */ STORYFLAG_149, /** [Talk to Peter on Bamboo Island for the first time] * Story Flag #150 (0x0096) - JP 805ACD61 0x10 / US 805A9AE1 0x10 */ STORYFLAG_150, /** [(not implemented yet -- 7F05)] * Story Flag #151 (0x0097) - JP from 805ACE57 0x01 to 805ACE57 0x20 / US from 805A9BD7 0x01 to 805A9BD7 0x20 */ STORYFLAG_151, /** [Hit Skipper's boat timeshift stone (boat usable in the Sand Sea)] * Story Flag #152 (0x0098) - JP 805ACD61 0x40 / US 805A9AE1 0x40 */ STORYFLAG_152, /** [Finish Bamboo game with 20 cut or more / Finish Bamboo game after beating FS ] * Story Flag #153 (0x0099) - JP 805ACD61 0x20 / US 805A9AE1 0x20 */ STORYFLAG_153, /** [Triggers freeing the robots Text (unset outside Sandship)] * Story Flag #154 (0x009A) - JP 805ACD60 0x01 / US 805A9AE0 0x01 */ STORYFLAG_154, /** [Ancient Cistern Introductory Cutscene (lilypad outside AC appears) (Outside AC layer 2)] * Story Flag #155 (0x009B) - JP 805ACD60 0x02 / US 805A9AE0 0x02 */ STORYFLAG_ANCIENT_CISTERN_DISCOVERED, /** [Sandship Introductory Cutscene] * Story Flag #156 (0x009C) - JP 805ACD60 0x04 / US 805A9AE0 0x04 */ STORYFLAG_SANDSHIP_DISCOVERED, /** [Ancient Harbour Introductory Cutscene] * Story Flag #157 (0x009D) - JP 805ACD60 0x08 / US 805A9AE0 0x08 */ STORYFLAG_ANCIENT_HARBOR_DISCOVERED, /** [First Time in Sand Sea] * Story Flag #158 (0x009E) - JP 805ACD60 0x10 / US 805A9AE0 0x10 */ STORYFLAG_158, /** [Sky Keep Introductory Cutscene] * Story Flag #159 (0x009F) - JP 805ACD60 0x20 / US 805A9AE0 0x20 */ STORYFLAG_SKY_KEEP_DISCOVERED, /** [Mogma Mitts restricted by Bokoblin Base] * Story Flag #160 (0x00A0) - JP 805ACD60 0x80 / US 805A9AE0 0x80 */ STORYFLAG_160, /** [Gust Bellows restricted by Bokoblin Base] * Story Flag #161 (0x00A1) - JP 805ACD63 0x01 / US 805A9AE3 0x01 */ STORYFLAG_161, /** [Clawshots restricted by Bokoblin Base] * Story Flag #162 (0x00A2) - JP 805ACD63 0x02 / US 805A9AE3 0x02 */ STORYFLAG_162, /** [Whip restricted by Bokoblin Base] * Story Flag #163 (0x00A3) - JP 805ACD63 0x04 / US 805A9AE3 0x04 */ STORYFLAG_163, /** [Slingshot restricted by Bokoblin Base] * Story Flag #164 (0x00A4) - JP 805ACD63 0x08 / US 805A9AE3 0x08 */ STORYFLAG_164, /** [Bombs restricted by Bokoblin Base] * Story Flag #165 (0x00A5) - JP 805ACD63 0x10 / US 805A9AE3 0x10 */ STORYFLAG_165, /** [Bow / Beetle / Bug Net / Pouch restricted by Bokoblin Base] * Story Flag #166 (0x00A6) - JP 805ACD63 0x20 / US 805A9AE3 0x20 */ STORYFLAG_166, /** [Swordless due to Bokoblin Base] * Story Flag #167 (0x00A7) - JP 805ACD63 0x40 / US 805A9AE3 0x40 */ STORYFLAG_SWORD_RESTRICTED, /** [Bokoblin Base Item Map from Plats] * Story Flag #168 (0x00A8) - JP 805ACD63 0x80 / US 805A9AE3 0x80 */ STORYFLAG_168, /** [Eldin Eruption Cutscene ready to play (set when Levias explains SotH quest, set and unset by Faron and Lanayru * SotH)] Story Flag #169 (0x00A9) - JP 805ACD62 0x01 / US 805A9AE2 0x01 */ STORYFLAG_ELDIN_VOLCANO_CAN_ERUPT, /** [Fire Dragon teaches SotH part Cutscene (Fire Dragon's Lair layer 2)] * Story Flag #170 (0x00AA) - JP 805ACD62 0x02 / US 805A9AE2 0x02 */ STORYFLAG_170, /** [Cutscene before entering Waterfall Cave before rescuing Loftwing] * Story Flag #171 (0x00AB) - JP 805ACD62 0x04 / US 805A9AE2 0x04 */ STORYFLAG_171, /** [Fire Sanctuary Introductory Cutscene (unsets after you defeated Ghirahim 2) (Fire Sanctuary B layer 1)] * Story Flag #172 (0x00AC) - JP 805ACD62 0x08 / US 805A9AE2 0x08 */ STORYFLAG_172, /** [Fire Sanctuary Introductory Cutscene] * Story Flag #173 (0x00AD) - JP 805ACD62 0x10 / US 805A9AE2 0x10 */ STORYFLAG_FIRE_SANCTUARY_DISCOVERED, /** [] * Story Flag #174 (0x00AE) - JP 805ACD62 0x20 / US 805A9AE2 0x20 */ STORYFLAG_174, /** [Set when Goron talks about Lanayru SotH, unset when healing Thunder Dragon (Sealed Temple layer 6 / Sealed * Grounds layer 3)] Story Flag #175 (0x00AF) - JP 805ACD62 0x40 / US 805A9AE2 0x40 */ STORYFLAG_175, /** [Set when Groose talks to Link before Imp 3, unset when Water Dragon teaches SotH part (Lanayru Caves layer 3 / * Lanayru Mines layer 3)] Story Flag #176 (0x00B0) - JP 805ACD62 0x80 / US 805A9AE2 0x80 */ STORYFLAG_176, /** [Plats gives back Mogma Mitts in Bokoblin Base cutscene] * Story Flag #177 (0x00B1) - JP 805ACD65 0x01 / US 805A9AE5 0x01 */ STORYFLAG_177, /** [Cutscene showing off Bokoblin Base with Plats] * Story Flag #178 (0x00B2) - JP 805ACD65 0x02 / US 805A9AE5 0x02 */ STORYFLAG_178, /** [(Fire Sanctuary A layer 1)] * Story Flag #179 (0x00B3) - JP 805ACD65 0x04 / US 805A9AE5 0x04 */ STORYFLAG_179, /** [Talking to Thrill Digger Mogma for the first time] * Story Flag #180 (0x00B4) - JP 805ACD66 0x08 / US 805A9AE6 0x08 */ STORYFLAG_180, /** [If you fail really hard at Thrill digger minigame] * Story Flag #181 (0x00B5) - JP 805ACD66 0x10 / US 805A9AE6 0x10 */ STORYFLAG_181, /** [Eldin Volcano Introductory Cutscene (Eldin Layer 1 only) (if set it activates Statue select screen on entering * Eldin Pillar)] Story Flag #182 (0x00B6) - JP 805ACD66 0x20 / US 805A9AE6 0x20 */ STORYFLAG_ELDIN_DISCOVERED, /** [Earth Temple Introductory Cutscene] * Story Flag #183 (0x00B7) - JP 805ACD66 0x40 / US 805A9AE6 0x40 */ STORYFLAG_EARTH_TEMPLE_DISCOVERED, /** [Impa Cutscene at Bridge in Eldin] * Story Flag #184 (0x00B8) - JP 805ACD66 0x80 / US 805A9AE6 0x80 */ STORYFLAG_184, /** [Finishing Thrill Digger minigame for the first time?] * Story Flag #185 (0x00B9) - JP 805ACD69 0x01 / US 805A9AE9 0x01 */ STORYFLAG_185, /** [Water Basin collected (unsets when scrapper picks up anything else)] * Story Flag #186 (0x00BA) - JP 805ACD69 0x02 / US 805A9AE9 0x02 */ STORYFLAG_SCRAPPER_HAS_WATER_BASIN, /** [Big Frog Watered] * Story Flag #187 (0x00BB) - JP 805ACD69 0x04 / US 805A9AE9 0x04 */ STORYFLAG_SUMMIT_BIG_FROG_WATERED, /** [Asking Fi about the Water Basin after finding the Big Flames in fromt of FS] * Story Flag #188 (0x00BC) - JP 805ACD69 0x08 / US 805A9AE9 0x08 */ STORYFLAG_188, /** [Sets at end of Scaldera cs] * Story Flag #189 (0x00BD) - JP 805ACD69 0x10 / US 805A9AE9 0x10 */ STORYFLAG_189, /** [Lanayru Mines Introductory Cutscene (Lanayru Desert layer 1)] * Story Flag #190 (0x00BE) - JP 805ACD6D 0x80 / US 805A9AED 0x80 */ STORYFLAG_LANAYRU_DISCOVERED, /** [(not implemented yet -- 7F62)] * Story Flag #191 (0x00BF) - JP from 805ACE57 0x40 to 805ACE56 0x01 / US from 805A9BD7 0x40 to 805A9BD6 0x01 */ STORYFLAG_191, /** [(not implemented yet -- 7E0F)] * Story Flag #192 (0x00C0) - JP from 805ACE55 0x01 to 805ACE54 0x80 / US from 805A9BD5 0x01 to 805A9BD4 0x80 */ STORYFLAG_192, /** [(not implemented yet -- 7D0F)] * Story Flag #193 (0x00C1) - JP from 805ACE53 0x01 to 805ACE52 0x80 / US from 805A9BD3 0x01 to 805A9BD2 0x80 */ STORYFLAG_193, /** [Thunderhead opened (needs scene flag 2x20 to trigger cutscene)] * Story Flag #194 (0x00C2) - JP 805ACD6C 0x10 / US 805A9AEC 0x10 */ STORYFLAG_194, /** [Fi Text after Opening the Thunderhead] * Story Flag #195 (0x00C3) - JP 805ACD6C 0x20 / US 805A9AEC 0x20 */ STORYFLAG_195, /** [Fledge stops you after talking to him after Zelda] * Story Flag #196 (0x00C4) - JP 805ACD6C 0x40 / US 805A9AEC 0x40 */ STORYFLAG_196, /** [Box Cutscene during Remlit Quest] * Story Flag #197 (0x00C5) - JP 805ACD6C 0x80 / US 805A9AEC 0x80 */ STORYFLAG_197, /** [Unlocks ability to jump off loftwing (set by Fi text before going to sky for first time or Fi Text before Faron * light pillar)] Story Flag #198 (0x00C6) - JP 805ACD6F 0x01 / US 805A9AEF 0x01 */ STORYFLAG_198, /** [Sword Instructor talks to Link before he attempts to leave the Sparring Hall] * Story Flag #199 (0x00C7) - JP 805ACD6F 0x02 / US 805A9AEF 0x02 */ STORYFLAG_199, /** [Levias explains SotH quest (The Thunder Dragon can appear) (Sealed Temple layer 5 / Sealed Grounds layer 4 / * Behind The Temple layer 5 / Thunderhead layer 2 / Lanayru Gorge layer 1 / Lanayru Caves layer 2 / Water Dragon's * Lair layer 2 / Flooded Great Tree layer 1)] Story Flag #200 (0x00C8) - JP 805ACD6F 0x04 / US 805A9AEF 0x04 */ STORYFLAG_LEVIAS_FIGHT_DEFEATED, /** [Talk to Strich at Bug Heaven for first time] * Story Flag #201 (0x00C9) - JP 805ACD6F 0x08 / US 805A9AEF 0x08 */ STORYFLAG_201, /** [Fi text before going to sky for first time cleared] * Story Flag #202 (0x00CA) - JP 805ACD6F 0x10 / US 805A9AEF 0x10 */ STORYFLAG_202, /** [Cutscene showing Fi in Academy Staircase] * Story Flag #203 (0x00CB) - JP 805ACD6F 0x20 / US 805A9AEF 0x20 */ STORYFLAG_203, /** [Skyloft Introductory Cutscene] * Story Flag #204 (0x00CC) - JP 805ACD6F 0x40 / US 805A9AEF 0x40 */ STORYFLAG_204, /** [Lanayru Silent Realm Introductory Cutscene] * Story Flag #205 (0x00CD) - JP 805ACD70 0x02 / US 805A9AF0 0x02 */ STORYFLAG_205, /** [Faron Trial Completed (Skyview layer 2 / Outside AC layer 1 / Faron Woods, Deep Woods layer 4 / Skyview Spring * layer 3 / Skyview Boss Room layer 3 / Lake Floria layer 1 / Water Dragon's Lair layer 1)] Story Flag #206 * (0x00CE) - JP 805ACD70 0x04 / US 805A9AF0 0x04 */ STORYFLAG_FARON_TRIAL_COMPLETE, /** [Eldin Trial Completed (removes fi trigger in front of Volcano Summit)] * Story Flag #207 (0x00CF) - JP 805ACD70 0x08 / US 805A9AF0 0x08 */ STORYFLAG_ELDIN_TRIAL_COMPLETE, /** [Lanayru Trial Completed (Lanayru Caves layer 1)] * Story Flag #208 (0x00D0) - JP 805ACD70 0x10 / US 805A9AF0 0x10 */ STORYFLAG_LANAYRU_TRIAL_COMPLETE, /** [Hylia's Trial Completed (Triggers Fi Text after Skyloft Trial)] * Story Flag #209 (0x00D1) - JP 805ACD70 0x20 / US 805A9AF0 0x20 */ STORYFLAG_HYLIA_TRIAL_COMPLETE, /** [Obtain Stone of Trials] * Story Flag #210 (0x00D2) - JP 805ACD70 0x40 / US 805A9AF0 0x40 */ STORYFLAG_210, /** [LMF Introductory Cutscene (The loading zone to LMF now exists AND the opened Lanayru Gate of Time now appears * in the Harp Cutscene)] Story Flag #211 (0x00D3) - JP 805ACD70 0x80 / US 805A9AF0 0x80 */ STORYFLAG_LMF_DISCOVERED, /** [] * Story Flag #212 (0x00D4) - JP 805ACD73 0x01 / US 805A9AF3 0x01 */ STORYFLAG_212, /** [Start Bamboo Minigame (unsets after you finished) (Bamboo Island layer 2)] * Story Flag #213 (0x00D5) - JP 805ACD73 0x02 / US 805A9AF3 0x02 */ STORYFLAG_213, /** [Finished Bamboo Minigame (unsets after parrows Text)] * Story Flag #214 (0x00D6) - JP 805ACD73 0x04 / US 805A9AF3 0x04 */ STORYFLAG_214, /** [(not implemented yet -- 7F95)] * Story Flag #215 (0x00D7) - JP from 805ACE56 0x02 to 805ACE56 0x40 / US from 805A9BD6 0x02 to 805A9BD6 0x40 */ STORYFLAG_215, /** [Talk to Peater on Bamboo island] * Story Flag #216 (0x00D8) - JP 805ACD73 0x08 / US 805A9AF3 0x08 */ STORYFLAG_216, /** [(not implemented yet -- 7C03)] * Story Flag #217 (0x00D9) - JP from 805ACE51 0x01 to 805ACE51 0x08 / US from 805A9BD1 0x01 to 805A9BD1 0x08 */ STORYFLAG_217, /** [Set going back to the sky from Faron, unset entering a light pillar] * Story Flag #218 (0x00DA) - JP 805ACD73 0x10 / US 805A9AF3 0x10 */ STORYFLAG_218, /** [Set going back to the sky from Eldin, unset entering a light pillar] * Story Flag #219 (0x00DB) - JP 805ACD73 0x20 / US 805A9AF3 0x20 */ STORYFLAG_219, /** [Set going to the sky from Lanayru, unset entering a light pillar] * Story Flag #220 (0x00DC) - JP 805ACD73 0x40 / US 805A9AF3 0x40 */ STORYFLAG_220, /** [] * Story Flag #221 (0x00DD) - JP 805ACD73 0x80 / US 805A9AF3 0x80 */ STORYFLAG_221, /** [] * Story Flag #222 (0x00DE) - JP 805ACD72 0x01 / US 805A9AF2 0x01 */ STORYFLAG_222, /** [] * Story Flag #223 (0x00DF) - JP 805ACD72 0x02 / US 805A9AF2 0x02 */ STORYFLAG_223, /** [] * Story Flag #224 (0x00E0) - JP 805ACD72 0x04 / US 805A9AF2 0x04 */ STORYFLAG_224, /** [Set after Ghirahim 3] * Story Flag #225 (0x00E1) - JP 805ACD72 0x10 / US 805A9AF2 0x10 */ STORYFLAG_225, /** [Hero Mode] * Story Flag #226 (0x00E2) - JP 805ACD72 0x08 / US 805A9AF2 0x08 */ STORYFLAG_HERO_MODE, /** [First Goddess Cube (Unlocks ability to skyward strike Goddess Cubes)] * Story Flag #227 (0x00E3) - JP 805ACD72 0x20 / US 805A9AF2 0x20 */ STORYFLAG_FIRST_GODDESS_CUBE, /** [Goddess Cube near Skyview Entrance] * Story Flag #228 (0x00E4) - JP 805ACD72 0x40 / US 805A9AF2 0x40 */ STORYFLAG_228, /** [Goddess Cube near Volcano Entry Statue] * Story Flag #229 (0x00E5) - JP 805ACD72 0x80 / US 805A9AF2 0x80 */ STORYFLAG_229, /** [Goddess Cube in Sand Oasis in Lanayru] * Story Flag #230 (0x00E6) - JP 805ACD75 0x01 / US 805A9AF5 0x01 */ STORYFLAG_230, /** [Goddess Cube near clawshot target in Faron Woods] * Story Flag #231 (0x00E7) - JP 805ACD75 0x02 / US 805A9AF5 0x02 */ STORYFLAG_231, /** [] * Story Flag #232 (0x00E8) - JP 805ACD75 0x04 / US 805A9AF5 0x04 */ STORYFLAG_232, /** [] * Story Flag #233 (0x00E9) - JP 805ACD75 0x08 / US 805A9AF5 0x08 */ STORYFLAG_233, /** [Goddess Cube near Digging Mitts Cave entrance] * Story Flag #234 (0x00EA) - JP 805ACD75 0x10 / US 805A9AF5 0x10 */ STORYFLAG_234, /** [Goddess Cube in Lanayru Mines behind Tower] * Story Flag #235 (0x00EB) - JP 805ACD75 0x20 / US 805A9AF5 0x20 */ STORYFLAG_235, /** [Goddess Cube near Faron Trial] * Story Flag #236 (0x00EC) - JP 805ACD75 0x40 / US 805A9AF5 0x40 */ STORYFLAG_236, /** [Goddess Cube near Eldin Temple Entrance] * Story Flag #237 (0x00ED) - JP 805ACD75 0x80 / US 805A9AF5 0x80 */ STORYFLAG_237, /** [Goddess Cube in Skipper's Retreat] * Story Flag #238 (0x00EE) - JP 805ACD74 0x01 / US 805A9AF4 0x01 */ STORYFLAG_238, /** [Goddess Cube near Life Tree in Lanayru Gorge] * Story Flag #239 (0x00EF) - JP 805ACD74 0x02 / US 805A9AF4 0x02 */ STORYFLAG_239, /** [Goddess Cube inside Volcano Summit] * Story Flag #240 (0x00F0) - JP 805ACD74 0x04 / US 805A9AF4 0x04 */ STORYFLAG_240, /** [Goddess Cube on Branch in Faron] * Story Flag #241 (0x00F1) - JP 805ACD74 0x08 / US 805A9AF4 0x08 */ STORYFLAG_241, /** [Goddess Cube on Sand Slide] * Story Flag #242 (0x00F2) - JP 805ACD74 0x10 / US 805A9AF4 0x10 */ STORYFLAG_242, /** [Goddess Cube in Pirate Stronghold] * Story Flag #243 (0x00F3) - JP 805ACD74 0x20 / US 805A9AF4 0x20 */ STORYFLAG_243, /** [Goddess Cube on top of Skyview Temple] * Story Flag #244 (0x00F4) - JP 805ACD74 0x40 / US 805A9AF4 0x40 */ STORYFLAG_244, /** [Goddess Cube behind boulder near Eldin Temple Entrance] * Story Flag #245 (0x00F5) - JP 805ACD74 0x80 / US 805A9AF4 0x80 */ STORYFLAG_245, /** [Goddess Cube on clawshot target ledge in Lanayru Desert] * Story Flag #246 (0x00F6) - JP 805ACD77 0x01 / US 805A9AF7 0x01 */ STORYFLAG_246, /** [Goddess Cube near Hook Beetle cage] * Story Flag #247 (0x00F7) - JP 805ACD77 0x02 / US 805A9AF7 0x02 */ STORYFLAG_247, /** [Goddess Cube near Fire Sanctuary Entrance] * Story Flag #248 (0x00F8) - JP 805ACD77 0x04 / US 805A9AF7 0x04 */ STORYFLAG_248, /** [Goddess Cube outside Ancient Cistern] * Story Flag #249 (0x00F9) - JP 805ACD77 0x08 / US 805A9AF7 0x08 */ STORYFLAG_249, /** [Goddess Cube in Skyview Spring] * Story Flag #250 (0x00FA) - JP 805ACD77 0x10 / US 805A9AF7 0x10 */ STORYFLAG_250, /** [Goddess Cube in Waterfall Area in Volcano Summit] * Story Flag #251 (0x00FB) - JP 805ACD77 0x20 / US 805A9AF7 0x20 */ STORYFLAG_251, /** [Goddess Cube in ToT area Minekart Ride in Lanayru] * Story Flag #252 (0x00FC) - JP 805ACD77 0x40 / US 805A9AF7 0x40 */ STORYFLAG_252, /** [] * Story Flag #253 (0x00FD) - JP 805ACD77 0x80 / US 805A9AF7 0x80 */ STORYFLAG_253, /** [Goddess Cube in Lake Floria] * Story Flag #254 (0x00FE) - JP 805ACD76 0x01 / US 805A9AF6 0x01 */ STORYFLAG_254, /** [Goddess Cube inside Digging Mitts Cave] * Story Flag #255 (0x00FF) - JP 805ACD76 0x02 / US 805A9AF6 0x02 */ STORYFLAG_255, /** [Goddess Cube in Ancient Harbour] * Story Flag #256 (0x0100) - JP 805ACD76 0x04 / US 805A9AF6 0x04 */ STORYFLAG_256, /** [] * Story Flag #257 (0x0101) - JP 805ACD76 0x08 / US 805A9AF6 0x08 */ STORYFLAG_257, /** [] * Story Flag #258 (0x0102) - JP 805ACD76 0x10 / US 805A9AF6 0x10 */ STORYFLAG_258, /** [Talking to the confined robots after activateing both Generators in Sandship] * Story Flag #259 (0x0103) - JP 805ACD76 0x20 / US 805A9AF6 0x20 */ STORYFLAG_259, /** [] * Story Flag #260 (0x0104) - JP 805ACD76 0x40 / US 805A9AF6 0x40 */ STORYFLAG_260, /** [] * Story Flag #261 (0x0105) - JP 805ACD76 0x80 / US 805A9AF6 0x80 */ STORYFLAG_261, /** [Set when saveing the confined robots in Sandship] * Story Flag #262 (0x0106) - JP 805ACD79 0x01 / US 805A9AF9 0x01 */ STORYFLAG_262, /** [Set when talking to the confined robots after activateing one Generator] * Story Flag #263 (0x0107) - JP 805ACD79 0x02 / US 805A9AF9 0x02 */ STORYFLAG_263, /** [Talk to Skipper for first time] * Story Flag #264 (0x0108) - JP 805ACD79 0x04 / US 805A9AF9 0x04 */ STORYFLAG_264, /** [Shipyard Introductory Cutscene (Sand Sea layer 4)] * Story Flag #265 (0x0109) - JP 805ACD79 0x08 / US 805A9AF9 0x08 */ STORYFLAG_265, /** [Skipper's Retreat Introductory Cutscene] * Story Flag #266 (0x010A) - JP 805ACD79 0x10 / US 805A9AF9 0x10 */ STORYFLAG_266, /** [Outside Pirate Stronghold Introductory Cutscene] * Story Flag #267 (0x010B) - JP 805ACD79 0x20 / US 805A9AF9 0x20 */ STORYFLAG_267, /** [Skipper's Quest (to the Pirate Stronghold) in the Sand Sea] * Story Flag #268 (0x010C) - JP 805ACD79 0x40 / US 805A9AF9 0x40 */ STORYFLAG_268, /** [Sea Chart in Skipper's Retreat obtained] * Story Flag #269 (0x010D) - JP 805ACD79 0x80 / US 805A9AF9 0x80 */ STORYFLAG_269, /** [Fi Text after Molderach 2's defeat (Shipyard Construction Bay layer 2)] * Story Flag #270 (0x010E) - JP 805ACD78 0x01 / US 805A9AF8 0x01 */ STORYFLAG_270, /** [Ship Dowsing (activates invisable Ship)] * Story Flag #271 (0x010F) - JP 805ACD78 0x02 / US 805A9AF8 0x02 */ STORYFLAG_SANDSHIP_DOWSING, /** [Sandship made visible (Sand Sea layer 5)] * Story Flag #272 (0x0110) - JP 805ACD78 0x04 / US 805A9AF8 0x04 */ STORYFLAG_272, /** [Skipper takes you onto his boat after talking to him in habour] * Story Flag #273 (0x0111) - JP 805ACD78 0x08 / US 805A9AF8 0x08 */ STORYFLAG_273, /** [Set when talking to the Goron for the Minecart Minigame after Molderach 2 is defeated] * Story Flag #274 (0x0112) - JP 805ACD78 0x10 / US 805A9AF8 0x10 */ STORYFLAG_274, /** [Set at Fi text for Ship Dowsing] * Story Flag #275 (0x0113) - JP 805ACD78 0x20 / US 805A9AF8 0x20 */ STORYFLAG_275, /** [[Sets in Cs in Ancient Habour]] * Story Flag #276 (0x0114) - JP 805ACD78 0x40 / US 805A9AF8 0x40 */ STORYFLAG_276, /** [Skipper's text after you free the Sandship timeshift stone] * Story Flag #277 (0x0115) - JP 805ACD78 0x80 / US 805A9AF8 0x80 */ STORYFLAG_277, /** [Finish Talking to Skipper in Skipper's Retreat (name on map appears)] * Story Flag #278 (0x0116) - JP 805ACD7B 0x01 / US 805A9AFB 0x01 */ STORYFLAG_278, /** [Shipyard related (name on map appears)] * Story Flag #279 (0x0117) - JP 805ACD7B 0x02 / US 805A9AFB 0x02 */ STORYFLAG_279, /** [Pirate Stronghold related (name on map appears)] * Story Flag #280 (0x0118) - JP 805ACD7B 0x04 / US 805A9AFB 0x04 */ STORYFLAG_280, /** [Land on Fun Fun Island for first time (name on map appears)] * Story Flag #281 (0x0119) - JP 805ACD7B 0x08 / US 805A9AFB 0x08 */ STORYFLAG_FUN_FUN_ISLAND_DISCOVERED, /** [Land on Lumpy Pumpkin Island for first time (name on map appears)] * Story Flag #282 (0x011A) - JP 805ACD7B 0x10 / US 805A9AFB 0x10 */ STORYFLAG_LUMPY_PUMPKIN_DISCOVERED, /** [Talk to Beedle on his island for first time (name on map appears)] * Story Flag #283 (0x011B) - JP 805ACD7B 0x20 / US 805A9AFB 0x20 */ STORYFLAG_BEEDLE_ISLAND_DISCOVERED, /** [Land on Bamboo Island for first time (name on map appears)] * Story Flag #284 (0x011C) - JP 805ACD7B 0x40 / US 805A9AFB 0x40 */ STORYFLAG_BAMBOO_ISLAND_DISCOVERED, /** [Land on Isle of Songs for first time (name on map appears)] * Story Flag #285 (0x011D) - JP 805ACD7B 0x80 / US 805A9AFB 0x80 */ STORYFLAG_ISLE_OF_SONGS_DISCOVERED, /** [Talk to Strich at Bug Heaven for first time (name on map appears)] * Story Flag #286 (0x011E) - JP 805ACD7A 0x01 / US 805A9AFA 0x01 */ STORYFLAG_BUG_HAVEN_DISCOVERED, /** [] * Story Flag #287 (0x011F) - JP 805ACD7A 0x02 / US 805A9AFA 0x02 */ STORYFLAG_287, /** [Bilocyte fight triggered] * Story Flag #288 (0x0120) - JP 805ACD7A 0x04 / US 805A9AFA 0x04 */ STORYFLAG_BILOCYCTE_FIGHT_TRIGGERED, /** [Owlan's wooden shield] * Story Flag #289 (0x0121) - JP 805ACD7A 0x08 / US 805A9AFA 0x08 */ STORYFLAG_289, /** [set after breaking chandelier in Lumpy pumkin] * Story Flag #290 (0x0122) - JP 805ACD7A 0x10 / US 805A9AFA 0x10 */ STORYFLAG_290, /** [Set after taking first Quest from Pumm (deliver hot pumpkin soup)] * Story Flag #291 (0x0123) - JP 805ACD7A 0x20 / US 805A9AFA 0x20 */ STORYFLAG_291, /** [Set after delivering hot pumpkin soup] * Story Flag #292 (0x0124) - JP 805ACD7A 0x40 / US 805A9AFA 0x40 */ STORYFLAG_292, /** [Set after 2nd Quest from Pumm (harvest Pumkins)] * Story Flag #293 (0x0125) - JP 805ACD7A 0x80 / US 805A9AFA 0x80 */ STORYFLAG_293, /** [Finish carrying pumpkins for Kina] * Story Flag #294 (0x0126) - JP 805ACD7D 0x01 / US 805A9AFD 0x01 */ STORYFLAG_294, /** [] * Story Flag #295 (0x0127) - JP 805ACD7D 0x02 / US 805A9AFD 0x02 */ STORYFLAG_295, /** [Finished last Quest for Pumm] * Story Flag #296 (0x0128) - JP 805ACD7D 0x04 / US 805A9AFD 0x04 */ STORYFLAG_296, /** [Talking to Item Seller at night (he buys treasure)] * Story Flag #297 (0x0129) - JP 805ACD7D 0x08 / US 805A9AFD 0x08 */ STORYFLAG_297, /** [Set after talking to Strich at night] * Story Flag #298 (0x012A) - JP 805ACD7D 0x10 / US 805A9AFD 0x10 */ STORYFLAG_298, /** [Wryna asks Link for help] * Story Flag #299 (0x012B) - JP 805ACD7D 0x20 / US 805A9AFD 0x20 */ STORYFLAG_299, /** [Set when talking to Strich] * Story Flag #300 (0x012C) - JP 805ACD7D 0x40 / US 805A9AFD 0x40 */ STORYFLAG_TALKED_TO_STRICH, /** [Kukiel screams] * Story Flag #301 (0x012D) - JP 805ACD7D 0x80 / US 805A9AFD 0x80 */ STORYFLAG_301, /** [] * Story Flag #302 (0x012E) - JP 805ACD7C 0x01 / US 805A9AFC 0x01 */ STORYFLAG_302, /** [Wryna asks Link to find Kukiel (allows Kukiel to scream to unlock Batreaux's door)] * Story Flag #303 (0x012F) - JP 805ACD7C 0x02 / US 805A9AFC 0x02 */ STORYFLAG_303, /** [Start Batreaux quest (enables Gratitude crystals)] * Story Flag #304 (0x0130) - JP 805ACD7C 0x04 / US 805A9AFC 0x04 */ STORYFLAG_GRATITUDE_QUEST_STARTED, /** [Start Fledge's Pumpkin Minigame (unset after Fledge's Text) / Start Strich Bug Heaven minigame (unset after * Strich text)] Story Flag #305 (0x0131) - JP 805ACD7C 0x08 / US 805A9AFC 0x08 */ STORYFLAG_305, /** [Finish Fledge's Pumpkin Minigame (unset after Fledge's Text) / Win at Bug Heaven (unset after Strich text)] * Story Flag #306 (0x0132) - JP 805ACD7C 0x10 / US 805A9AFC 0x10 */ STORYFLAG_306, /** [] * Story Flag #307 (0x0133) - JP 805ACD7C 0x20 / US 805A9AFC 0x20 */ STORYFLAG_307, /** [] * Story Flag #308 (0x0134) - JP 805ACD7C 0x40 / US 805A9AFC 0x40 */ STORYFLAG_308, /** [(not implemented yet -- 7C43)] * Story Flag #309 (0x0135) - JP from 805ACE51 0x10 to 805ACE51 0x80 / US from 805A9BD1 0x10 to 805A9BD1 0x80 */ STORYFLAG_309, /** [(not implemented yet -- 7C85)] * Story Flag #310 (0x0136) - JP from 805ACE50 0x01 to 805ACE50 0x20 / US from 805A9BD0 0x01 to 805A9BD0 0x20 */ STORYFLAG_310, /** [(not implemented yet -- 7B06)] * Story Flag #311 (0x0137) - JP from 805ACE4F 0x01 to 805ACE4F 0x40 / US from 805A9BCF 0x01 to 805A9BCF 0x40 */ STORYFLAG_311, /** [(not implemented yet -- 7B73)] * Story Flag #312 (0x0138) - JP from 805ACE4F 0x80 to 805ACE4E 0x04 / US from 805A9BCF 0x80 to 805A9BCE 0x04 */ STORYFLAG_312, /** [(not implemented yet -- 7A05)] * Story Flag #313 (0x0139) - JP from 805ACE4D 0x01 to 805ACE4D 0x20 / US from 805A9BCD 0x01 to 805A9BCD 0x20 */ STORYFLAG_313, /** [(not implemented yet -- 7A66)] * Story Flag #314 (0x013A) - JP from 805ACE4D 0x40 to 805ACE4C 0x10 / US from 805A9BCD 0x40 to 805A9BCC 0x10 */ STORYFLAG_314, /** [(not implemented yet -- 7BB3)] * Story Flag #315 (0x013B) - JP from 805ACE4E 0x08 to 805ACE4E 0x40 / US from 805A9BCE 0x08 to 805A9BCE 0x40 */ STORYFLAG_315, /** [(not implemented yet -- 7905)] * Story Flag #316 (0x013C) - JP from 805ACE4B 0x01 to 805ACE4B 0x20 / US from 805A9BCB 0x01 to 805A9BCB 0x20 */ STORYFLAG_316, /** [(not implemented yet -- 7966)] * Story Flag #317 (0x013D) - JP from 805ACE4B 0x40 to 805ACE4A 0x10 / US from 805A9BCB 0x40 to 805A9BCA 0x10 */ STORYFLAG_317, /** [(not implemented yet -- 7803)] * Story Flag #318 (0x013E) - JP from 805ACE49 0x01 to 805ACE49 0x08 / US from 805A9BC9 0x01 to 805A9BC9 0x08 */ STORYFLAG_318, /** [(not implemented yet -- 7845)] * Story Flag #319 (0x013F) - JP from 805ACE49 0x10 to 805ACE48 0x02 / US from 805A9BC9 0x10 to 805A9BC8 0x02 */ STORYFLAG_319, /** [(not implemented yet -- 7706)] * Story Flag #320 (0x0140) - JP from 805ACE47 0x01 to 805ACE47 0x40 / US from 805A9BC7 0x01 to 805A9BC7 0x40 */ STORYFLAG_320, /** [Talk to Gondo to repair Scrapper but not giveing him a Ancient Flower] * Story Flag #321 (0x0141) - JP 805ACD7C 0x80 / US 805A9AFC 0x80 */ STORYFLAG_321, /** [Learn about Scrapper near Village Windmill] * Story Flag #322 (0x0142) - JP 805ACD7F 0x01 / US 805A9AFF 0x01 */ STORYFLAG_322, /** [Scrapper Repaired] * Story Flag #323 (0x0143) - JP 805ACD7F 0x02 / US 805A9AFF 0x02 */ STORYFLAG_SCRAPPER_UNLOCKED, /** [Windmill Propeller picked up] * Story Flag #324 (0x0144) - JP 805ACD7F 0x04 / US 805A9AFF 0x04 */ STORYFLAG_324, /** [Village Windmill reparation cutscene] * Story Flag #325 (0x0145) - JP 805ACD7F 0x08 / US 805A9AFF 0x08 */ STORYFLAG_325, /** [Wyrna's 5 gratitude crystals collected (not the crystals themselves)] * Story Flag #326 (0x0146) - JP 805ACD7F 0x10 / US 805A9AFF 0x10 */ STORYFLAG_326, /** [Talk to the Headmaster to learn more about the Song of the Hero (he doesn't know anything)] * Story Flag #327 (0x0147) - JP 805ACD7F 0x20 / US 805A9AFF 0x20 */ STORYFLAG_327, /** [Headmaster sends you see Owlan to locate Levias] * Story Flag #328 (0x0148) - JP 805ACD7F 0x40 / US 805A9AFF 0x40 */ STORYFLAG_328, /** [Sleeping after starting Batreaux quest] * Story Flag #329 (0x0149) - JP 805ACD7F 0x80 / US 805A9AFF 0x80 */ STORYFLAG_329, /** [Eldin Silent Realm Introductory Cutscene] * Story Flag #330 (0x014A) - JP 805ACD7E 0x01 / US 805A9AFE 0x01 */ STORYFLAG_330, /** [Hylia's Silent Realm Introductory Cutscene] * Story Flag #331 (0x014B) - JP 805ACD7E 0x02 / US 805A9AFE 0x02 */ STORYFLAG_331, /** [(not implemented yet -- 7CE1)] * Story Flag #332 (0x014C) - JP from 805ACE50 0x40 to 805ACE50 0x80 / US from 805A9BD0 0x40 to 805A9BD0 0x80 */ STORYFLAG_332, /** [-] * Story Flag #333 (0x014D) - JP - / US - */ STORYFLAG_333, /** [-] * Story Flag #334 (0x014E) - JP - / US - */ STORYFLAG_334, /** [-] * Story Flag #335 (0x014F) - JP - / US - */ STORYFLAG_335, /** [-] * Story Flag #336 (0x0150) - JP - / US - */ STORYFLAG_336, /** [-] * Story Flag #337 (0x0151) - JP - / US - */ STORYFLAG_337, /** [-] * Story Flag #338 (0x0152) - JP - / US - */ STORYFLAG_338, /** [-] * Story Flag #339 (0x0153) - JP - / US - */ STORYFLAG_339, /** [Gate of Time raised] * Story Flag #340 (0x0154) - JP 805ACD7E 0x04 / US 805A9AFE 0x04 */ STORYFLAG_340, /** [Gate of Time opened (Hylia's Temple layer 1)] * Story Flag #341 (0x0155) - JP 805ACD7E 0x08 / US 805A9AFE 0x08 */ STORYFLAG_341, /** [Set after beating Sky Keep (Entering the Sealed Grounds now loads the map with the Goddess Statue/ Horde * Cutscene can play correctly) (Hylia's Temple layer 2 / Sealed Temple layer 7 / Behind The Temple layer 8 / * Hylia's Realm layer 13 / Sealed Grounds with Goddess Statue layer 1)] Story Flag #342 (0x0156) - JP 805ACD7E 0x10 * / US 805A9AFE 0x10 */ STORYFLAG_342, /** [[should set after obtaining the BotG, but because of a coding error doesn't]] * Story Flag #343 (0x0157) - JP 805ACD7E 0x20 / US 805A9AFE 0x20 */ STORYFLAG_343, /** [Gate of Time opening cutscene] * Story Flag #344 (0x0158) - JP 805ACD7E 0x40 / US 805A9AFE 0x40 */ STORYFLAG_344, /** [Ghirahim 3 attacks the Sealed Temple after Sky Keep Cutscene] * Story Flag #345 (0x0159) - JP 805ACD7E 0x80 / US 805A9AFE 0x80 */ STORYFLAG_345, /** [] * Story Flag #346 (0x015A) - JP 805ACD81 0x01 / US 805A9B01 0x01 */ STORYFLAG_346, /** [Horde Cutscene (Hylia's Realm layer 1)] * Story Flag #347 (0x015B) - JP 805ACD81 0x02 / US 805A9B01 0x02 */ STORYFLAG_347, /** [Cutscene before Ghirahim 3] * Story Flag #348 (0x015C) - JP 805ACD81 0x04 / US 805A9B01 0x04 */ STORYFLAG_348, /** [Past Impa Text before Zelda] * Story Flag #349 (0x015D) - JP 805ACD81 0x08 / US 805A9B01 0x08 */ STORYFLAG_349, /** [True Master Sword Cutscene] * Story Flag #350 (0x015E) - JP 805ACD81 0x10 / US 805A9B01 0x10 */ STORYFLAG_350, /** [[only apears to get unset by Boss Rush]] * Story Flag #351 (0x015F) - JP 805ACD81 0x20 / US 805A9B01 0x20 */ STORYFLAG_351, /** [[only apears to get unset by Boss Rush]] * Story Flag #352 (0x0160) - JP 805ACD81 0x40 / US 805A9B01 0x40 */ STORYFLAG_352, /** [Sets when refighting G1 (unsets after the fight)] * Story Flag #353 (0x0161) - JP 805ACD81 0x80 / US 805A9B01 0x80 */ STORYFLAG_353, /** [Set when refighting G1 or Scaldera (unsets after the fight)] * Story Flag #354 (0x0162) - JP 805ACD80 0x04 / US 805A9B00 0x04 */ STORYFLAG_354, /** [Sets when fighting any early fight (unsets after the fight)] * Story Flag #355 (0x0163) - JP 805ACD80 0x02 / US 805A9B00 0x02 */ STORYFLAG_355, /** [Sets when fighting any early fight or fighting Koloktos (unsets after the fight)] * Story Flag #356 (0x0164) - JP 805ACD80 0x01 / US 805A9B00 0x01 */ STORYFLAG_356, /** [Sets when fighting any early fight or fighting Koloktos (unsets after the fight)] * Story Flag #357 (0x0165) - JP 805ACD80 0x08 / US 805A9B00 0x08 */ STORYFLAG_357, /** [Set after Fi text before going to sky for first time (Unlocks Interface choice)] * Story Flag #358 (0x0166) - JP 805ACD80 0x10 / US 805A9B00 0x10 */ STORYFLAG_UI_MODE_UNLOCKED, /** [Getting Fledge's Arrow minigame HP] * Story Flag #359 (0x0167) - JP 805ACD80 0x20 / US 805A9B00 0x20 */ STORYFLAG_359, /** [Batreaux turns human] * Story Flag #360 (0x0168) - JP 805ACD80 0x40 / US 805A9B00 0x40 */ STORYFLAG_GRATITUDE_QUEST_FINISHED, /** [Set after collecting 5 gratitude crystal from Pipit's Mom (allows Pipit scolding his mom)] * Story Flag #361 (0x0169) - JP 805ACD80 0x80 / US 805A9B00 0x80 */ STORYFLAG_361, /** [Talk to Professor Owlan inside Academy to locate Levias] * Story Flag #362 (0x016A) - JP 805ACD83 0x01 / US 805A9B03 0x01 */ STORYFLAG_362, /** [Prof Owlan explains Spiral Charge on Skyloft] * Story Flag #363 (0x016B) - JP 805ACD83 0x02 / US 805A9B03 0x02 */ STORYFLAG_363, /** [Spiral Charge Ability] * Story Flag #364 (0x016C) - JP 805ACD83 0x04 / US 805A9B03 0x04 */ STORYFLAG_364, /** [Pumpkin Soup for Levias Collected, unset by picking up something else] * Story Flag #365 (0x016D) - JP 805ACD83 0x08 / US 805A9B03 0x08 */ STORYFLAG_365, /** [Unset when Scrapper has a job, set when he has finished it] * Story Flag #366 (0x016E) - JP 805ACD83 0x10 / US 805A9B03 0x10 */ STORYFLAG_366, /** [[conected to a disapearence of a npc in lumpy pumpkin]] * Story Flag #367 (0x016F) - JP 805ACD83 0x20 / US 805A9B03 0x20 */ STORYFLAG_367, /** [Pumpkin Soup delivered on Rainbow Island] * Story Flag #368 (0x0170) - JP 805ACD83 0x40 / US 805A9B03 0x40 */ STORYFLAG_LEVIAS_FIGHT_STARTED, /** [Learn Song of the Hero (Waterfall Cave layer 1)] * Story Flag #369 (0x0171) - JP 805ACD83 0x80 / US 805A9B03 0x80 */ STORYFLAG_369, /** [ Talking to past Impa after meeting Batreaux or Meeting Batreaux after talking to past Impa (Bazaar layer 2)] * Story Flag #370 (0x0172) - JP 805ACD82 0x01 / US 805A9B02 0x01 */ STORYFLAG_370, /** [Accepting the Fortune Teller Crystal Sidequest] * Story Flag #371 (0x0173) - JP 805ACD82 0x02 / US 805A9B02 0x02 */ STORYFLAG_371, /** [Sets after Sprapper picked the Crystal Ball up] * Story Flag #372 (0x0174) - JP 805ACD82 0x04 / US 805A9B02 0x04 */ STORYFLAG_372, /** [Sets before the Fortune Teller gives his Crystals] * Story Flag #373 (0x0175) - JP 805ACD82 0x08 / US 805A9B02 0x08 */ STORYFLAG_373, /** [Sets when talking to the Fortune Teller in the Bazzar after 8x08 (Fortunes only cost half)] * Story Flag #374 (0x0176) - JP 805ACD82 0x10 / US 805A9B02 0x10 */ STORYFLAG_374, /** [Set after Sleeping after the Fortune Teller crystals (Bazaar layer 3)] * Story Flag #375 (0x0177) - JP 805ACD82 0x20 / US 805A9B02 0x20 */ STORYFLAG_375, /** [Set after Sleeping after Groose cs in BtT] * Story Flag #376 (0x0178) - JP 805ACD82 0x40 / US 805A9B02 0x40 */ STORYFLAG_376, /** [Set when accepting to clean Pipit House] * Story Flag #377 (0x0179) - JP 805ACD82 0x80 / US 805A9B02 0x80 */ STORYFLAG_377, /** [Break stuffs in item sellers house] * Story Flag #378 (0x017A) - JP 805ACD85 0x01 / US 805A9B05 0x01 */ STORYFLAG_378, /** [Thunderhead entered for first time] * Story Flag #379 (0x017B) - JP 805ACD85 0x02 / US 805A9B05 0x02 */ STORYFLAG_THUNDERHEAD_ENTERED, /** [Parrow gives his Crystal Sidequest (to find Orielle)] * Story Flag #380 (0x017C) - JP 805ACD8A 0x40 / US 805A9B0A 0x40 */ STORYFLAG_380, /** [Orielle gives her Sidequest (to go back to Parrow)] * Story Flag #381 (0x017D) - JP 805ACD8A 0x80 / US 805A9B0A 0x80 */ STORYFLAG_381, /** [Parrow gives his final crystal Sidequest (heal Orielle's bird)] * Story Flag #382 (0x017E) - JP 805ACD8D 0x01 / US 805A9B0D 0x01 */ STORYFLAG_382, /** [Heal Orielle's bird] * Story Flag #383 (0x017F) - JP 805ACD8D 0x02 / US 805A9B0D 0x02 */ STORYFLAG_383, /** [Talk to Parrow after healing Orielle's bird] * Story Flag #384 (0x0180) - JP 805ACD8D 0x04 / US 805A9B0D 0x04 */ STORYFLAG_384, /** [] * Story Flag #385 (0x0181) - JP 805ACD8D 0x08 / US 805A9B0D 0x08 */ STORYFLAG_385, /** [Talk to Bertie at Night after Clawshots] * Story Flag #386 (0x0182) - JP 805ACD8D 0x10 / US 805A9B0D 0x10 */ STORYFLAG_386, /** [Talk to Bertie after getting Rattle (for 5 crystals)] * Story Flag #387 (0x0183) - JP 805ACD8D 0x20 / US 805A9B0D 0x20 */ STORYFLAG_RATTLE_GIVEN, /** [Talk to Fledge at night after LMF] * Story Flag #388 (0x0184) - JP 805ACD8D 0x40 / US 805A9B0D 0x40 */ STORYFLAG_388, /** [Give Fledge 1st stamina potion] * Story Flag #389 (0x0185) - JP 805ACD8D 0x80 / US 805A9B0D 0x80 */ STORYFLAG_389, /** [Set when entering Fledge room when he is Training the second time] * Story Flag #390 (0x0186) - JP 805ACD8C 0x01 / US 805A9B0C 0x01 */ STORYFLAG_390, /** [Set after Fledge sees the second Stamina Potion] * Story Flag #391 (0x0187) - JP 805ACD8C 0x02 / US 805A9B0C 0x02 */ STORYFLAG_391, /** [Give Fledge the second Stamina Potion] * Story Flag #392 (0x0188) - JP 805ACD8C 0x04 / US 805A9B0C 0x04 */ STORYFLAG_392, /** [Set when entering Fledge room when he is Training the third time] * Story Flag #393 (0x0189) - JP 805ACD8C 0x08 / US 805A9B0C 0x08 */ STORYFLAG_393, /** [Fledge's 5 crystals collected] * Story Flag #394 (0x018A) - JP 805ACD8C 0x10 / US 805A9B0C 0x10 */ STORYFLAG_394, /** [set when Parrow attempts to give you his bottle with a full Pouch] * Story Flag #395 (0x018B) - JP 805ACD8C 0x80 / US 805A9B0C 0x80 */ STORYFLAG_395, /** [Search for Party Wheel Crystal Quest started] * Story Flag #396 (0x018C) - JP 805ACD8F 0x20 / US 805A9B0F 0x20 */ STORYFLAG_396, /** [Set after Scrapper picks up Party Wheel] * Story Flag #397 (0x018D) - JP 805ACD8F 0x80 / US 805A9B0F 0x80 */ STORYFLAG_397, /** [Set before Fun Fun Owner gives his Crystals] * Story Flag #398 (0x018E) - JP 805ACD8E 0x01 / US 805A9B0E 0x01 */ STORYFLAG_398, /** [Sets after you get a free try at Diveing game] * Story Flag #399 (0x018F) - JP 805ACD91 0x80 / US 805A9B11 0x80 */ STORYFLAG_399, /** [Talk to Fledge for pumpkin minigame] * Story Flag #400 (0x0190) - JP 805ACD90 0x01 / US 805A9B10 0x01 */ STORYFLAG_400, /** [Exhausting Goddess Wall in Sealed Grounds (unset after starting your File)] * Story Flag #401 (0x0191) - JP 805ACD85 0x04 / US 805A9B05 0x04 */ STORYFLAG_401, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #402 (0x0192) - JP 805ACD85 0x08 / US 805A9B05 0x08 */ STORYFLAG_402, /** [Exhausting Goddess Wall in Skyview 2 (unset after starting your File)] * Story Flag #403 (0x0193) - JP 805ACD85 0x10 / US 805A9B05 0x10 */ STORYFLAG_403, /** [Exhausting Goddess Wall in FS (bottom of central stairway) (unset after starting your File)] * Story Flag #404 (0x0194) - JP 805ACD85 0x20 / US 805A9B05 0x20 */ STORYFLAG_404, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #405 (0x0195) - JP 805ACD85 0x40 / US 805A9B05 0x40 */ STORYFLAG_405, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #406 (0x0196) - JP 805ACD85 0x80 / US 805A9B05 0x80 */ STORYFLAG_406, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #407 (0x0197) - JP 805ACD84 0x01 / US 805A9B04 0x01 */ STORYFLAG_407, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #408 (0x0198) - JP 805ACD84 0x02 / US 805A9B04 0x02 */ STORYFLAG_408, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #409 (0x0199) - JP 805ACD84 0x04 / US 805A9B04 0x04 */ STORYFLAG_409, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #410 (0x019A) - JP 805ACD84 0x08 / US 805A9B04 0x08 */ STORYFLAG_410, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #411 (0x019B) - JP 805ACD84 0x10 / US 805A9B04 0x10 */ STORYFLAG_411, /** [Exhausting Goddess Wall in AC Whirpool (unset after starting your File)] * Story Flag #412 (0x019C) - JP 805ACD84 0x20 / US 805A9B04 0x20 */ STORYFLAG_412, /** [Exhausting Goddess Wall in AC Basement (unset after starting your File)] * Story Flag #413 (0x019D) - JP 805ACD84 0x40 / US 805A9B04 0x40 */ STORYFLAG_413, /** [Exhausting a unknown goddess wall (Unset after S&Q)] * Story Flag #414 (0x019E) - JP 805ACD84 0x80 / US 805A9B04 0x80 */ STORYFLAG_414, /** [Exhausting Goddess Wall in Sandship (B1)(unset after starting your File)] * Story Flag #415 (0x019F) - JP 805ACD87 0x01 / US 805A9B07 0x01 */ STORYFLAG_415, /** [Exhausting Goddess Wall in Sandship on Deck (unset after starting your File)] * Story Flag #416 (0x01A0) - JP 805ACD87 0x02 / US 805A9B07 0x02 */ STORYFLAG_416, /** [] * Story Flag #417 (0x01A1) - JP 805ACD87 0x04 / US 805A9B07 0x04 */ STORYFLAG_417, /** [Exhausting Goddess Wall in FS (1F) (unset after starting your File)] * Story Flag #418 (0x01A2) - JP 805ACD87 0x08 / US 805A9B07 0x08 */ STORYFLAG_418, /** [Exhausting Goddess Wall in FS (after you jumped into Mouth) (unset after starting your File)] * Story Flag #419 (0x01A3) - JP 805ACD87 0x10 / US 805A9B07 0x10 */ STORYFLAG_419, /** [Exhausting Goddess Wall in Skykeep] * Story Flag #420 (0x01A4) - JP 805ACD87 0x20 / US 805A9B07 0x20 */ STORYFLAG_420, /** [drawing random shape on Sealed grounds goddess wall (unsets after S&Q)] * Story Flag #421 (0x01A5) - JP 805ACD87 0x40 / US 805A9B07 0x40 */ STORYFLAG_421, /** [drawing a rupee on Sealed grounds goddess wall (unsets after S&Q)] * Story Flag #422 (0x01A6) - JP 805ACD87 0x80 / US 805A9B07 0x80 */ STORYFLAG_422, /** [drawing a heart on Sealed grounds goddess wall (unsets after S&Q)] * Story Flag #423 (0x01A7) - JP 805ACD86 0x01 / US 805A9B06 0x01 */ STORYFLAG_423, /** [drawing a Triforce on Sealed grounds goddess wall (unsets after S&Q)] * Story Flag #424 (0x01A8) - JP 805ACD86 0x02 / US 805A9B06 0x02 */ STORYFLAG_424, /** [drawing a Bomb on Sealed grounds goddess wall (unsets after S&Q)] * Story Flag #425 (0x01A9) - JP 805ACD86 0x04 / US 805A9B06 0x04 */ STORYFLAG_425, /** [drawing a Arrow on Sealed grounds goddess wall (unsets after S&Q)] * Story Flag #426 (0x01AA) - JP 805ACD86 0x08 / US 805A9B06 0x08 */ STORYFLAG_426, /** [set after getting Gorko's request for goddess Wall (unsets after S&Q)] * Story Flag #427 (0x01AB) - JP 805ACD86 0x10 / US 805A9B06 0x10 */ STORYFLAG_427, /** [] * Story Flag #428 (0x01AC) - JP 805ACD86 0x20 / US 805A9B06 0x20 */ STORYFLAG_428, /** [] * Story Flag #429 (0x01AD) - JP 805ACD86 0x40 / US 805A9B06 0x40 */ STORYFLAG_429, /** [] * Story Flag #430 (0x01AE) - JP 805ACD86 0x80 / US 805A9B06 0x80 */ STORYFLAG_430, /** [Reveal Goddess Wall in Sealed Grounds] * Story Flag #431 (0x01AF) - JP 805ACD89 0x01 / US 805A9B09 0x01 */ STORYFLAG_431, /** [] * Story Flag #432 (0x01B0) - JP 805ACD89 0x02 / US 805A9B09 0x02 */ STORYFLAG_432, /** [Reveal Goddess Wall in Skyview 2] * Story Flag #433 (0x01B1) - JP 805ACD89 0x04 / US 805A9B09 0x04 */ STORYFLAG_433, /** [Reveal Goddess Wall in FS (bottom of central stairway)] * Story Flag #434 (0x01B2) - JP 805ACD89 0x08 / US 805A9B09 0x08 */ STORYFLAG_434, /** [] * Story Flag #435 (0x01B3) - JP 805ACD89 0x10 / US 805A9B09 0x10 */ STORYFLAG_435, /** [] * Story Flag #436 (0x01B4) - JP 805ACD89 0x20 / US 805A9B09 0x20 */ STORYFLAG_436, /** [] * Story Flag #437 (0x01B5) - JP 805ACD89 0x40 / US 805A9B09 0x40 */ STORYFLAG_437, /** [] * Story Flag #438 (0x01B6) - JP 805ACD89 0x80 / US 805A9B09 0x80 */ STORYFLAG_438, /** [] * Story Flag #439 (0x01B7) - JP 805ACD88 0x01 / US 805A9B08 0x01 */ STORYFLAG_439, /** [] * Story Flag #440 (0x01B8) - JP 805ACD88 0x02 / US 805A9B08 0x02 */ STORYFLAG_440, /** [] * Story Flag #441 (0x01B9) - JP 805ACD88 0x04 / US 805A9B08 0x04 */ STORYFLAG_441, /** [Reveal Goddess Wall in AC (in Basement)] * Story Flag #442 (0x01BA) - JP 805ACD88 0x08 / US 805A9B08 0x08 */ STORYFLAG_442, /** [Reveal Goddess Wall in AC (near Whirlpool)] * Story Flag #443 (0x01BB) - JP 805ACD88 0x10 / US 805A9B08 0x10 */ STORYFLAG_443, /** [] * Story Flag #444 (0x01BC) - JP 805ACD88 0x20 / US 805A9B08 0x20 */ STORYFLAG_444, /** [Reveal Goddess Wall In Sandship (B1)] * Story Flag #445 (0x01BD) - JP 805ACD88 0x40 / US 805A9B08 0x40 */ STORYFLAG_445, /** [Reveal Goddess Wall in Sandship on Deck] * Story Flag #446 (0x01BE) - JP 805ACD88 0x80 / US 805A9B08 0x80 */ STORYFLAG_446, /** [] * Story Flag #447 (0x01BF) - JP 805ACD8B 0x01 / US 805A9B0B 0x01 */ STORYFLAG_447, /** [Reveal Goddess Wall In FS (1F)] * Story Flag #448 (0x01C0) - JP 805ACD8B 0x02 / US 805A9B0B 0x02 */ STORYFLAG_448, /** [Reveal Goddess Wall in FS (after you jumped into Mouth)] * Story Flag #449 (0x01C1) - JP 805ACD8B 0x04 / US 805A9B0B 0x04 */ STORYFLAG_449, /** [Reveal Goddess Wall in Skykeep (Skyview Room)] * Story Flag #450 (0x01C2) - JP 805ACD8B 0x08 / US 805A9B0B 0x08 */ STORYFLAG_450, /** [] * Story Flag #451 (0x01C3) - JP 805ACD8B 0x10 / US 805A9B0B 0x10 */ STORYFLAG_451, /** [] * Story Flag #452 (0x01C4) - JP 805ACD8B 0x20 / US 805A9B0B 0x20 */ STORYFLAG_452, /** [] * Story Flag #453 (0x01C5) - JP 805ACD8B 0x40 / US 805A9B0B 0x40 */ STORYFLAG_453, /** [] * Story Flag #454 (0x01C6) - JP 805ACD8B 0x80 / US 805A9B0B 0x80 */ STORYFLAG_454, /** [] * Story Flag #455 (0x01C7) - JP 805ACD8A 0x01 / US 805A9B0A 0x01 */ STORYFLAG_455, /** [] * Story Flag #456 (0x01C8) - JP 805ACD8A 0x02 / US 805A9B0A 0x02 */ STORYFLAG_456, /** [] * Story Flag #457 (0x01C9) - JP 805ACD8A 0x04 / US 805A9B0A 0x04 */ STORYFLAG_457, /** [] * Story Flag #458 (0x01CA) - JP 805ACD8A 0x08 / US 805A9B0A 0x08 */ STORYFLAG_458, /** [] * Story Flag #459 (0x01CB) - JP 805ACD8A 0x10 / US 805A9B0A 0x10 */ STORYFLAG_459, /** [] * Story Flag #460 (0x01CC) - JP 805ACD8A 0x20 / US 805A9B0A 0x20 */ STORYFLAG_460, /** [Panning Camera Cutscene in Lanayru Caves showing crawlspace to Lanayru Gorge] * Story Flag #461 (0x01CD) - JP 805ACD8C 0x20 / US 805A9B0C 0x20 */ STORYFLAG_LANAYRU_CAVES_DISCOVERED, /** [Set when Thunder Dragon teaches SotH part] * Story Flag #462 (0x01CE) - JP 805ACD8C 0x40 / US 805A9B0C 0x40 */ STORYFLAG_THUNDER_DRAGON_SONG, /** [Cutscene of Guld getting picked up] * Story Flag #463 (0x01CF) - JP 805ACD8F 0x01 / US 805A9B0F 0x01 */ STORYFLAG_463, /** [Ghirahim 2 Intro Cutscene] * Story Flag #464 (0x01D0) - JP 805ACD8F 0x02 / US 805A9B0F 0x02 */ STORYFLAG_464, /** [Sets if Lanayru SotH is your last SotH part] * Story Flag #465 (0x01D1) - JP 805ACD8F 0x04 / US 805A9B0F 0x04 */ STORYFLAG_465, /** [Ghirahim 1 Intro Cutscene] * Story Flag #466 (0x01D2) - JP 805ACD8F 0x08 / US 805A9B0F 0x08 */ STORYFLAG_466, /** [Goron Text near Big Frog] * Story Flag #467 (0x01D3) - JP 805ACD8F 0x10 / US 805A9B0F 0x10 */ STORYFLAG_467, /** [Goron Text after Watering 1st Frog] * Story Flag #468 (0x01D4) - JP 805ACD8F 0x40 / US 805A9B0F 0x40 */ STORYFLAG_468, /** [Goron Text after Watering 2nd frog] * Story Flag #469 (0x01D5) - JP 805ACD8E 0x02 / US 805A9B0E 0x02 */ STORYFLAG_469, /** [Kina's Crystal Quest started] * Story Flag #470 (0x01D6) - JP 805ACD8E 0x04 / US 805A9B0E 0x04 */ STORYFLAG_470, /** [Guld picked up (unsets after)] * Story Flag #471 (0x01D7) - JP 805ACD8E 0x08 / US 805A9B0E 0x08 */ STORYFLAG_471, /** [Kina's Crystal Quest related] * Story Flag #472 (0x01D8) - JP 805ACD8E 0x10 / US 805A9B0E 0x10 */ STORYFLAG_472, /** [Kina's Crystal Quest related] * Story Flag #473 (0x01D9) - JP 805ACD8E 0x20 / US 805A9B0E 0x20 */ STORYFLAG_473, /** [Talk to Beedle about lost Horned Collossus Beetle at night] * Story Flag #474 (0x01DA) - JP 805ACD8E 0x40 / US 805A9B0E 0x40 */ STORYFLAG_474, /** [Ask Strich about Beedle's Horned Collossus Beetle at Bug Heaven] * Story Flag #475 (0x01DB) - JP 805ACD8E 0x80 / US 805A9B0E 0x80 */ STORYFLAG_475, /** [Beedle's Insect Cage collected] * Story Flag #476 (0x01DC) - JP 805ACD91 0x01 / US 805A9B11 0x01 */ STORYFLAG_BEEDLE_CAGE_AQUIRED, /** [Set after giving Beedle the cage] * Story Flag #477 (0x01DD) - JP 805ACD91 0x02 / US 805A9B11 0x02 */ STORYFLAG_BEEDLE_CAGE_GIVEN, /** [Talking to Beedle again after giveing him the cage] * Story Flag #478 (0x01DE) - JP 805ACD91 0x04 / US 805A9B11 0x04 */ STORYFLAG_478, /** [Owlans Crystal Sidequest started] * Story Flag #479 (0x01DF) - JP 805ACD91 0x08 / US 805A9B11 0x08 */ STORYFLAG_479, /** [] * Story Flag #480 (0x01E0) - JP 805ACD91 0x10 / US 805A9B11 0x10 */ STORYFLAG_480, /** [Oolo picked up with Scrapper] * Story Flag #481 (0x01E1) - JP 805ACD91 0x20 / US 805A9B11 0x20 */ STORYFLAG_481, /** [Owlan's 5 crystals collected] * Story Flag #482 (0x01E2) - JP 805ACD91 0x40 / US 805A9B11 0x40 */ STORYFLAG_482, /** [Imp 3 related] * Story Flag #483 (0x01E3) - JP 805ACD90 0x02 / US 805A9B10 0x02 */ STORYFLAG_483, /** [Goddess Statue falling onto the Sealed Grounds Cutscene] * Story Flag #484 (0x01E4) - JP 805ACD90 0x04 / US 805A9B10 0x04 */ STORYFLAG_GODDESS_STATUE_FALLEN, /** [Groose goes back to the Groosenator after defeating Imp 3] * Story Flag #485 (0x01E5) - JP 805ACD90 0x08 / US 805A9B10 0x08 */ STORYFLAG_485, /** [Ghirahim 3 defeated (Hylia's Temple layer 3 / Hylia's Realm layer 3 / Sealed Grounds with Goddess Statue layer * 2)] Story Flag #486 (0x01E6) - JP 805ACD90 0x10 / US 805A9B10 0x10 */ STORYFLAG_486, /** [] * Story Flag #487 (0x01E7) - JP 805ACD90 0x20 / US 805A9B10 0x20 */ STORYFLAG_487, /** [Zelda and Impa Reunion Cutscene (during credits)] * Story Flag #488 (0x01E8) - JP 805ACD90 0x40 / US 805A9B10 0x40 */ STORYFLAG_488, /** [Set after Ghirahim 3] * Story Flag #489 (0x01E9) - JP 805ACD90 0x80 / US 805A9B10 0x80 */ STORYFLAG_489, /** [Skip last cutscene during credits (Groose appears in the Groosenator, re-enables groosenator to lanayru after * sky keep)] Story Flag #490 (0x01EA) - JP 805ACD93 0x01 / US 805A9B13 0x01 */ STORYFLAG_GAME_COMPLETE, /** [sets after finishing request for gorko at goddess wall (or S&Q) (unsets after getting new request)] * Story Flag #491 (0x01EB) - JP 805ACD93 0x02 / US 805A9B13 0x02 */ STORYFLAG_491, /** [Statues activated in Sealed Grounds] * Story Flag #492 (0x01EC) - JP 805ACD93 0x04 / US 805A9B13 0x04 */ STORYFLAG_STATUES_ACTIVATED, /** [Set after talking to Skyview 2 Mogma after revealing Goddess Wall or going past him (unlocks Goddess Walls)] * Story Flag #493 (0x01ED) - JP 805ACD93 0x08 / US 805A9B13 0x08 */ STORYFLAG_493, /** [Gate to Faron Woods Opened] * Story Flag #494 (0x01EE) - JP 805ACD93 0x10 / US 805A9B13 0x10 */ STORYFLAG_494, /** [Set to reset beating imp 3 after fighting him in Boss refights (only if you have beaten him before)] * Story Flag #495 (0x01EF) - JP 805ACD93 0x20 / US 805A9B13 0x20 */ STORYFLAG_495, /** [Talk to Skipper after Sea Chart in Skipper's Retreat] * Story Flag #496 (0x01F0) - JP 805ACD93 0x40 / US 805A9B13 0x40 */ STORYFLAG_496, /** [Talk to Skipper after defeating Molderach 2 (Shipyard Construction Bay layer 3)] * Story Flag #497 (0x01F1) - JP 805ACD93 0x80 / US 805A9B13 0x80 */ STORYFLAG_497, /** [Talking to Skipper after getting Ship Dowsing] * Story Flag #498 (0x01F2) - JP 805ACD92 0x01 / US 805A9B12 0x01 */ STORYFLAG_498, /** [First Quest from Skipper given in the Sand Sea (to Skipper's Retreat)] * Story Flag #499 (0x01F3) - JP 805ACD92 0x02 / US 805A9B12 0x02 */ STORYFLAG_499, /** [[sets when after minecart minigame when not haveing 94 0x40]] * Story Flag #500 (0x01F4) - JP 805ACD92 0x04 / US 805A9B12 0x04 */ STORYFLAG_500, /** [Starting minecart minigame (Shipyard layer 2)] * Story Flag #501 (0x01F5) - JP 805ACD92 0x08 / US 805A9B12 0x08 */ STORYFLAG_501, /** [] * Story Flag #502 (0x01F6) - JP 805ACD92 0x10 / US 805A9B12 0x10 */ STORYFLAG_502, /** [Talking to Gortram for the second time after defeating Moldy 2] * Story Flag #503 (0x01F7) - JP 805ACD92 0x20 / US 805A9B12 0x20 */ STORYFLAG_503, /** [(not implemented yet -- 7603)] * Story Flag #504 (0x01F8) - JP from 805ACE45 0x01 to 805ACE45 0x08 / US from 805A9BC5 0x01 to 805A9BC5 0x08 */ STORYFLAG_504, /** [(not implemented yet -- 7645)] * Story Flag #505 (0x01F9) - JP from 805ACE45 0x10 to 805ACE44 0x02 / US from 805A9BC5 0x10 to 805A9BC4 0x02 */ STORYFLAG_505, /** [(not implemented yet -- 7506)] * Story Flag #506 (0x01FA) - JP from 805ACE43 0x01 to 805ACE43 0x40 / US from 805A9BC3 0x01 to 805A9BC3 0x40 */ STORYFLAG_506, /** [Talking to Gortram before beating Modly 2] * Story Flag #507 (0x01FB) - JP 805ACD92 0x40 / US 805A9B12 0x40 */ STORYFLAG_507, /** [Sets after freeing the Timeshift Stone on Sandship] * Story Flag #508 (0x01FC) - JP 805ACD92 0x80 / US 805A9B12 0x80 */ STORYFLAG_508, /** [Talking to the Thunder dragon for the first time after Healing him] * Story Flag #509 (0x01FD) - JP 805ACD95 0x08 / US 805A9B15 0x08 */ STORYFLAG_509, /** [Sets after text from Thunder dragon after haveing your first Refight] * Story Flag #510 (0x01FE) - JP 805ACD95 0x10 / US 805A9B15 0x10 */ STORYFLAG_510, /** [Sets after getting HP from Thunder dragon] * Story Flag #511 (0x01FF) - JP 805ACD95 0x20 / US 805A9B15 0x20 */ STORYFLAG_511, /** [Sets after getting Hylian Shield from Thunder dragon] * Story Flag #512 (0x0200) - JP 805ACD95 0x40 / US 805A9B15 0x40 */ STORYFLAG_512, /** [(not implemented yet -- 76A3)] * Story Flag #513 (0x0201) - JP from 805ACE44 0x04 to 805ACE44 0x20 / US from 805A9BC4 0x04 to 805A9BC4 0x20 */ STORYFLAG_513, /** [(not implemented yet -- 7575)] * Story Flag #514 (0x0202) - JP from 805ACE43 0x80 to 805ACE42 0x10 / US from 805A9BC3 0x80 to 805A9BC2 0x10 */ STORYFLAG_514, /** [(not implemented yet -- 7406)] * Story Flag #515 (0x0203) - JP from 805ACE41 0x01 to 805ACE41 0x40 / US from 805A9BC1 0x01 to 805A9BC1 0x40 */ STORYFLAG_515, /** [(not implemented yet -- 7473)] * Story Flag #516 (0x0204) - JP from 805ACE41 0x80 to 805ACE40 0x04 / US from 805A9BC1 0x80 to 805A9BC0 0x04 */ STORYFLAG_516, /** [(not implemented yet -- 7305)] * Story Flag #517 (0x0205) - JP from 805ACE3F 0x01 to 805ACE3F 0x20 / US from 805A9BBF 0x01 to 805A9BBF 0x20 */ STORYFLAG_517, /** [(not implemented yet -- 7366)] * Story Flag #518 (0x0206) - JP from 805ACE3F 0x40 to 805ACE3E 0x10 / US from 805A9BBF 0x40 to 805A9BBE 0x10 */ STORYFLAG_518, /** [Ancient Sea Chart activates] * Story Flag #519 (0x0207) - JP 805ACD95 0x01 / US 805A9B15 0x01 */ STORYFLAG_SEA_CHART_ACTIVATED, /** [Skipper's Text in Sand Sea after Shipyard] * Story Flag #520 (0x0208) - JP 805ACD95 0x02 / US 805A9B15 0x02 */ STORYFLAG_520, /** [Skipper's Text in Sand Sea after Pirate Stronghold] * Story Flag #521 (0x0209) - JP 805ACD95 0x04 / US 805A9B15 0x04 */ STORYFLAG_521, /** [Sets before Boss Rush Starts] * Story Flag #522 (0x020A) - JP 805ACD95 0x80 / US 805A9B15 0x80 */ STORYFLAG_522, /** [sets when redoing Silent realms] * Story Flag #523 (0x020B) - JP 805ACD94 0x01 / US 805A9B14 0x01 */ STORYFLAG_523, /** [Talk to Thunder Dragon for first time (he needs medication)] * Story Flag #524 (0x020C) - JP 805ACD94 0x02 / US 805A9B14 0x02 */ STORYFLAG_524, /** [Sets when giveing Golo Rupees for his diging] * Story Flag #525 (0x020D) - JP 805ACD94 0x04 / US 805A9B14 0x04 */ STORYFLAG_525, /** [Lanayru Gorge Introductory Cutscene] * Story Flag #526 (0x020E) - JP 805ACD94 0x08 / US 805A9B14 0x08 */ STORYFLAG_LANAYRU_GORGE_DISCOVERED, /** [Flooded Faron Woods Introductory Cutscene] * Story Flag #527 (0x020F) - JP 805ACD94 0x10 / US 805A9B14 0x10 */ STORYFLAG_FLOODED_FARON_WOODS_DISCOVERED, /** [Finishing a Silent Realm for the First time] * Story Flag #528 (0x0210) - JP 805ACD94 0x20 / US 805A9B14 0x20 */ STORYFLAG_528, /** [Starting the heart-stopping track in the minecart minigame (unset when doing scary track) ] * Story Flag #529 (0x0211) - JP 805ACD94 0x40 / US 805A9B14 0x40 */ STORYFLAG_529, /** [Set and unset by Boss Rush (Hylia's Realm layer 1 / Skyview Boss Room layer 5 / FS Boss Room layer 3 / LMF Boss * Room layer 2 / Sandship Boss Room layer 2, ET Boss Room layer 3)] Story Flag #530 (0x0212) - JP 805ACD94 0x80 / * US 805A9B14 0x80 */ STORYFLAG_BOSS_RUSH_ACTIVE, /** [sets when redoing Silent realms] * Story Flag #531 (0x0213) - JP 805ACD97 0x01 / US 805A9B17 0x01 */ STORYFLAG_531, /** [] * Story Flag #532 (0x0214) - JP 805ACD97 0x02 / US 805A9B17 0x02 */ STORYFLAG_532, /** [(not implemented yet -- 6D05)] * Story Flag #533 (0x0215) - JP from 805ACE33 0x01 to 805ACE33 0x20 / US from 805A9BB3 0x01 to 805A9BB3 0x20 */ STORYFLAG_BOSSRUSH_CURRENT_MIN, /** [(not implemented yet -- 7205)] * Story Flag #534 (0x0216) - JP from 805ACE3D 0x01 to 805ACE3D 0x20 / US from 805A9BBD 0x01 to 805A9BBD 0x20 */ STORYFLAG_BOSSRUSH_CURRENT_SEC, /** [(not implemented yet -- 7266)] * Story Flag #535 (0x0217) - JP from 805ACE3D 0x40 to 805ACE3C 0x10 / US from 805A9BBD 0x40 to 805A9BBC 0x10 */ STORYFLAG_BOSSRUSH_CURRENT_MS, /** [(not implemented yet -- 6D65)] * Story Flag #536 (0x0218) - JP from 805ACE33 0x40 to 805ACE32 0x08 / US from 805A9BB3 0x40 to 805A9BB2 0x08 */ STORYFLAG_GHIRAHIM1_TIME_MIN, /** [(not implemented yet -- 7145)] * Story Flag #537 (0x0219) - JP from 805ACE3B 0x10 to 805ACE3A 0x02 / US from 805A9BBB 0x10 to 805A9BBA 0x02 */ STORYFLAG_GHIRAHIM1_TIME_SEC, /** [(not implemented yet -- 7006)] * Story Flag #538 (0x021A) - JP from 805ACE39 0x01 to 805ACE39 0x40 / US from 805A9BB9 0x01 to 805A9BB9 0x40 */ STORYFLAG_GHIRAHIM1_TIME_MS, /** [(not implemented yet -- 71A5)] * Story Flag #539 (0x021B) - JP from 805ACE3A 0x04 to 805ACE3A 0x80 / US from 805A9BBA 0x04 to 805A9BBA 0x80 */ STORYFLAG_539, /** [(not implemented yet -- 7075)] * Story Flag #540 (0x021C) - JP from 805ACE39 0x80 to 805ACE38 0x10 / US from 805A9BB9 0x80 to 805A9BB8 0x10 */ STORYFLAG_540, /** [(not implemented yet -- 6F06)] * Story Flag #541 (0x021D) - JP from 805ACE37 0x01 to 805ACE37 0x40 / US from 805A9BB7 0x01 to 805A9BB7 0x40 */ STORYFLAG_541, /** [(not implemented yet -- 6F75)] * Story Flag #542 (0x021E) - JP from 805ACE37 0x80 to 805ACE36 0x10 / US from 805A9BB7 0x80 to 805A9BB6 0x10 */ STORYFLAG_542, /** [(not implemented yet -- 6E05)] * Story Flag #543 (0x021F) - JP from 805ACE35 0x01 to 805ACE35 0x20 / US from 805A9BB5 0x01 to 805A9BB5 0x20 */ STORYFLAG_543, /** [(not implemented yet -- 6E66)] * Story Flag #544 (0x0220) - JP from 805ACE35 0x40 to 805ACE34 0x10 / US from 805A9BB5 0x40 to 805A9BB4 0x10 */ STORYFLAG_544, /** [Cutscene of Ghost asking for Help] * Story Flag #545 (0x0221) - JP 805ACD97 0x04 / US 805A9B17 0x04 */ STORYFLAG_545, /** [Set after trying to open the Door to Ghost in Bathroom] * Story Flag #546 (0x0222) - JP 805ACD97 0x08 / US 805A9B17 0x08 */ STORYFLAG_546, /** [Obtain Cawlin's Letter] * Story Flag #547 (0x0223) - JP 805ACD97 0x10 / US 805A9B17 0x10 */ STORYFLAG_547, /** [Set when giving Cawlin's Letter to the toilet ghost] * Story Flag #548 (0x0224) - JP 805ACD97 0x20 / US 805A9B17 0x20 */ STORYFLAG_548, /** [Set when giving Cawlin's Letter to the toilet ghost, unset when sleeping] * Story Flag #549 (0x0225) - JP 805ACD97 0x40 / US 805A9B17 0x40 */ STORYFLAG_549, /** [See Toilet Hand for first time] * Story Flag #550 (0x0226) - JP 805ACD97 0x80 / US 805A9B17 0x80 */ STORYFLAG_550, /** [Set when giving Cawlin's Letter to toilet ghost] * Story Flag #551 (0x0227) - JP 805ACD96 0x01 / US 805A9B16 0x01 */ STORYFLAG_551, /** [Set when giving Cawlin's Letter to toilet ghost] * Story Flag #552 (0x0228) - JP 805ACD96 0x02 / US 805A9B16 0x02 */ STORYFLAG_CAWLINS_LETTER_GHOST, /** [Toilet Hand 5 crystals collected] * Story Flag #553 (0x0229) - JP 805ACD96 0x04 / US 805A9B16 0x04 */ STORYFLAG_553, /** [Cawlin runs away crying after giving letter to toilet ghost/Set by Pipit giving 5 crystals] * Story Flag #554 (0x022A) - JP 805ACD96 0x08 / US 805A9B16 0x08 */ STORYFLAG_554, /** [Giving Cawlin's Letter to Karane] * Story Flag #555 (0x022B) - JP 805ACD96 0x10 / US 805A9B16 0x10 */ STORYFLAG_CAWLINS_LETTER_KARANE, /** [Talking to Pipit about Cawlin's Letter] * Story Flag #556 (0x022C) - JP 805ACD96 0x20 / US 805A9B16 0x20 */ STORYFLAG_556, /** [Set before Pipit gives his Crystals] * Story Flag #557 (0x022D) - JP 805ACD96 0x40 / US 805A9B16 0x40 */ STORYFLAG_557, /** [Pipit 5 crystals collected] * Story Flag #558 (0x022E) - JP 805ACD96 0x80 / US 805A9B16 0x80 */ STORYFLAG_558, /** [Set after talking to Pipit about Cawlin's Letter] * Story Flag #559 (0x022F) - JP 805ACD99 0x01 / US 805A9B19 0x01 */ STORYFLAG_559, /** [Set by Pipit's 5 crystals] * Story Flag #560 (0x0230) - JP 805ACD99 0x02 / US 805A9B19 0x02 */ STORYFLAG_560, /** [Set by Pipit's 5 crystals] * Story Flag #561 (0x0231) - JP 805ACD99 0x04 / US 805A9B19 0x04 */ STORYFLAG_561, /** [Volcano Summit Introductory Cutscene] * Story Flag #562 (0x0232) - JP 805ACD99 0x08 / US 805A9B19 0x08 */ STORYFLAG_VOLCANO_SUMMIT_DISCOVERED, /** [(not implemented yet -- 74B3)] * Story Flag #563 (0x0233) - JP from 805ACE40 0x08 to 805ACE40 0x40 / US from 805A9BC0 0x08 to 805A9BC0 0x40 */ STORYFLAG_563, /** [(not implemented yet -- 7AD1)] * Story Flag #564 (0x0234) - JP from 805ACE4C 0x20 to 805ACE4C 0x40 / US from 805A9BCC 0x20 to 805A9BCC 0x40 */ STORYFLAG_564, /** [Z Button bipping (can be unset)] * Story Flag #565 (0x0235) - JP 805ACD99 0x10 / US 805A9B19 0x10 */ STORYFLAG_Z_BTN_NOTICE, /** [C Button Bipping (can be unset)] * Story Flag #566 (0x0236) - JP 805ACD99 0x20 / US 805A9B19 0x20 */ STORYFLAG_C_BTN_NOTICE, /** [Map Button Bipping (can be unset)] * Story Flag #567 (0x0237) - JP 805ACD99 0x40 / US 805A9B19 0x40 */ STORYFLAG_PLUS_BTN_NOTICE, /** [Pouch Button bipping (can be unset)] * Story Flag #568 (0x0238) - JP 805ACD99 0x80 / US 805A9B19 0x80 */ STORYFLAG_MINUS_BTN_NOTICE, /** [B Button bipping (can be unset)] * Story Flag #569 (0x0239) - JP 805ACD98 0x01 / US 805A9B18 0x01 */ STORYFLAG_B_BTN_NOTICE, /** [Interface selection bipping (can be unset)] * Story Flag #570 (0x023A) - JP 805ACD98 0x02 / US 805A9B18 0x02 */ STORYFLAG_UI_MODE_NOTICE, /** [Gear button bipping (can be unset)] * Story Flag #571 (0x023B) - JP 805ACD98 0x04 / US 805A9B18 0x04 */ STORYFLAG_1_BTN_NOTICE, /** [In Boss Rush mode (can be unset)] * Story Flag #572 (0x023C) - JP 805ACD98 0x08 / US 805A9B18 0x08 */ STORYFLAG_BOSSRUSH_ACTIVE, /** [In redoing slient realm mode?] * Story Flag #573 (0x023D) - JP 805ACD98 0x10 / US 805A9B18 0x10 */ STORYFLAG_573, /** [Set when accepting to clean Pipit House] * Story Flag #574 (0x023E) - JP 805ACD98 0x20 / US 805A9B18 0x20 */ STORYFLAG_574, /** [5 gratitude crystal from Pipit's Mom collected (not the crystals)] * Story Flag #575 (0x023F) - JP 805ACD98 0x40 / US 805A9B18 0x40 */ STORYFLAG_575, /** [Set after pipit taks to link after scolding his mom] * Story Flag #576 (0x0240) - JP 805ACD98 0x80 / US 805A9B18 0x80 */ STORYFLAG_576, /** [Sets at the end of pipit scolding his mom] * Story Flag #577 (0x0241) - JP 805ACD9B 0x01 / US 805A9B1B 0x01 */ STORYFLAG_577, /** [Set after pipit taks to link after scolding his mom] * Story Flag #578 (0x0242) - JP 805ACD9B 0x02 / US 805A9B1B 0x02 */ STORYFLAG_578, /** [Talk to Pipit after telling him you saw him scolding his mom] * Story Flag #579 (0x0243) - JP 805ACD9B 0x04 / US 805A9B1B 0x04 */ STORYFLAG_579, /** [Talk to Marrella after you saw her getting scold by pipit] * Story Flag #580 (0x0244) - JP 805ACD9B 0x08 / US 805A9B1B 0x08 */ STORYFLAG_580, /** [Set after collecting 20 rupees from Pipit's Mom?] * Story Flag #581 (0x0245) - JP 805ACD9B 0x10 / US 805A9B1B 0x10 */ STORYFLAG_581, /** [Set when beating Ancient Cistern] * Story Flag #582 (0x0246) - JP 805ACD9B 0x20 / US 805A9B1B 0x20 */ STORYFLAG_582, /** [obtaining the Goddess White Sword (Unlocks 4 new dowsing slots)] * Story Flag #583 (0x0247) - JP 805ACD9B 0x40 / US 805A9B1B 0x40 */ STORYFLAG_UPGRADED_DOWSING, /** [(not implemented yet -- 6C05)] * Story Flag #584 (0x0248) - JP from 805ACE31 0x01 to 805ACE31 0x20 / US from 805A9BB1 0x01 to 805A9BB1 0x20 */ STORYFLAG_584, /** [(not implemented yet -- 6C65)] * Story Flag #585 (0x0249) - JP from 805ACE31 0x40 to 805ACE30 0x08 / US from 805A9BB1 0x40 to 805A9BB0 0x08 */ STORYFLAG_585, /** [(not implemented yet -- 6B06)] * Story Flag #586 (0x024A) - JP from 805ACE2F 0x01 to 805ACE2F 0x40 / US from 805A9BAF 0x01 to 805A9BAF 0x40 */ STORYFLAG_586, /** [(not implemented yet -- 6B75)] * Story Flag #587 (0x024B) - JP from 805ACE2F 0x80 to 805ACE2E 0x10 / US from 805A9BAF 0x80 to 805A9BAE 0x10 */ STORYFLAG_587, /** [(not implemented yet -- 6A05)] * Story Flag #588 (0x024C) - JP from 805ACE2D 0x01 to 805ACE2D 0x20 / US from 805A9BAD 0x01 to 805A9BAD 0x20 */ STORYFLAG_588, /** [(not implemented yet -- 6A66)] * Story Flag #589 (0x024D) - JP from 805ACE2D 0x40 to 805ACE2C 0x10 / US from 805A9BAD 0x40 to 805A9BAC 0x10 */ STORYFLAG_589, /** [(not implemented yet -- 6905)] * Story Flag #590 (0x024E) - JP from 805ACE2B 0x01 to 805ACE2B 0x20 / US from 805A9BAB 0x01 to 805A9BAB 0x20 */ STORYFLAG_590, /** [(not implemented yet -- 6965)] * Story Flag #591 (0x024F) - JP from 805ACE2B 0x40 to 805ACE2A 0x08 / US from 805A9BAB 0x40 to 805A9BAA 0x08 */ STORYFLAG_591, /** [(not implemented yet -- 6806)] * Story Flag #592 (0x0250) - JP from 805ACE29 0x01 to 805ACE29 0x40 / US from 805A9BA9 0x01 to 805A9BA9 0x40 */ STORYFLAG_592, /** [(not implemented yet -- 6875)] * Story Flag #593 (0x0251) - JP from 805ACE29 0x80 to 805ACE28 0x10 / US from 805A9BA9 0x80 to 805A9BA8 0x10 */ STORYFLAG_SCALDERA_TIME_MIN, /** [(not implemented yet -- 6705)] * Story Flag #594 (0x0252) - JP from 805ACE27 0x01 to 805ACE27 0x20 / US from 805A9BA7 0x01 to 805A9BA7 0x20 */ STORYFLAG_SCALDERA_TIME_SEC, /** [(not implemented yet -- 6766)] * Story Flag #595 (0x0253) - JP from 805ACE27 0x40 to 805ACE26 0x10 / US from 805A9BA7 0x40 to 805A9BA6 0x10 */ STORYFLAG_SCALDERA_TIME_MS, /** [(not implemented yet -- 6605)] * Story Flag #596 (0x0254) - JP from 805ACE25 0x01 to 805ACE25 0x20 / US from 805A9BA5 0x01 to 805A9BA5 0x20 */ STORYFLAG_MOLDERACH_TIME_MIN, /** [(not implemented yet -- 6665)] * Story Flag #597 (0x0255) - JP from 805ACE25 0x40 to 805ACE24 0x08 / US from 805A9BA5 0x40 to 805A9BA4 0x08 */ STORYFLAG_MOLDERACH_TIME_SEC, /** [(not implemented yet -- 6506)] * Story Flag #598 (0x0256) - JP from 805ACE23 0x01 to 805ACE23 0x40 / US from 805A9BA3 0x01 to 805A9BA3 0x40 */ STORYFLAG_MOLDERACH_TIME_MS, /** [(not implemented yet -- 6575)] * Story Flag #599 (0x0257) - JP from 805ACE23 0x80 to 805ACE22 0x10 / US from 805A9BA3 0x80 to 805A9BA2 0x10 */ STORYFLAG_IMP1_TIME_MIN, /** [(not implemented yet -- 6405)] * Story Flag #600 (0x0258) - JP from 805ACE21 0x01 to 805ACE21 0x20 / US from 805A9BA1 0x01 to 805A9BA1 0x20 */ STORYFLAG_IMP1_TIME_SEC, /** [(not implemented yet -- 6466)] * Story Flag #601 (0x0259) - JP from 805ACE21 0x40 to 805ACE20 0x10 / US from 805A9BA1 0x40 to 805A9BA0 0x10 */ STORYFLAG_IMP1_TIME_MS, /** [(not implemented yet -- 6305)] * Story Flag #602 (0x025A) - JP from 805ACE1F 0x01 to 805ACE1F 0x20 / US from 805A9B9F 0x01 to 805A9B9F 0x20 */ STORYFLAG_KOLOKTOS_TIME_MIN, /** [(not implemented yet -- 6365)] * Story Flag #603 (0x025B) - JP from 805ACE1F 0x40 to 805ACE1E 0x08 / US from 805A9B9F 0x40 to 805A9B9E 0x08 */ STORYFLAG_KOLOKTOS_TIME_SEC, /** [(not implemented yet -- 6206)] * Story Flag #604 (0x025C) - JP from 805ACE1D 0x01 to 805ACE1D 0x40 / US from 805A9B9D 0x01 to 805A9B9D 0x40 */ STORYFLAG_KOLOKTOS_TIME_MS, /** [(not implemented yet -- 6275)] * Story Flag #605 (0x025D) - JP from 805ACE1D 0x80 to 805ACE1C 0x10 / US from 805A9B9D 0x80 to 805A9B9C 0x10 */ STORYFLAG_TENTALUS_TIME_MIN, /** [(not implemented yet -- 6105)] * Story Flag #606 (0x025E) - JP from 805ACE1B 0x01 to 805ACE1B 0x20 / US from 805A9B9B 0x01 to 805A9B9B 0x20 */ STORYFLAG_TENTALUS_TIME_SEC, /** [(not implemented yet -- 6166)] * Story Flag #607 (0x025F) - JP from 805ACE1B 0x40 to 805ACE1A 0x10 / US from 805A9B9B 0x40 to 805A9B9A 0x10 */ STORYFLAG_TENTALUS_TIME_MS, /** [(not implemented yet -- 6005)] * Story Flag #608 (0x0260) - JP from 805ACE19 0x01 to 805ACE19 0x20 / US from 805A9B99 0x01 to 805A9B99 0x20 */ STORYFLAG_GHIRAHIM2_TIME_MIN, /** [(not implemented yet -- 6065)] * Story Flag #609 (0x0261) - JP from 805ACE19 0x40 to 805ACE18 0x08 / US from 805A9B99 0x40 to 805A9B98 0x08 */ STORYFLAG_GHIRAHIM2_TIME_SEC, /** [(not implemented yet -- 5F06)] * Story Flag #610 (0x0262) - JP from 805ACE17 0x01 to 805ACE17 0x40 / US from 805A9B97 0x01 to 805A9B97 0x40 */ STORYFLAG_GHIRAHIM2_TIME_MS, /** [(not implemented yet -- 5F75)] * Story Flag #611 (0x0263) - JP from 805ACE17 0x80 to 805ACE16 0x10 / US from 805A9B97 0x80 to 805A9B96 0x10 */ STORYFLAG_IMP2_TIME_MIN, /** [(not implemented yet -- 5E05)] * Story Flag #612 (0x0264) - JP from 805ACE15 0x01 to 805ACE15 0x20 / US from 805A9B95 0x01 to 805A9B95 0x20 */ STORYFLAG_IMP2_TIME_SEC, /** [(not implemented yet -- 5E66)] * Story Flag #613 (0x0265) - JP from 805ACE15 0x40 to 805ACE14 0x10 / US from 805A9B95 0x40 to 805A9B94 0x10 */ STORYFLAG_IMP2_TIME_MS, /** [(not implemented yet -- 5D05)] * Story Flag #614 (0x0266) - JP from 805ACE13 0x01 to 805ACE13 0x20 / US from 805A9B93 0x01 to 805A9B93 0x20 */ STORYFLAG_IMP3_TIME_MIN, /** [(not implemented yet -- 5D65)] * Story Flag #615 (0x0267) - JP from 805ACE13 0x40 to 805ACE12 0x08 / US from 805A9B93 0x40 to 805A9B92 0x08 */ STORYFLAG_IMP3_TIME_SEC, /** [(not implemented yet -- 5C06)] * Story Flag #616 (0x0268) - JP from 805ACE11 0x01 to 805ACE11 0x40 / US from 805A9B91 0x01 to 805A9B91 0x40 */ STORYFLAG_IMP3_TIME_MS, /** [(not implemented yet -- 5C75)] * Story Flag #617 (0x0269) - JP from 805ACE11 0x80 to 805ACE10 0x10 / US from 805A9B91 0x80 to 805A9B90 0x10 */ STORYFLAG_HORDE_TIME_MIN, /** [(not implemented yet -- 5B05)] * Story Flag #618 (0x026A) - JP from 805ACE0F 0x01 to 805ACE0F 0x20 / US from 805A9B8F 0x01 to 805A9B8F 0x20 */ STORYFLAG_HORDE_TIME_SEC, /** [(not implemented yet -- 5B66)] * Story Flag #619 (0x026B) - JP from 805ACE0F 0x40 to 805ACE0E 0x10 / US from 805A9B8F 0x40 to 805A9B8E 0x10 */ STORYFLAG_HORDE_TIME_MS, /** [(not implemented yet -- 5A05)] * Story Flag #620 (0x026C) - JP from 805ACE0D 0x01 to 805ACE0D 0x20 / US from 805A9B8D 0x01 to 805A9B8D 0x20 */ STORYFLAG_GHIRAHIM3_TIME_MIN, /** [(not implemented yet -- 5A65)] * Story Flag #621 (0x026D) - JP from 805ACE0D 0x40 to 805ACE0C 0x08 / US from 805A9B8D 0x40 to 805A9B8C 0x08 */ STORYFLAG_GHIRAHIM3_TIME_SEC, /** [(not implemented yet -- 5906)] * Story Flag #622 (0x026E) - JP from 805ACE0B 0x01 to 805ACE0B 0x40 / US from 805A9B8B 0x01 to 805A9B8B 0x40 */ STORYFLAG_GHIRAHIM3_TIME_MS, /** [(not implemented yet -- 5975)] * Story Flag #623 (0x026F) - JP from 805ACE0B 0x80 to 805ACE0A 0x10 / US from 805A9B8B 0x80 to 805A9B8A 0x10 */ STORYFLAG_DEMISE_TIME_MIN, /** [(not implemented yet -- 5805)] * Story Flag #624 (0x0270) - JP from 805ACE09 0x01 to 805ACE09 0x20 / US from 805A9B89 0x01 to 805A9B89 0x20 */ STORYFLAG_DEMISE_TIME_SEC, /** [(not implemented yet -- 5866)] * Story Flag #625 (0x0271) - JP from 805ACE09 0x40 to 805ACE08 0x10 / US from 805A9B89 0x40 to 805A9B88 0x10 */ STORYFLAG_DEMISE_TIME_MS, /** [(not implemented yet -- 550D)] * Story Flag #626 (0x0272) - JP from 805ACE03 0x01 to 805ACE02 0x20 / US from 805A9B83 0x01 to 805A9B82 0x20 */ STORYFLAG_626, /** [(not implemented yet -- 570D)] * Story Flag #627 (0x0273) - JP from 805ACE07 0x01 to 805ACE06 0x20 / US from 805A9B87 0x01 to 805A9B86 0x20 */ STORYFLAG_627, /** [Talk to Peatrice at the bazaar 2nd time (need Peatrice Switch to be 1)] * Story Flag #628 (0x0274) - JP 805ACD9B 0x80 / US 805A9B1B 0x80 */ STORYFLAG_628, /** [Talk to Peatrice in the Bazaar 4th time (need 9Bx80 and Peatrice Switch to be 1)] * Story Flag #629 (0x0275) - JP 805ACD9A 0x01 / US 805A9B1A 0x01 */ STORYFLAG_629, /** [Talk to Peatrice a 6th time in the Bazaar (need 9Ax01 and Peatrice Switch to be 1)] * Story Flag #630 (0x0276) - JP 805ACD9A 0x02 / US 805A9B1A 0x02 */ STORYFLAG_630, /** [(not implemented yet -- 7103)] * Story Flag #631 (0x0277) - JP from 805ACE3B 0x01 to 805ACE3B 0x08 / US from 805A9BBB 0x01 to 805A9BBB 0x08 */ STORYFLAG_631, /** [Set when Talking to Peatrice, unsets when sleeping (prevents you from getting more convos)] * Story Flag #632 (0x0278) - JP 805ACD9A 0x04 / US 805A9B1A 0x04 */ STORYFLAG_632, /** [Start Peater's Quest to protect Peatrice] * Story Flag #633 (0x0279) - JP 805ACD9A 0x08 / US 805A9B1A 0x08 */ STORYFLAG_633, /** [Peatrice ask you to meet her at her House at Night (needs 9Ax08)] * Story Flag #634 (0x027A) - JP 805ACD9A 0x10 / US 805A9B1A 0x10 */ STORYFLAG_634, /** [Finish talking to Peatrice at night (needs 9Ax10)] * Story Flag #635 (0x027B) - JP 805ACD9A 0x20 / US 805A9B1A 0x20 */ STORYFLAG_635, /** [5 crystals from Peatrice collected] * Story Flag #636 (0x027C) - JP 805ACD9A 0x40 / US 805A9B1A 0x40 */ STORYFLAG_636, /** [Talking to Peatrice in Bazaar after getting her crystals] * Story Flag #637 (0x027D) - JP 805ACD9A 0x80 / US 805A9B1A 0x80 */ STORYFLAG_637, /** [Sleeping after talking to Peatrice at night (requires 9Ax20)] * Story Flag #638 (0x027E) - JP 805ACD9D 0x01 / US 805A9B1D 0x01 */ STORYFLAG_638, /** [5 crystals from Peater collected] * Story Flag #639 (0x027F) - JP 805ACD9D 0x02 / US 805A9B1D 0x02 */ STORYFLAG_639, /** [(not implemented yet -- 5604)] * Story Flag #640 (0x0280) - JP from 805ACE05 0x01 to 805ACE05 0x10 / US from 805A9B85 0x01 to 805A9B85 0x10 */ STORYFLAG_640, /** [Spiral Charge Training Introductory Cutscene] * Story Flag #641 (0x0281) - JP 805ACD9D 0x04 / US 805A9B1D 0x04 */ STORYFLAG_641, /** [Spiral Charge Training Complete] * Story Flag #642 (0x0282) - JP 805ACD9D 0x08 / US 805A9B1D 0x08 */ STORYFLAG_642, /** [Prof Owlan ready to teach Spiral Charge (can be unset) (Sky layer 6) ] * Story Flag #643 (0x0283) - JP 805ACD9D 0x10 / US 805A9B1D 0x10 */ STORYFLAG_643, /** [Talk to Peater for first time] * Story Flag #644 (0x0284) - JP 805ACD9D 0x20 / US 805A9B1D 0x20 */ STORYFLAG_644, /** [Set when beating Sky Keep] * Story Flag #645 (0x0285) - JP 805ACD9D 0x40 / US 805A9B1D 0x40 */ STORYFLAG_645, /** [[Was intended to set after beating Sky keep in the triforce room on layer 5]] * Story Flag #646 (0x0286) - JP 805ACD9D 0x80 / US 805A9B1D 0x80 */ STORYFLAG_646, /** [Pirate Stronghold Camera panning cutscene before Ship Dowsing] * Story Flag #647 (0x0287) - JP 805ACD9C 0x01 / US 805A9B1C 0x01 */ STORYFLAG_647, /** [Koloktos defeated] * Story Flag #648 (0x0288) - JP 805ACD9C 0x02 / US 805A9B1C 0x02 */ STORYFLAG_648, /** [At least one goddess cube (triggers Fi text about goddess chests in the sky?)] * Story Flag #649 (0x0289) - JP 805ACD9C 0x04 / US 805A9B1C 0x04 */ STORYFLAG_649, /** [] * Story Flag #650 (0x028A) - JP 805ACD9C 0x08 / US 805A9B1C 0x08 */ STORYFLAG_650, /** [] * Story Flag #651 (0x028B) - JP 805ACD9C 0x10 / US 805A9B1C 0x10 */ STORYFLAG_651, /** [(not implemented yet -- 79D1)] * Story Flag #652 (0x028C) - JP from 805ACE4A 0x20 to 805ACE4A 0x40 / US from 805A9BCA 0x20 to 805A9BCA 0x40 */ STORYFLAG_652, /** [[unsets when sleeping to Night] [can be set before Skyview]] * Story Flag #653 (0x028D) - JP 805ACD9C 0x20 / US 805A9B1C 0x20 */ STORYFLAG_653, /** [(not implemented yet -- 6DC3)] * Story Flag #654 (0x028E) - JP from 805ACE32 0x10 to 805ACE32 0x80 / US from 805A9BB2 0x10 to 805A9BB2 0x80 */ STORYFLAG_654, /** [(not implemented yet -- 78A1)] * Story Flag #655 (0x028F) - JP from 805ACE48 0x04 to 805ACE48 0x08 / US from 805A9BC8 0x04 to 805A9BC8 0x08 */ STORYFLAG_655, /** [Place the Timeshift Orb on the pedestal to open the Shark Head (Sand Sea layer 2 / Pirate Stronghold layer 1)] * Story Flag #656 (0x0290) - JP 805ACD9C 0x40 / US 805A9B1C 0x40 */ STORYFLAG_656, /** [Sets when entering the Sandship miniboss room (unset after leaveing)] * Story Flag #657 (0x0291) - JP 805ACD9C 0x80 / US 805A9B1C 0x80 */ STORYFLAG_657, /** [Sets when entering the BK room in Sandship (unsets after leaveing)] * Story Flag #658 (0x0292) - JP 805ACD9F 0x01 / US 805A9B1F 0x01 */ STORYFLAG_658, /** [Sets when entering the Boss Door room in Sandship (unsets after leaveing)] * Story Flag #659 (0x0293) - JP 805ACD9F 0x02 / US 805A9B1F 0x02 */ STORYFLAG_659, /** [] * Story Flag #660 (0x0294) - JP 805ACD9F 0x04 / US 805A9B1F 0x04 */ STORYFLAG_660, /** [Village Windmill Repaired (Required to start Scrapper-related sidequests)] * Story Flag #661 (0x0295) - JP 805ACD9F 0x08 / US 805A9B1F 0x08 */ STORYFLAG_661, /** [Light Tower Raised] * Story Flag #662 (0x0296) - JP 805ACD9F 0x10 / US 805A9B1F 0x10 */ STORYFLAG_662, /** [Set when giving Cawlin's Letter to toilet ghost/Set after Pipit gives 5 crystals] * Story Flag #663 (0x0297) - JP 805ACD9F 0x20 / US 805A9B1F 0x20 */ STORYFLAG_663, /** [Talk to Cawlin after giveing the letter to Karane] * Story Flag #664 (0x0298) - JP 805ACD9F 0x40 / US 805A9B1F 0x40 */ STORYFLAG_664, /** [] * Story Flag #665 (0x0299) - JP 805ACD9F 0x80 / US 805A9B1F 0x80 */ STORYFLAG_665, /** [Sandship escape sequence starts when entering boss] * Story Flag #666 (0x029A) - JP 805ACD9E 0x01 / US 805A9B1E 0x01 */ STORYFLAG_666, /** [Getting the fastest time at minecrat minigame after already getting the Heart piece] * Story Flag #667 (0x029B) - JP 805ACD9E 0x02 / US 805A9B1E 0x02 */ STORYFLAG_667, /** [Propeller Dowsing] * Story Flag #668 (0x029C) - JP 805ACD9E 0x04 / US 805A9B1E 0x04 */ STORYFLAG_PROPELLER_DOWSING, /** [Water Basin Dowsing] * Story Flag #669 (0x029D) - JP 805ACD9E 0x08 / US 805A9B1E 0x08 */ STORYFLAG_WATER_BASIN_DOWSING, /** [Crystal Ball Dowsing (unsets after you get the Ball)] * Story Flag #670 (0x029E) - JP 805ACD9E 0x10 / US 805A9B1E 0x10 */ STORYFLAG_CRYSTAL_BALL_DOWSING, /** [(not implemented yet -- 78C2)] * Story Flag #671 (0x029F) - JP from 805ACE48 0x10 to 805ACE48 0x40 / US from 805A9BC8 0x10 to 805A9BC8 0x40 */ STORYFLAG_671, /** [Goddess Statue Opened] * Story Flag #672 (0x02A0) - JP 805ACDA0 0x02 / US 805A9B20 0x02 */ STORYFLAG_GODDESS_STATUE_ACCESS, /** [Set when Scrapper picks up Oolo] * Story Flag #673 (0x02A1) - JP 805ACDA0 0x04 / US 805A9B20 0x04 */ STORYFLAG_673, /** [set when repairing] * Story Flag #674 (0x02A2) - JP 805ACDA0 0x08 / US 805A9B20 0x08 */ STORYFLAG_674, /** [Set whent 3rd Quest of Pumm starts (play harp with Kina) (unsets after you finish)] * Story Flag #675 (0x02A3) - JP 805ACDA0 0x10 / US 805A9B20 0x10 */ STORYFLAG_675, /** [Talk to Mogma for hint in Waterfall area of Volcano Summit] * Story Flag #676 (0x02A4) - JP 805ACDA0 0x20 / US 805A9B20 0x20 */ STORYFLAG_676, /** [Water Basin Collected (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 3)] * Story Flag #677 (0x02A5) - JP 805ACDA0 0x40 / US 805A9B20 0x40 */ STORYFLAG_677, /** [Entering Sky Keep Cutscene] * Story Flag #678 (0x02A6) - JP 805ACDA2 0x01 / US 805A9B22 0x01 */ STORYFLAG_678, /** [Set after Fi text before going to sky for first time (also sets after sleeping)] * Story Flag #679 (0x02A7) - JP 805ACDA2 0x02 / US 805A9B22 0x02 */ STORYFLAG_679, /** [Pumpkin Dowsing (unsets you talk to Guld)] * Story Flag #680 (0x02A8) - JP 805ACD9E 0x20 / US 805A9B1E 0x20 */ STORYFLAG_PUMPKIN_DOWSING, /** [New Plant Species Dowsing (unsets after you find Oolo)] * Story Flag #681 (0x02A9) - JP 805ACD9E 0x40 / US 805A9B1E 0x40 */ STORYFLAG_KIKWI_SPECIES_DOWSING, /** [Party Wheel Dowsing (unsets after you find the wheel)] * Story Flag #682 (0x02AA) - JP 805ACD9E 0x80 / US 805A9B1E 0x80 */ STORYFLAG_PARTY_WHEEL_DOWSING, /** [] * Story Flag #683 (0x02AB) - JP 805ACDA1 0x01 / US 805A9B21 0x01 */ STORYFLAG_683, /** [Starting the Bug Wrangler game at Bug island] * Story Flag #684 (0x02AC) - JP 805ACDA1 0x02 / US 805A9B21 0x02 */ STORYFLAG_684, /** [Fi Text about control Panel in Sky Keep after moveing rooms the first time] * Story Flag #685 (0x02AD) - JP 805ACDA1 0x04 / US 805A9B21 0x04 */ STORYFLAG_685, /** [Sets at the Start of Scaldera cs] * Story Flag #686 (0x02AE) - JP 805ACDA1 0x08 / US 805A9B21 0x08 */ STORYFLAG_686, /** [Set after Scrapper picks up Guld] * Story Flag #687 (0x02AF) - JP 805ACDA1 0x10 / US 805A9B21 0x10 */ STORYFLAG_687, /** [Reloading somehow after Finishing Pumm's 3rd Quest (play harp with Kina) (activates the new chandelier CS)] * Story Flag #688 (0x02B0) - JP 805ACDA1 0x20 / US 805A9B21 0x20 */ STORYFLAG_688, /** [Finish talking to Peatrice at the bazaar 2nd time (clears question)] * Story Flag #689 (0x02B1) - JP 805ACDA1 0x40 / US 805A9B21 0x40 */ STORYFLAG_689, /** [Finish talking to Peatrice for the 4th time (clears question)] * Story Flag #690 (0x02B2) - JP 805ACDA1 0x80 / US 805A9B21 0x80 */ STORYFLAG_690, /** [Finish Talking to Peatrice 6th time (clears question)] * Story Flag #691 (0x02B3) - JP 805ACDA0 0x01 / US 805A9B20 0x01 */ STORYFLAG_691, /** [(not implemented yet -- 7771)] * Story Flag #692 (0x02B4) - JP from 805ACE47 0x80 to 805ACE46 0x01 / US from 805A9BC7 0x80 to 805A9BC6 0x01 */ STORYFLAG_692, /** [Going near first door in Sky keep (Servo Room Layer 2)] * Story Flag #693 (0x02B5) - JP 805ACDA0 0x80 / US 805A9B20 0x80 */ STORYFLAG_693, /** [Sets when beeing in AC Room in Skykeep] * Story Flag #694 (0x02B6) - JP 805ACDA3 0x01 / US 805A9B23 0x01 */ STORYFLAG_694, /** [Sets when beeing in ET Room in Skykeep] * Story Flag #695 (0x02B7) - JP 805ACDA3 0x02 / US 805A9B23 0x02 */ STORYFLAG_695, /** [Sets when beeing in FS Room in Skykeep] * Story Flag #696 (0x02B8) - JP 805ACDA3 0x04 / US 805A9B23 0x04 */ STORYFLAG_696, /** [Sets when beeing in Sandship Room in Skykeep] * Story Flag #697 (0x02B9) - JP 805ACDA3 0x08 / US 805A9B23 0x08 */ STORYFLAG_697, /** [Sets when beeing in LMF Room in Skykeep] * Story Flag #698 (0x02BA) - JP 805ACDA3 0x10 / US 805A9B23 0x10 */ STORYFLAG_698, /** [Sets when beeing in Skyview Room in Skykeep] * Story Flag #699 (0x02BB) - JP 805ACDA3 0x20 / US 805A9B23 0x20 */ STORYFLAG_699, /** [Sets when beeing in Miniboss Room in Skykeep] * Story Flag #700 (0x02BC) - JP 805ACDA3 0x40 / US 805A9B23 0x40 */ STORYFLAG_700, /** [Sets when beeing in the Entrance Room in Skykeep] * Story Flag #701 (0x02BD) - JP 805ACDA3 0x80 / US 805A9B23 0x80 */ STORYFLAG_701, /** [[Set by cs in Sandship]] * Story Flag #702 (0x02BE) - JP 805ACDA2 0x04 / US 805A9B22 0x04 */ STORYFLAG_702, /** [Sets when you refight imp 1 (Sealed Grounds layer 2)] * Story Flag #703 (0x02BF) - JP 805ACDA2 0x08 / US 805A9B22 0x08 */ STORYFLAG_IMPRISONED1_BOSSRUSH, /** [Sets when you refight imp 2 (Sealed Grounds layer 3)] * Story Flag #704 (0x02C0) - JP 805ACDA2 0x10 / US 805A9B22 0x10 */ STORYFLAG_IMPRISONED2_BOSSRUSH, /** [Sets when you refight imp3 (Sealed Grounds layer 4)] * Story Flag #705 (0x02C1) - JP 805ACDA2 0x20 / US 805A9B22 0x20 */ STORYFLAG_IMPRISONED3_BOSSRUSH, /** [Minecart Escort done (Lanayru Gorge layer 2)] * Story Flag #706 (0x02C2) - JP 805ACDA2 0x40 / US 805A9B22 0x40 */ STORYFLAG_706, /** [(not implemented yet -- 7791)] * Story Flag #707 (0x02C3) - JP from 805ACE46 0x02 to 805ACE46 0x04 / US from 805A9BC6 0x02 to 805A9BC6 0x04 */ STORYFLAG_707, /** [(not implemented yet -- 77B1)] * Story Flag #708 (0x02C4) - JP from 805ACE46 0x08 to 805ACE46 0x10 / US from 805A9BC6 0x08 to 805A9BC6 0x10 */ STORYFLAG_708, /** [Enter Beedle's Shop for first time] * Story Flag #709 (0x02C5) - JP 805ACDA2 0x80 / US 805A9B22 0x80 */ STORYFLAG_BEEDLE_SHOP_ENTERED, /** [Sets after Treasure dowsing] * Story Flag #710 (0x02C6) - JP 805ACDA5 0x01 / US 805A9B25 0x01 */ STORYFLAG_710, /** [] * Story Flag #711 (0x02C7) - JP 805ACDA5 0x02 / US 805A9B25 0x02 */ STORYFLAG_711, /** [Item Check Girl Peatrice's House entered (name on map appears)] * Story Flag #712 (0x02C8) - JP 805ACDA5 0x04 / US 805A9B25 0x04 */ STORYFLAG_712, /** [Piper's House entered (name on map appears)] * Story Flag #713 (0x02C9) - JP 805ACDA5 0x08 / US 805A9B25 0x08 */ STORYFLAG_713, /** [Kukiel's House entered (name on map appears)] * Story Flag #714 (0x02CA) - JP 805ACDA5 0x10 / US 805A9B25 0x10 */ STORYFLAG_714, /** [Orielle and Parrow's House entered (name on map appears)] * Story Flag #715 (0x02CB) - JP 805ACDA5 0x20 / US 805A9B25 0x20 */ STORYFLAG_715, /** [Gear Peddler Rupin's House entered (name on map appears)] * Story Flag #716 (0x02CC) - JP 805ACDA5 0x40 / US 805A9B25 0x40 */ STORYFLAG_716, /** [Pipit's House entered (name on map appears)] * Story Flag #717 (0x02CD) - JP 805ACDA5 0x80 / US 805A9B25 0x80 */ STORYFLAG_717, /** [Fortune Teller Sparrot's House entered (name on map appears)] * Story Flag #718 (0x02CE) - JP 805ACDA4 0x01 / US 805A9B24 0x01 */ STORYFLAG_718, /** [Scrap Shop Owner Gondo's House entered (name on map appears)] * Story Flag #719 (0x02CF) - JP 805ACDA4 0x02 / US 805A9B24 0x02 */ STORYFLAG_719, /** [Potion Shop Owner Bertie's House entered (name on map appears)] * Story Flag #720 (0x02D0) - JP 805ACDA4 0x04 / US 805A9B24 0x04 */ STORYFLAG_720, /** [(not implemented yet -- 5656)] * Story Flag #721 (0x02D1) - JP from 805ACE05 0x20 to 805ACE04 0x08 / US from 805A9B85 0x20 to 805A9B84 0x08 */ STORYFLAG_721, /** [(not implemented yet -- 5405)] * Story Flag #722 (0x02D2) - JP from 805ACE01 0x01 to 805ACE01 0x20 / US from 805A9B81 0x01 to 805A9B81 0x20 */ STORYFLAG_722, /** [Set when Scrapper gets destoryed (unsets after his Text after the respawn)] * Story Flag #723 (0x02D3) - JP 805ACDA4 0x08 / US 805A9B24 0x08 */ STORYFLAG_723, /** [First time going through a light pillar (works both ways)] * Story Flag #724 (0x02D4) - JP 805ACDA4 0x10 / US 805A9B24 0x10 */ STORYFLAG_724, /** [Set when going near Beds in the Lumpy Pumkin / unsets upon leaving] * Story Flag #725 (0x02D5) - JP 805ACDA4 0x20 / US 805A9B24 0x20 */ STORYFLAG_725, /** [[Gets Set in a refight](Hylia's Realm layer 4)] * Story Flag #726 (0x02D6) - JP 805ACDA4 0x40 / US 805A9B24 0x40 */ STORYFLAG_DEMISE_BOSSRUSH, /** [Talking to Fi after filling Wallet] * Story Flag #727 (0x02D7) - JP 805ACDA4 0x80 / US 805A9B24 0x80 */ STORYFLAG_WALLET_FULL_ACK, /** [Triforce of Power] * Story Flag #728 (0x02D8) - JP 805ACDA7 0x01 / US 805A9B27 0x01 */ STORYFLAG_728, /** [Triforce of Courage] * Story Flag #729 (0x02D9) - JP 805ACDA7 0x02 / US 805A9B27 0x02 */ STORYFLAG_729, /** [Triforce of Wisdom (Wisdom Room Layer 2)] * Story Flag #730 (0x02DA) - JP 805ACDA7 0x04 / US 805A9B27 0x04 */ STORYFLAG_730, /** [Trying to open Main node with only Fire or Lightning Node or Both] * Story Flag #731 (0x02DB) - JP 805ACDA7 0x08 / US 805A9B27 0x08 */ STORYFLAG_731, /** [Trying to open Main node with only Water or Fire Node or Both] * Story Flag #732 (0x02DC) - JP 805ACDA7 0x10 / US 805A9B27 0x10 */ STORYFLAG_732, /** [Trying to open Main node with only Water or Lighting Node or Both] * Story Flag #733 (0x02DD) - JP 805ACDA7 0x20 / US 805A9B27 0x20 */ STORYFLAG_733, /** [Sets when talking to Batreaux after getting Crystals (allows Crystal Dowsing?)] * Story Flag #734 (0x02DE) - JP 805ACDA7 0x40 / US 805A9B27 0x40 */ STORYFLAG_734, /** [Talking to Flegde after rescueing Kukiel at day] * Story Flag #735 (0x02DF) - JP 805ACDA7 0x80 / US 805A9B27 0x80 */ STORYFLAG_735, /** [Talk to Owlan to start Oolo sidequest] * Story Flag #736 (0x02E0) - JP 805ACDA6 0x01 / US 805A9B26 0x01 */ STORYFLAG_736, /** [Set when sleeping to night, unset when sleeping to day] * Story Flag #737 (0x02E1) - JP 805ACDA6 0x02 / US 805A9B26 0x02 */ STORYFLAG_737, /** [Set after Fi text after Sea Chart in Skipper's house] * Story Flag #738 (0x02E2) - JP 805ACDA6 0x04 / US 805A9B26 0x04 */ STORYFLAG_738, /** [Set after Fi text after Sea Chart in Skipper's house] * Story Flag #739 (0x02E3) - JP 805ACDA6 0x08 / US 805A9B26 0x08 */ STORYFLAG_739, /** [Fi text about bugs on top of Skipper's house after sitting on chair] * Story Flag #740 (0x02E4) - JP 805ACDA6 0x10 / US 805A9B26 0x10 */ STORYFLAG_740, /** [Set defeating Molderach 2] * Story Flag #741 (0x02E5) - JP 805ACDA6 0x20 / US 805A9B26 0x20 */ STORYFLAG_741, /** [Sets when sitting down near Golo] * Story Flag #742 (0x02E6) - JP 805ACDA6 0x40 / US 805A9B26 0x40 */ STORYFLAG_742, /** [set after scrappers text at start of Water Basin Escord] * Story Flag #743 (0x02E7) - JP 805ACDA6 0x80 / US 805A9B26 0x80 */ STORYFLAG_WATER_BASIN_ESCORT_STARTED, /** [Scrapper text at start of scrapper escort] * Story Flag #744 (0x02E8) - JP 805ACDA9 0x01 / US 805A9B29 0x01 */ STORYFLAG_744, /** [Multiple beacons cutscene in Lanayru Desert] * Story Flag #745 (0x02E9) - JP 805ACDA9 0x02 / US 805A9B29 0x02 */ STORYFLAG_745, /** [Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x04] * Story Flag #746 (0x02EA) - JP 805ACDA9 0x04 / US 805A9B29 0x04 */ STORYFLAG_746, /** [Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x08] * Story Flag #747 (0x02EB) - JP 805ACDA9 0x08 / US 805A9B29 0x08 */ STORYFLAG_747, /** [Sets at the start of Scaldera cs / unsets at end of cs] * Story Flag #748 (0x02EC) - JP 805ACDA9 0x10 / US 805A9B29 0x10 */ STORYFLAG_748, /** [] * Story Flag #749 (0x02ED) - JP 805ACDA9 0x20 / US 805A9B29 0x20 */ STORYFLAG_749, /** [Robot text after digging up Life Tree Seedling in Lanayru Gorge] * Story Flag #750 (0x02EE) - JP 805ACDA9 0x40 / US 805A9B29 0x40 */ STORYFLAG_750, /** [-] * Story Flag #751 (0x02EF) - JP - / US - */ STORYFLAG_751, /** [Guess -> Respawn at Demise Area?] * Story Flag #752 (0x02F0) - JP 805ACDA8 0x01 / US 805A9B28 0x01 */ STORYFLAG_752, /** [[Is set on a Hero Mode File]] * Story Flag #753 (0x02F1) - JP 805ACDA8 0x02 / US 805A9B28 0x02 */ STORYFLAG_753, /** [[Is set on a Hero Mode File]] * Story Flag #754 (0x02F2) - JP 805ACDA8 0x04 / US 805A9B28 0x04 */ STORYFLAG_754, /** [[Is set on a Hero Mode File]] * Story Flag #755 (0x02F3) - JP 805ACDA8 0x08 / US 805A9B28 0x08 */ STORYFLAG_755, /** [[Is set on a Hero Mode File]] * Story Flag #756 (0x02F4) - JP 805ACDA8 0x10 / US 805A9B28 0x10 */ STORYFLAG_756, /** [[Is set on a Hero Mode File]] * Story Flag #757 (0x02F5) - JP 805ACDA8 0x20 / US 805A9B28 0x20 */ STORYFLAG_757, /** [[Is set on a Hero Mode File]] * Story Flag #758 (0x02F6) - JP 805ACDA8 0x40 / US 805A9B28 0x40 */ STORYFLAG_758, /** [[Is set on a Hero Mode File]] * Story Flag #759 (0x02F7) - JP 805ACDA8 0x80 / US 805A9B28 0x80 */ STORYFLAG_759, /** [[Is set on a Hero Mode File]] * Story Flag #760 (0x02F8) - JP 805ACDAB 0x01 / US 805A9B2B 0x01 */ STORYFLAG_760, /** [[Is set on a Hero Mode File]] * Story Flag #761 (0x02F9) - JP 805ACDAB 0x02 / US 805A9B2B 0x02 */ STORYFLAG_761, /** [[Is set on a Hero Mode File]] * Story Flag #762 (0x02FA) - JP 805ACDAB 0x04 / US 805A9B2B 0x04 */ STORYFLAG_762, /** [[Is set on a Hero Mode File]] * Story Flag #763 (0x02FB) - JP 805ACDAB 0x08 / US 805A9B2B 0x08 */ STORYFLAG_763, /** [[Is set on a Hero Mode File]] * Story Flag #764 (0x02FC) - JP 805ACDAB 0x10 / US 805A9B2B 0x10 */ STORYFLAG_764, /** [[Is set on a Hero Mode File]] * Story Flag #765 (0x02FD) - JP 805ACDAB 0x20 / US 805A9B2B 0x20 */ STORYFLAG_765, /** [[Is set on a Hero Mode File]] * Story Flag #766 (0x02FE) - JP 805ACDAB 0x40 / US 805A9B2B 0x40 */ STORYFLAG_766, /** [[Is set on a Hero Mode File]] * Story Flag #767 (0x02FF) - JP 805ACDAB 0x80 / US 805A9B2B 0x80 */ STORYFLAG_767, /** [[Is set on a Hero Mode File]] * Story Flag #768 (0x0300) - JP 805ACDAA 0x01 / US 805A9B2A 0x01 */ STORYFLAG_768, /** [Set after completing Hylia's Trial] * Story Flag #769 (0x0301) - JP 805ACDAA 0x02 / US 805A9B2A 0x02 */ STORYFLAG_769, /** [Start Remlit quest] * Story Flag #770 (0x0302) - JP 805ACDAA 0x04 / US 805A9B2A 0x04 */ STORYFLAG_770, /** [Set when Cawlin runs away crying after giving the letter to toilet ghost] * Story Flag #771 (0x0303) - JP 805ACDAA 0x08 / US 805A9B2A 0x08 */ STORYFLAG_771, /** [Talking to Fi in G1 fight after dieing] * Story Flag #772 (0x0304) - JP 805ACDAA 0x10 / US 805A9B2A 0x10 */ STORYFLAG_772, /** [Talking to Fi in Scaldera fight after dieing] * Story Flag #773 (0x0305) - JP 805ACDAA 0x20 / US 805A9B2A 0x20 */ STORYFLAG_773, /** [Talking to Fi in Molderach fight after dieing] * Story Flag #774 (0x0306) - JP 805ACDAA 0x40 / US 805A9B2A 0x40 */ STORYFLAG_774, /** [Talking to Fi in Kolotos fight after dieing] * Story Flag #775 (0x0307) - JP 805ACDAA 0x80 / US 805A9B2A 0x80 */ STORYFLAG_775, /** [Talking to Fi in Kolotos fight after dieing] * Story Flag #776 (0x0308) - JP 805ACDAD 0x01 / US 805A9B2D 0x01 */ STORYFLAG_776, /** [Talking to Fi in G2 fight after dieing] * Story Flag #777 (0x0309) - JP 805ACDAD 0x02 / US 805A9B2D 0x02 */ STORYFLAG_777, /** [Talking to Fi after already dying to imp 1 (needs ACx04)] * Story Flag #778 (0x030A) - JP 805ACDAD 0x04 / US 805A9B2D 0x04 */ STORYFLAG_778, /** [Talking to Fi after already dying to imp 2 (needs ACx04)] * Story Flag #779 (0x030B) - JP 805ACDAD 0x08 / US 805A9B2D 0x08 */ STORYFLAG_779, /** [Talking to Fi after already dying to imp 3 (needs ACx04)] * Story Flag #780 (0x030C) - JP 805ACDAD 0x10 / US 805A9B2D 0x10 */ STORYFLAG_780, /** [Talking to Fi in bilocyte fight after dieing / sets after Levias explains SotH quest] * Story Flag #781 (0x030D) - JP 805ACDAD 0x20 / US 805A9B2D 0x20 */ STORYFLAG_781, /** [Talking to Fi in G3 fight after dieing / Set after Ghirahim 3] * Story Flag #782 (0x030E) - JP 805ACDAD 0x40 / US 805A9B2D 0x40 */ STORYFLAG_782, /** [Talking to Fi in Demise fight after dieing] * Story Flag #783 (0x030F) - JP 805ACDAD 0x80 / US 805A9B2D 0x80 */ STORYFLAG_783, /** [] * Story Flag #784 (0x0310) - JP 805ACDAC 0x01 / US 805A9B2C 0x01 */ STORYFLAG_784, /** [dying inside a imp fight] * Story Flag #785 (0x0311) - JP 805ACDAC 0x02 / US 805A9B2C 0x02 */ STORYFLAG_785, /** [set after starting a imp fight again (with dieing)] * Story Flag #786 (0x0312) - JP 805ACDAC 0x04 / US 805A9B2C 0x04 */ STORYFLAG_786, /** [Set at the beginning of Ghirahim 3 fight] * Story Flag #787 (0x0313) - JP 805ACDAC 0x08 / US 805A9B2C 0x08 */ STORYFLAG_787, /** [reenter Ghirahim 3 fight] * Story Flag #788 (0x0314) - JP 805ACDAC 0x10 / US 805A9B2C 0x10 */ STORYFLAG_788, /** [Set after skyward striking imp spike first time (allows dowsing option [requires a sword])] * Story Flag #789 (0x0315) - JP 805ACDAC 0x20 / US 805A9B2C 0x20 */ STORYFLAG_DOWSING_UNLOCKED, /** [Set going close to imp spike first time (unset later)] * Story Flag #790 (0x0316) - JP 805ACDAC 0x40 / US 805A9B2C 0x40 */ STORYFLAG_790, /** [Set going close to imp spike first time (unset later)] * Story Flag #791 (0x0317) - JP 805ACDAC 0x80 / US 805A9B2C 0x80 */ STORYFLAG_791, /** [Door to sealed temple unlocking cutscene] * Story Flag #792 (0x0318) - JP 805ACDAF 0x01 / US 805A9B2F 0x01 */ STORYFLAG_792, /** [Set entering Sealed Temple for first time] * Story Flag #793 (0x0319) - JP 805ACDAF 0x02 / US 805A9B2F 0x02 */ STORYFLAG_793, /** [Cutscene showing off that Life Tree has grown + jingle] * Story Flag #794 (0x031A) - JP 805ACDAF 0x04 / US 805A9B2F 0x04 */ STORYFLAG_794, /** [Imp 1 defeat related / dieing inside Imp 1 fight] * Story Flag #795 (0x031B) - JP 805ACDAF 0x08 / US 805A9B2F 0x08 */ STORYFLAG_795, /** [Set when Imp fight is triggered, unset once fight starts] * Story Flag #796 (0x031C) - JP 805ACDAF 0x10 / US 805A9B2F 0x10 */ STORYFLAG_796, /** [Set after Fi text after skyward striking imp spike first time] * Story Flag #797 (0x031D) - JP 805ACDAF 0x20 / US 805A9B2F 0x20 */ STORYFLAG_797, /** [Talking to Groose after Zelda get captured] * Story Flag #798 (0x031E) - JP 805ACDAF 0x40 / US 805A9B2F 0x40 */ STORYFLAG_798, /** [Talking to Groose after beating the game on Hero mode] * Story Flag #799 (0x031F) - JP 805ACDAF 0x80 / US 805A9B2F 0x80 */ STORYFLAG_799, /** [Check Faron Woods Entry Statue] * Story Flag #800 (0x0320) - JP 805ACDAE 0x01 / US 805A9B2E 0x01 */ STORYFLAG_800, /** [Check In The Woods Statue] * Story Flag #801 (0x0321) - JP 805ACDAE 0x02 / US 805A9B2E 0x02 */ STORYFLAG_801, /** [Check Viewing Platform Statue] * Story Flag #802 (0x0322) - JP 805ACDAE 0x04 / US 805A9B2E 0x04 */ STORYFLAG_802, /** [Check Great Tree Statue] * Story Flag #803 (0x0323) - JP 805ACDAE 0x08 / US 805A9B2E 0x08 */ STORYFLAG_803, /** [Check Volcano Entry Statue] * Story Flag #804 (0x0324) - JP 805ACDAE 0x10 / US 805A9B2E 0x10 */ STORYFLAG_804, /** [Check Volcano East Statue] * Story Flag #805 (0x0325) - JP 805ACDAE 0x20 / US 805A9B2E 0x20 */ STORYFLAG_805, /** [Check Volcano Ascent] * Story Flag #806 (0x0326) - JP 805ACDAE 0x40 / US 805A9B2E 0x40 */ STORYFLAG_806, /** [Check Temple Entrance Statue] * Story Flag #807 (0x0327) - JP 805ACDAE 0x80 / US 805A9B2E 0x80 */ STORYFLAG_807, /** [Fi text for low Hearts (unsets after S&Q)] * Story Flag #808 (0x0328) - JP 805ACDB1 0x01 / US 805A9B31 0x01 */ STORYFLAG_LOW_HEART_NOTICE, /** [[item Seller related]] * Story Flag #809 (0x0329) - JP 805ACDB1 0x02 / US 805A9B31 0x02 */ STORYFLAG_809, /** [Talk to Stich after Learing the Song of the Hero] * Story Flag #810 (0x032A) - JP 805ACDB1 0x04 / US 805A9B31 0x04 */ STORYFLAG_810, /** [Talking to Parrow after Stich finds Bug Heaven, but before giving the beetle to Beedle] * Story Flag #811 (0x032B) - JP 805ACDB1 0x08 / US 805A9B31 0x08 */ STORYFLAG_811, /** [Opening the door after Molderach (LMF Boss Room layer 3)] * Story Flag #812 (0x032C) - JP 805ACDB1 0x10 / US 805A9B31 0x10 */ STORYFLAG_812, /** [] * Story Flag #813 (0x032D) - JP 805ACDB1 0x20 / US 805A9B31 0x20 */ STORYFLAG_813, /** [] * Story Flag #814 (0x032E) - JP 805ACDB1 0x40 / US 805A9B31 0x40 */ STORYFLAG_814, /** [Skipper's text after beating Sandship (changes Sandship layer)] * Story Flag #815 (0x032F) - JP 805ACDB1 0x80 / US 805A9B31 0x80 */ STORYFLAG_815, /** [] * Story Flag #816 (0x0330) - JP 805ACDB0 0x01 / US 805A9B30 0x01 */ STORYFLAG_816, /** [ if set different text for cupboards] * Story Flag #817 (0x0331) - JP 805ACDB0 0x02 / US 805A9B30 0x02 */ STORYFLAG_ALTERNATE_WARDROBE_TEXT, /** [Dowsing button bipping (can be unset)] * Story Flag #818 (0x0332) - JP 805ACDB0 0x04 / US 805A9B30 0x04 */ STORYFLAG_DOWSING_NOTICE, /** [Sets after mogma talks about Hidden room in FS] * Story Flag #819 (0x0333) - JP 805ACDB0 0x08 / US 805A9B30 0x08 */ STORYFLAG_819, /** [Sets after mogma disapears and other mogma apears in FS] * Story Flag #820 (0x0334) - JP 805ACDB0 0x10 / US 805A9B30 0x10 */ STORYFLAG_820, /** [Sets while chaseing Mogma] * Story Flag #821 (0x0335) - JP 805ACDB0 0x20 / US 805A9B30 0x20 */ STORYFLAG_821, /** [Sets after catching Mogma] * Story Flag #822 (0x0336) - JP 805ACDB0 0x40 / US 805A9B30 0x40 */ STORYFLAG_822, /** [Goron Text about Lanayru SotH] * Story Flag #823 (0x0337) - JP 805ACDB0 0x80 / US 805A9B30 0x80 */ STORYFLAG_823, /** [Groose talks about his groosenator and how he can fling you everywere] * Story Flag #824 (0x0338) - JP 805ACDB3 0x01 / US 805A9B33 0x01 */ STORYFLAG_824, /** [Old man on Lumpy Pumkin talks about Batreaux] * Story Flag #825 (0x0339) - JP 805ACDB3 0x02 / US 805A9B33 0x02 */ STORYFLAG_825, /** [Fi Text near Bazaar Goddess Chest] * Story Flag #826 (0x033A) - JP 805ACDB3 0x04 / US 805A9B33 0x04 */ STORYFLAG_826, /** [Get Mushroom Spores from Parrow (unsets after Textbox)] * Story Flag #827 (0x033B) - JP 805ACDB3 0x08 / US 805A9B33 0x08 */ STORYFLAG_827, /** [Goron Text about Lanayru SotH] * Story Flag #828 (0x033C) - JP 805ACDB3 0x10 / US 805A9B33 0x10 */ STORYFLAG_828, /** [Goron Text about Lanayru SotH] * Story Flag #829 (0x033D) - JP 805ACDB3 0x20 / US 805A9B33 0x20 */ STORYFLAG_829, /** [] * Story Flag #830 (0x033E) - JP 805ACDB3 0x40 / US 805A9B33 0x40 */ STORYFLAG_830, /** [Goron Text about Thunder Dragon] * Story Flag #831 (0x033F) - JP 805ACDB3 0x80 / US 805A9B33 0x80 */ STORYFLAG_831, /** [Help button bipping (can be unset)] * Story Flag #832 (0x0340) - JP 805ACDB2 0x01 / US 805A9B32 0x01 */ STORYFLAG_2_BTN_NOTICE, /** [[sets before skyview]] * Story Flag #833 (0x0341) - JP 805ACDB2 0x02 / US 805A9B32 0x02 */ STORYFLAG_833, /** [Talking to Old man in the Bazzar after the Fortune Teller disapears] * Story Flag #834 (0x0342) - JP 805ACDB2 0x04 / US 805A9B32 0x04 */ STORYFLAG_834, /** [Talk to bug Kid after going to Beedle's Airshop] * Story Flag #835 (0x0343) - JP 805ACDB2 0x08 / US 805A9B32 0x08 */ STORYFLAG_835, /** [Fledge talks about Training at night] * Story Flag #836 (0x0344) - JP 805ACDB2 0x10 / US 805A9B32 0x10 */ STORYFLAG_836, /** [Sets when going into Shed] * Story Flag #837 (0x0345) - JP 805ACDB2 0x20 / US 805A9B32 0x20 */ STORYFLAG_837, /** [CS of Parrow asking were his Sister is] * Story Flag #838 (0x0346) - JP 805ACDB2 0x40 / US 805A9B32 0x40 */ STORYFLAG_838, /** [Save a Hero Mode file at the end of the credits (Triforce symbol appears on file select)] * Story Flag #839 (0x0347) - JP 805ACDB2 0x80 / US 805A9B32 0x80 */ STORYFLAG_839, /** [UI Mode. Valid Options: 0, 1, 2)] * Story Flag #840 (0x0348) - JP from 805ACE46 0x20 to 805ACE46 0x40 / US from 805A9BC6 0x20 to 805A9BC6 0x40 */ STORYFLAG_UI_MODE, /** [Heart Medal obtained on Hero Mode] * Story Flag #841 (0x0349) - JP 805ACDB5 0x01 / US 805A9B35 0x01 */ STORYFLAG_841, /** [Set when starting a new game] * Story Flag #842 (0x034A) - JP 805ACDB5 0x02 / US 805A9B35 0x02 */ STORYFLAG_842, /** [first time entering an Area with a overword statue visited] * Story Flag #843 (0x034B) - JP 805ACDB5 0x04 / US 805A9B35 0x04 */ STORYFLAG_843, /** [Asking Fi about Spiders with targeting them] * Story Flag #844 (0x034C) - JP 805ACDB5 0x08 / US 805A9B35 0x08 */ STORYFLAG_844, /** [Asking Fi again about Spiders with targeting them] * Story Flag #845 (0x034D) - JP 805ACDB5 0x10 / US 805A9B35 0x10 */ STORYFLAG_845, /** [Saved Disp00 Tab - Not in Spreadsheet] * Story Flag #846 (0x034E) - JP from 805ACE44 0x40 to 805ACE44 0x80 / US from 805A9BC4 0x40 to 805A9BC4 0x80 */ STORYFLAG_SAVED_DISP00_TAB, /** [On collection inventory screen (can be unset)] * Story Flag #847 (0x034F) - JP 805ACDB5 0x20 / US 805A9B35 0x20 */ STORYFLAG_ON_COLLECTION_SCREEN, /** [Talking to Robots after meeting Levias] * Story Flag #848 (0x0350) - JP 805ACDB5 0x40 / US 805A9B35 0x40 */ STORYFLAG_848, /** [Bug Net Purchased] * Story Flag #849 (0x0351) - JP 805ACDB5 0x80 / US 805A9B35 0x80 */ STORYFLAG_849, /** [set if you collect a map the second time] * Story Flag #850 (0x0352) - JP 805ACDB4 0x01 / US 805A9B34 0x01 */ STORYFLAG_850, /** [Sets when reaching Closed gate in long lava path in ET] * Story Flag #851 (0x0353) - JP 805ACDB4 0x02 / US 805A9B34 0x02 */ STORYFLAG_851, /** [Imp 1 related] * Story Flag #852 (0x0354) - JP 805ACDB4 0x04 / US 805A9B34 0x04 */ STORYFLAG_852, /** [Imp 2 related] * Story Flag #853 (0x0355) - JP 805ACDB4 0x08 / US 805A9B34 0x08 */ STORYFLAG_853, /** [Imp 3 related] * Story Flag #854 (0x0356) - JP 805ACDB4 0x10 / US 805A9B34 0x10 */ STORYFLAG_854, /** [] * Story Flag #855 (0x0357) - JP 805ACDB4 0x20 / US 805A9B34 0x20 */ STORYFLAG_855, /** [] * Story Flag #856 (0x0358) - JP 805ACDB4 0x40 / US 805A9B34 0x40 */ STORYFLAG_856, /** [] * Story Flag #857 (0x0359) - JP 805ACDB4 0x80 / US 805A9B34 0x80 */ STORYFLAG_857, /** [] * Story Flag #858 (0x035A) - JP 805ACDB7 0x01 / US 805A9B37 0x01 */ STORYFLAG_858, /** [] * Story Flag #859 (0x035B) - JP 805ACDB7 0x02 / US 805A9B37 0x02 */ STORYFLAG_859, /** [] * Story Flag #860 (0x035C) - JP 805ACDB7 0x04 / US 805A9B37 0x04 */ STORYFLAG_860, /** [] * Story Flag #861 (0x035D) - JP 805ACDB7 0x08 / US 805A9B37 0x08 */ STORYFLAG_861, /** [] * Story Flag #862 (0x035E) - JP 805ACDB7 0x10 / US 805A9B37 0x10 */ STORYFLAG_862, /** [] * Story Flag #863 (0x035F) - JP 805ACDB7 0x20 / US 805A9B37 0x20 */ STORYFLAG_863, /** [] * Story Flag #864 (0x0360) - JP 805ACDB7 0x40 / US 805A9B37 0x40 */ STORYFLAG_864, /** [] * Story Flag #865 (0x0361) - JP 805ACDB7 0x80 / US 805A9B37 0x80 */ STORYFLAG_865, /** [] * Story Flag #866 (0x0362) - JP 805ACDB6 0x01 / US 805A9B36 0x01 */ STORYFLAG_866, /** [] * Story Flag #867 (0x0363) - JP 805ACDB6 0x02 / US 805A9B36 0x02 */ STORYFLAG_867, /** [] * Story Flag #868 (0x0364) - JP 805ACDB6 0x04 / US 805A9B36 0x04 */ STORYFLAG_868, /** [] * Story Flag #869 (0x0365) - JP 805ACDB6 0x08 / US 805A9B36 0x08 */ STORYFLAG_869, /** [] * Story Flag #870 (0x0366) - JP 805ACDB6 0x10 / US 805A9B36 0x10 */ STORYFLAG_870, /** [] * Story Flag #871 (0x0367) - JP 805ACDB6 0x20 / US 805A9B36 0x20 */ STORYFLAG_871, /** [] * Story Flag #872 (0x0368) - JP 805ACDB6 0x40 / US 805A9B36 0x40 */ STORYFLAG_872, /** [] * Story Flag #873 (0x0369) - JP 805ACDB6 0x80 / US 805A9B36 0x80 */ STORYFLAG_873, /** [] * Story Flag #874 (0x036A) - JP 805ACDB9 0x01 / US 805A9B39 0x01 */ STORYFLAG_874, /** [] * Story Flag #875 (0x036B) - JP 805ACDB9 0x02 / US 805A9B39 0x02 */ STORYFLAG_875, /** [] * Story Flag #876 (0x036C) - JP 805ACDB9 0x04 / US 805A9B39 0x04 */ STORYFLAG_876, /** [] * Story Flag #877 (0x036D) - JP 805ACDB9 0x08 / US 805A9B39 0x08 */ STORYFLAG_877, /** [] * Story Flag #878 (0x036E) - JP 805ACDB9 0x10 / US 805A9B39 0x10 */ STORYFLAG_878, /** [] * Story Flag #879 (0x036F) - JP 805ACDB9 0x20 / US 805A9B39 0x20 */ STORYFLAG_879, /** [] * Story Flag #880 (0x0370) - JP 805ACDB9 0x40 / US 805A9B39 0x40 */ STORYFLAG_880, /** [] * Story Flag #881 (0x0371) - JP 805ACDB9 0x80 / US 805A9B39 0x80 */ STORYFLAG_881, /** [] * Story Flag #882 (0x0372) - JP 805ACDB8 0x01 / US 805A9B38 0x01 */ STORYFLAG_882, /** [] * Story Flag #883 (0x0373) - JP 805ACDB8 0x02 / US 805A9B38 0x02 */ STORYFLAG_883, /** [] * Story Flag #884 (0x0374) - JP 805ACDB8 0x04 / US 805A9B38 0x04 */ STORYFLAG_884, /** [] * Story Flag #885 (0x0375) - JP 805ACDB8 0x08 / US 805A9B38 0x08 */ STORYFLAG_885, /** [] * Story Flag #886 (0x0376) - JP 805ACDB8 0x10 / US 805A9B38 0x10 */ STORYFLAG_886, /** [] * Story Flag #887 (0x0377) - JP 805ACDB8 0x20 / US 805A9B38 0x20 */ STORYFLAG_887, /** [] * Story Flag #888 (0x0378) - JP 805ACDB8 0x40 / US 805A9B38 0x40 */ STORYFLAG_888, /** [] * Story Flag #889 (0x0379) - JP 805ACDB8 0x80 / US 805A9B38 0x80 */ STORYFLAG_889, /** [] * Story Flag #890 (0x037A) - JP 805ACDBB 0x01 / US 805A9B3B 0x01 */ STORYFLAG_890, /** [] * Story Flag #891 (0x037B) - JP 805ACDBB 0x02 / US 805A9B3B 0x02 */ STORYFLAG_891, /** [] * Story Flag #892 (0x037C) - JP 805ACDBB 0x04 / US 805A9B3B 0x04 */ STORYFLAG_892, /** [] * Story Flag #893 (0x037D) - JP 805ACDBB 0x08 / US 805A9B3B 0x08 */ STORYFLAG_893, /** [] * Story Flag #894 (0x037E) - JP 805ACDBB 0x10 / US 805A9B3B 0x10 */ STORYFLAG_894, /** [] * Story Flag #895 (0x037F) - JP 805ACDBB 0x20 / US 805A9B3B 0x20 */ STORYFLAG_895, /** [] * Story Flag #896 (0x0380) - JP 805ACDBB 0x40 / US 805A9B3B 0x40 */ STORYFLAG_896, /** [] * Story Flag #897 (0x0381) - JP 805ACDBB 0x80 / US 805A9B3B 0x80 */ STORYFLAG_897, /** [] * Story Flag #898 (0x0382) - JP 805ACDBA 0x01 / US 805A9B3A 0x01 */ STORYFLAG_898, /** [] * Story Flag #899 (0x0383) - JP 805ACDBA 0x02 / US 805A9B3A 0x02 */ STORYFLAG_899, /** [] * Story Flag #900 (0x0384) - JP 805ACDBA 0x04 / US 805A9B3A 0x04 */ STORYFLAG_900, /** [] * Story Flag #901 (0x0385) - JP 805ACDBA 0x08 / US 805A9B3A 0x08 */ STORYFLAG_901, /** [] * Story Flag #902 (0x0386) - JP 805ACDBA 0x10 / US 805A9B3A 0x10 */ STORYFLAG_902, /** [] * Story Flag #903 (0x0387) - JP 805ACDBA 0x20 / US 805A9B3A 0x20 */ STORYFLAG_903, /** [] * Story Flag #904 (0x0388) - JP 805ACDBA 0x40 / US 805A9B3A 0x40 */ STORYFLAG_904, /** [] * Story Flag #905 (0x0389) - JP 805ACDBA 0x80 / US 805A9B3A 0x80 */ STORYFLAG_905, /** [] * Story Flag #906 (0x038A) - JP 805ACDBD 0x01 / US 805A9B3D 0x01 */ STORYFLAG_906, /** [] * Story Flag #907 (0x038B) - JP 805ACDBD 0x02 / US 805A9B3D 0x02 */ STORYFLAG_907, /** [] * Story Flag #908 (0x038C) - JP 805ACDBD 0x04 / US 805A9B3D 0x04 */ STORYFLAG_908, /** [] * Story Flag #909 (0x038D) - JP 805ACDBD 0x08 / US 805A9B3D 0x08 */ STORYFLAG_909, /** [] * Story Flag #910 (0x038E) - JP 805ACDBD 0x10 / US 805A9B3D 0x10 */ STORYFLAG_910, /** [] * Story Flag #911 (0x038F) - JP 805ACDBD 0x20 / US 805A9B3D 0x20 */ STORYFLAG_911, /** [] * Story Flag #912 (0x0390) - JP 805ACDBD 0x40 / US 805A9B3D 0x40 */ STORYFLAG_912, /** [] * Story Flag #913 (0x0391) - JP 805ACDBD 0x80 / US 805A9B3D 0x80 */ STORYFLAG_913, /** [] * Story Flag #914 (0x0392) - JP 805ACDBC 0x01 / US 805A9B3C 0x01 */ STORYFLAG_914, /** [] * Story Flag #915 (0x0393) - JP 805ACDBC 0x02 / US 805A9B3C 0x02 */ STORYFLAG_915, /** [] * Story Flag #916 (0x0394) - JP 805ACDBC 0x04 / US 805A9B3C 0x04 */ STORYFLAG_916, /** [] * Story Flag #917 (0x0395) - JP 805ACDBC 0x08 / US 805A9B3C 0x08 */ STORYFLAG_917, /** [] * Story Flag #918 (0x0396) - JP 805ACDBC 0x10 / US 805A9B3C 0x10 */ STORYFLAG_918, /** [] * Story Flag #919 (0x0397) - JP 805ACDBC 0x20 / US 805A9B3C 0x20 */ STORYFLAG_919, /** [] * Story Flag #920 (0x0398) - JP 805ACDBC 0x40 / US 805A9B3C 0x40 */ STORYFLAG_920, /** [] * Story Flag #921 (0x0399) - JP 805ACDBC 0x80 / US 805A9B3C 0x80 */ STORYFLAG_921, /** [] * Story Flag #922 (0x039A) - JP 805ACDBF 0x01 / US 805A9B3F 0x01 */ STORYFLAG_922, /** [] * Story Flag #923 (0x039B) - JP 805ACDBF 0x02 / US 805A9B3F 0x02 */ STORYFLAG_923, /** [] * Story Flag #924 (0x039C) - JP 805ACDBF 0x04 / US 805A9B3F 0x04 */ STORYFLAG_924, /** [] * Story Flag #925 (0x039D) - JP 805ACDBF 0x08 / US 805A9B3F 0x08 */ STORYFLAG_925, /** [] * Story Flag #926 (0x039E) - JP 805ACDBF 0x10 / US 805A9B3F 0x10 */ STORYFLAG_926, /** [] * Story Flag #927 (0x039F) - JP 805ACDBF 0x20 / US 805A9B3F 0x20 */ STORYFLAG_927, /** [] * Story Flag #928 (0x03A0) - JP 805ACDBF 0x40 / US 805A9B3F 0x40 */ STORYFLAG_928, /** [] * Story Flag #929 (0x03A1) - JP 805ACDBF 0x80 / US 805A9B3F 0x80 */ STORYFLAG_929, /** [] * Story Flag #930 (0x03A2) - JP 805ACDBE 0x01 / US 805A9B3E 0x01 */ STORYFLAG_930, /** [] * Story Flag #931 (0x03A3) - JP 805ACDBE 0x02 / US 805A9B3E 0x02 */ STORYFLAG_931, /** [] * Story Flag #932 (0x03A4) - JP 805ACDBE 0x04 / US 805A9B3E 0x04 */ STORYFLAG_932, /** [] * Story Flag #933 (0x03A5) - JP 805ACDBE 0x08 / US 805A9B3E 0x08 */ STORYFLAG_933, /** [] * Story Flag #934 (0x03A6) - JP 805ACDBE 0x10 / US 805A9B3E 0x10 */ STORYFLAG_934, /** [] * Story Flag #935 (0x03A7) - JP 805ACDBE 0x20 / US 805A9B3E 0x20 */ STORYFLAG_935, /** [] * Story Flag #936 (0x03A8) - JP 805ACDBE 0x40 / US 805A9B3E 0x40 */ STORYFLAG_936, /** [] * Story Flag #937 (0x03A9) - JP 805ACDBE 0x80 / US 805A9B3E 0x80 */ STORYFLAG_937, /** [] * Story Flag #938 (0x03AA) - JP 805ACDC1 0x01 / US 805A9B41 0x01 */ STORYFLAG_938, /** [] * Story Flag #939 (0x03AB) - JP 805ACDC1 0x02 / US 805A9B41 0x02 */ STORYFLAG_939, /** [] * Story Flag #940 (0x03AC) - JP 805ACDC1 0x04 / US 805A9B41 0x04 */ STORYFLAG_940, /** [] * Story Flag #941 (0x03AD) - JP 805ACDC1 0x08 / US 805A9B41 0x08 */ STORYFLAG_941, /** [] * Story Flag #942 (0x03AE) - JP 805ACDC1 0x10 / US 805A9B41 0x10 */ STORYFLAG_942, /** [] * Story Flag #943 (0x03AF) - JP 805ACDC1 0x20 / US 805A9B41 0x20 */ STORYFLAG_943, /** [] * Story Flag #944 (0x03B0) - JP 805ACDC1 0x40 / US 805A9B41 0x40 */ STORYFLAG_944, /** [] * Story Flag #945 (0x03B1) - JP 805ACDC1 0x80 / US 805A9B41 0x80 */ STORYFLAG_945, /** [] * Story Flag #946 (0x03B2) - JP 805ACDC0 0x01 / US 805A9B40 0x01 */ STORYFLAG_946, /** [] * Story Flag #947 (0x03B3) - JP 805ACDC0 0x02 / US 805A9B40 0x02 */ STORYFLAG_947, /** [] * Story Flag #948 (0x03B4) - JP 805ACDC0 0x04 / US 805A9B40 0x04 */ STORYFLAG_948, /** [] * Story Flag #949 (0x03B5) - JP 805ACDC0 0x08 / US 805A9B40 0x08 */ STORYFLAG_949, /** [] * Story Flag #950 (0x03B6) - JP 805ACDC0 0x10 / US 805A9B40 0x10 */ STORYFLAG_950, /** [] * Story Flag #951 (0x03B7) - JP 805ACDC0 0x20 / US 805A9B40 0x20 */ STORYFLAG_951, /** [] * Story Flag #952 (0x03B8) - JP 805ACDC0 0x40 / US 805A9B40 0x40 */ STORYFLAG_952, /** [] * Story Flag #953 (0x03B9) - JP 805ACDC0 0x80 / US 805A9B40 0x80 */ STORYFLAG_953, /** [] * Story Flag #954 (0x03BA) - JP 805ACDC3 0x01 / US 805A9B43 0x01 */ STORYFLAG_954, /** [] * Story Flag #955 (0x03BB) - JP 805ACDC3 0x02 / US 805A9B43 0x02 */ STORYFLAG_955, /** [] * Story Flag #956 (0x03BC) - JP 805ACDC3 0x04 / US 805A9B43 0x04 */ STORYFLAG_956, /** [] * Story Flag #957 (0x03BD) - JP 805ACDC3 0x08 / US 805A9B43 0x08 */ STORYFLAG_957, /** [] * Story Flag #958 (0x03BE) - JP 805ACDC3 0x10 / US 805A9B43 0x10 */ STORYFLAG_958, /** [] * Story Flag #959 (0x03BF) - JP 805ACDC3 0x20 / US 805A9B43 0x20 */ STORYFLAG_959, /** [] * Story Flag #960 (0x03C0) - JP 805ACDC3 0x40 / US 805A9B43 0x40 */ STORYFLAG_960, /** [] * Story Flag #961 (0x03C1) - JP 805ACDC3 0x80 / US 805A9B43 0x80 */ STORYFLAG_961, /** [] * Story Flag #962 (0x03C2) - JP 805ACDC2 0x01 / US 805A9B42 0x01 */ STORYFLAG_962, /** [] * Story Flag #963 (0x03C3) - JP 805ACDC2 0x02 / US 805A9B42 0x02 */ STORYFLAG_963, /** [] * Story Flag #964 (0x03C4) - JP 805ACDC2 0x04 / US 805A9B42 0x04 */ STORYFLAG_964, /** [] * Story Flag #965 (0x03C5) - JP 805ACDC2 0x08 / US 805A9B42 0x08 */ STORYFLAG_965, /** [] * Story Flag #966 (0x03C6) - JP 805ACDC2 0x10 / US 805A9B42 0x10 */ STORYFLAG_966, /** [] * Story Flag #967 (0x03C7) - JP 805ACDC2 0x20 / US 805A9B42 0x20 */ STORYFLAG_967, /** [] * Story Flag #968 (0x03C8) - JP 805ACDC2 0x40 / US 805A9B42 0x40 */ STORYFLAG_968, /** [] * Story Flag #969 (0x03C9) - JP 805ACDC2 0x80 / US 805A9B42 0x80 */ STORYFLAG_969, /** [] * Story Flag #970 (0x03CA) - JP 805ACDC5 0x01 / US 805A9B45 0x01 */ STORYFLAG_970, /** [] * Story Flag #971 (0x03CB) - JP 805ACDC5 0x02 / US 805A9B45 0x02 */ STORYFLAG_971, /** [] * Story Flag #972 (0x03CC) - JP 805ACDC5 0x04 / US 805A9B45 0x04 */ STORYFLAG_972, /** [] * Story Flag #973 (0x03CD) - JP 805ACDC5 0x08 / US 805A9B45 0x08 */ STORYFLAG_973, /** [] * Story Flag #974 (0x03CE) - JP 805ACDC5 0x10 / US 805A9B45 0x10 */ STORYFLAG_974, /** [] * Story Flag #975 (0x03CF) - JP 805ACDC5 0x20 / US 805A9B45 0x20 */ STORYFLAG_975, /** [] * Story Flag #976 (0x03D0) - JP 805ACDC5 0x40 / US 805A9B45 0x40 */ STORYFLAG_976, /** [] * Story Flag #977 (0x03D1) - JP 805ACDC5 0x80 / US 805A9B45 0x80 */ STORYFLAG_977, /** [] * Story Flag #978 (0x03D2) - JP 805ACDC4 0x01 / US 805A9B44 0x01 */ STORYFLAG_978, /** [] * Story Flag #979 (0x03D3) - JP 805ACDC4 0x02 / US 805A9B44 0x02 */ STORYFLAG_979, /** [] * Story Flag #980 (0x03D4) - JP 805ACDC4 0x04 / US 805A9B44 0x04 */ STORYFLAG_980, /** [] * Story Flag #981 (0x03D5) - JP 805ACDC4 0x08 / US 805A9B44 0x08 */ STORYFLAG_981, /** [] * Story Flag #982 (0x03D6) - JP 805ACDC4 0x10 / US 805A9B44 0x10 */ STORYFLAG_982, /** [] * Story Flag #983 (0x03D7) - JP 805ACDC4 0x20 / US 805A9B44 0x20 */ STORYFLAG_983, /** [] * Story Flag #984 (0x03D8) - JP 805ACDC4 0x40 / US 805A9B44 0x40 */ STORYFLAG_984, /** [] * Story Flag #985 (0x03D9) - JP 805ACDC4 0x80 / US 805A9B44 0x80 */ STORYFLAG_985, /** [] * Story Flag #986 (0x03DA) - JP 805ACDC7 0x01 / US 805A9B47 0x01 */ STORYFLAG_986, /** [] * Story Flag #987 (0x03DB) - JP 805ACDC7 0x02 / US 805A9B47 0x02 */ STORYFLAG_987, /** [] * Story Flag #988 (0x03DC) - JP 805ACDC7 0x04 / US 805A9B47 0x04 */ STORYFLAG_988, /** [] * Story Flag #989 (0x03DD) - JP 805ACDC7 0x08 / US 805A9B47 0x08 */ STORYFLAG_989, /** [] * Story Flag #990 (0x03DE) - JP 805ACDC7 0x10 / US 805A9B47 0x10 */ STORYFLAG_990, /** [] * Story Flag #991 (0x03DF) - JP 805ACDC7 0x20 / US 805A9B47 0x20 */ STORYFLAG_991, /** [] * Story Flag #992 (0x03E0) - JP 805ACDC7 0x40 / US 805A9B47 0x40 */ STORYFLAG_992, /** [] * Story Flag #993 (0x03E1) - JP 805ACDC7 0x80 / US 805A9B47 0x80 */ STORYFLAG_993, /** [] * Story Flag #994 (0x03E2) - JP 805ACDC6 0x01 / US 805A9B46 0x01 */ STORYFLAG_994, /** [] * Story Flag #995 (0x03E3) - JP 805ACDC6 0x02 / US 805A9B46 0x02 */ STORYFLAG_995, /** [] * Story Flag #996 (0x03E4) - JP 805ACDC6 0x04 / US 805A9B46 0x04 */ STORYFLAG_996, /** [] * Story Flag #997 (0x03E5) - JP 805ACDC6 0x08 / US 805A9B46 0x08 */ STORYFLAG_997, /** [] * Story Flag #998 (0x03E6) - JP 805ACDC6 0x10 / US 805A9B46 0x10 */ STORYFLAG_998, /** [] * Story Flag #999 (0x03E7) - JP 805ACDC6 0x20 / US 805A9B46 0x20 */ STORYFLAG_999, /** [] * Story Flag #1000 (0x03E8) - JP 805ACDC6 0x40 / US 805A9B46 0x40 */ STORYFLAG_1000, /** [] * Story Flag #1001 (0x03E9) - JP 805ACDC6 0x80 / US 805A9B46 0x80 */ STORYFLAG_1001, /** [] * Story Flag #1002 (0x03EA) - JP 805ACDC9 0x01 / US 805A9B49 0x01 */ STORYFLAG_1002, /** [] * Story Flag #1003 (0x03EB) - JP 805ACDC9 0x02 / US 805A9B49 0x02 */ STORYFLAG_1003, /** [] * Story Flag #1004 (0x03EC) - JP 805ACDC9 0x04 / US 805A9B49 0x04 */ STORYFLAG_1004, /** [] * Story Flag #1005 (0x03ED) - JP 805ACDC9 0x08 / US 805A9B49 0x08 */ STORYFLAG_1005, /** [] * Story Flag #1006 (0x03EE) - JP 805ACDC9 0x10 / US 805A9B49 0x10 */ STORYFLAG_1006, /** [] * Story Flag #1007 (0x03EF) - JP 805ACDC9 0x20 / US 805A9B49 0x20 */ STORYFLAG_1007, /** [] * Story Flag #1008 (0x03F0) - JP 805ACDC9 0x40 / US 805A9B49 0x40 */ STORYFLAG_1008, /** [] * Story Flag #1009 (0x03F1) - JP 805ACDC9 0x80 / US 805A9B49 0x80 */ STORYFLAG_1009, /** [] * Story Flag #1010 (0x03F2) - JP 805ACDC8 0x01 / US 805A9B48 0x01 */ STORYFLAG_1010, /** [] * Story Flag #1011 (0x03F3) - JP 805ACDC8 0x02 / US 805A9B48 0x02 */ STORYFLAG_1011, /** [] * Story Flag #1012 (0x03F4) - JP 805ACDC8 0x04 / US 805A9B48 0x04 */ STORYFLAG_1012, /** [] * Story Flag #1013 (0x03F5) - JP 805ACDC8 0x08 / US 805A9B48 0x08 */ STORYFLAG_1013, /** [] * Story Flag #1014 (0x03F6) - JP 805ACDC8 0x10 / US 805A9B48 0x10 */ STORYFLAG_1014, /** [] * Story Flag #1015 (0x03F7) - JP 805ACDC8 0x20 / US 805A9B48 0x20 */ STORYFLAG_1015, /** [] * Story Flag #1016 (0x03F8) - JP 805ACDC8 0x40 / US 805A9B48 0x40 */ STORYFLAG_1016, /** [] * Story Flag #1017 (0x03F9) - JP 805ACDC8 0x80 / US 805A9B48 0x80 */ STORYFLAG_1017, /** [] * Story Flag #1018 (0x03FA) - JP 805ACDCB 0x01 / US 805A9B4B 0x01 */ STORYFLAG_1018, /** [] * Story Flag #1019 (0x03FB) - JP 805ACDCB 0x02 / US 805A9B4B 0x02 */ STORYFLAG_1019, /** [] * Story Flag #1020 (0x03FC) - JP 805ACDCB 0x04 / US 805A9B4B 0x04 */ STORYFLAG_1020, /** [] * Story Flag #1021 (0x03FD) - JP 805ACDCB 0x08 / US 805A9B4B 0x08 */ STORYFLAG_1021, /** [] * Story Flag #1022 (0x03FE) - JP 805ACDCB 0x10 / US 805A9B4B 0x10 */ STORYFLAG_1022, /** [] * Story Flag #1023 (0x03FF) - JP 805ACDCB 0x20 / US 805A9B4B 0x20 */ STORYFLAG_1023, /** [] * Story Flag #1024 (0x0400) - JP 805ACDCB 0x40 / US 805A9B4B 0x40 */ STORYFLAG_1024, /** [] * Story Flag #1025 (0x0401) - JP 805ACDCB 0x80 / US 805A9B4B 0x80 */ STORYFLAG_1025, /** [] * Story Flag #1026 (0x0402) - JP 805ACDCA 0x01 / US 805A9B4A 0x01 */ STORYFLAG_1026, /** [] * Story Flag #1027 (0x0403) - JP 805ACDCA 0x02 / US 805A9B4A 0x02 */ STORYFLAG_1027, /** [] * Story Flag #1028 (0x0404) - JP 805ACDCA 0x04 / US 805A9B4A 0x04 */ STORYFLAG_1028, /** [] * Story Flag #1029 (0x0405) - JP 805ACDCA 0x08 / US 805A9B4A 0x08 */ STORYFLAG_1029, /** [] * Story Flag #1030 (0x0406) - JP 805ACDCA 0x10 / US 805A9B4A 0x10 */ STORYFLAG_1030, /** [] * Story Flag #1031 (0x0407) - JP 805ACDCA 0x20 / US 805A9B4A 0x20 */ STORYFLAG_1031, /** [] * Story Flag #1032 (0x0408) - JP 805ACDCA 0x40 / US 805A9B4A 0x40 */ STORYFLAG_1032, /** [] * Story Flag #1033 (0x0409) - JP 805ACDCA 0x80 / US 805A9B4A 0x80 */ STORYFLAG_1033, /** [] * Story Flag #1034 (0x040A) - JP 805ACDCD 0x01 / US 805A9B4D 0x01 */ STORYFLAG_1034, /** [] * Story Flag #1035 (0x040B) - JP 805ACDCD 0x02 / US 805A9B4D 0x02 */ STORYFLAG_1035, /** [] * Story Flag #1036 (0x040C) - JP 805ACDCD 0x04 / US 805A9B4D 0x04 */ STORYFLAG_1036, /** [] * Story Flag #1037 (0x040D) - JP 805ACDCD 0x08 / US 805A9B4D 0x08 */ STORYFLAG_1037, /** [] * Story Flag #1038 (0x040E) - JP 805ACDCD 0x10 / US 805A9B4D 0x10 */ STORYFLAG_1038, /** [] * Story Flag #1039 (0x040F) - JP 805ACDCD 0x20 / US 805A9B4D 0x20 */ STORYFLAG_1039, /** [] * Story Flag #1040 (0x0410) - JP 805ACDCD 0x40 / US 805A9B4D 0x40 */ STORYFLAG_1040, /** [] * Story Flag #1041 (0x0411) - JP 805ACDCD 0x80 / US 805A9B4D 0x80 */ STORYFLAG_1041, /** [] * Story Flag #1042 (0x0412) - JP 805ACDCC 0x01 / US 805A9B4C 0x01 */ STORYFLAG_1042, /** [] * Story Flag #1043 (0x0413) - JP 805ACDCC 0x02 / US 805A9B4C 0x02 */ STORYFLAG_1043, /** [] * Story Flag #1044 (0x0414) - JP 805ACDCC 0x04 / US 805A9B4C 0x04 */ STORYFLAG_1044, /** [] * Story Flag #1045 (0x0415) - JP 805ACDCC 0x08 / US 805A9B4C 0x08 */ STORYFLAG_1045, /** [] * Story Flag #1046 (0x0416) - JP 805ACDCC 0x10 / US 805A9B4C 0x10 */ STORYFLAG_1046, /** [] * Story Flag #1047 (0x0417) - JP 805ACDCC 0x20 / US 805A9B4C 0x20 */ STORYFLAG_1047, /** [] * Story Flag #1048 (0x0418) - JP 805ACDCC 0x40 / US 805A9B4C 0x40 */ STORYFLAG_1048, /** [] * Story Flag #1049 (0x0419) - JP 805ACDCC 0x80 / US 805A9B4C 0x80 */ STORYFLAG_1049, /** [] * Story Flag #1050 (0x041A) - JP 805ACDCF 0x01 / US 805A9B4F 0x01 */ STORYFLAG_1050, /** [] * Story Flag #1051 (0x041B) - JP 805ACDCF 0x02 / US 805A9B4F 0x02 */ STORYFLAG_1051, /** [] * Story Flag #1052 (0x041C) - JP 805ACDCF 0x04 / US 805A9B4F 0x04 */ STORYFLAG_1052, /** [] * Story Flag #1053 (0x041D) - JP 805ACDCF 0x08 / US 805A9B4F 0x08 */ STORYFLAG_1053, /** [] * Story Flag #1054 (0x041E) - JP 805ACDCF 0x10 / US 805A9B4F 0x10 */ STORYFLAG_1054, /** [] * Story Flag #1055 (0x041F) - JP 805ACDCF 0x20 / US 805A9B4F 0x20 */ STORYFLAG_1055, /** [] * Story Flag #1056 (0x0420) - JP 805ACDCF 0x40 / US 805A9B4F 0x40 */ STORYFLAG_1056, /** [] * Story Flag #1057 (0x0421) - JP 805ACDCF 0x80 / US 805A9B4F 0x80 */ STORYFLAG_1057, /** [] * Story Flag #1058 (0x0422) - JP 805ACDCE 0x01 / US 805A9B4E 0x01 */ STORYFLAG_1058, /** [] * Story Flag #1059 (0x0423) - JP 805ACDCE 0x02 / US 805A9B4E 0x02 */ STORYFLAG_1059, /** [] * Story Flag #1060 (0x0424) - JP 805ACDCE 0x04 / US 805A9B4E 0x04 */ STORYFLAG_1060, /** [] * Story Flag #1061 (0x0425) - JP 805ACDCE 0x08 / US 805A9B4E 0x08 */ STORYFLAG_1061, /** [] * Story Flag #1062 (0x0426) - JP 805ACDCE 0x10 / US 805A9B4E 0x10 */ STORYFLAG_1062, /** [] * Story Flag #1063 (0x0427) - JP 805ACDCE 0x20 / US 805A9B4E 0x20 */ STORYFLAG_1063, /** [] * Story Flag #1064 (0x0428) - JP 805ACDCE 0x40 / US 805A9B4E 0x40 */ STORYFLAG_1064, /** [] * Story Flag #1065 (0x0429) - JP 805ACDCE 0x80 / US 805A9B4E 0x80 */ STORYFLAG_1065, /** [] * Story Flag #1066 (0x042A) - JP 805ACDD1 0x01 / US 805A9B51 0x01 */ STORYFLAG_1066, /** [] * Story Flag #1067 (0x042B) - JP 805ACDD1 0x02 / US 805A9B51 0x02 */ STORYFLAG_1067, /** [] * Story Flag #1068 (0x042C) - JP 805ACDD1 0x04 / US 805A9B51 0x04 */ STORYFLAG_1068, /** [] * Story Flag #1069 (0x042D) - JP 805ACDD1 0x08 / US 805A9B51 0x08 */ STORYFLAG_1069, /** [] * Story Flag #1070 (0x042E) - JP 805ACDD1 0x10 / US 805A9B51 0x10 */ STORYFLAG_1070, /** [] * Story Flag #1071 (0x042F) - JP 805ACDD1 0x20 / US 805A9B51 0x20 */ STORYFLAG_1071, /** [] * Story Flag #1072 (0x0430) - JP 805ACDD1 0x40 / US 805A9B51 0x40 */ STORYFLAG_1072, /** [] * Story Flag #1073 (0x0431) - JP 805ACDD1 0x80 / US 805A9B51 0x80 */ STORYFLAG_1073, /** [] * Story Flag #1074 (0x0432) - JP 805ACDD0 0x01 / US 805A9B50 0x01 */ STORYFLAG_1074, /** [Getting text from Potion lady about Air Potion] * Story Flag #1075 (0x0433) - JP 805ACDD0 0x02 / US 805A9B50 0x02 */ STORYFLAG_1075, /** [Sets when reaching Boko Camp near Thrill Digger (layer 1 only)] * Story Flag #1076 (0x0434) - JP 805ACDD0 0x04 / US 805A9B50 0x04 */ STORYFLAG_1076, /** [Set when reaching the Room with the Key Piece after the Sand Slide (layer 1 only)] * Story Flag #1077 (0x0435) - JP 805ACDD0 0x08 / US 805A9B50 0x08 */ STORYFLAG_1077, /** [Set when beeing near Bridge to VS on ET side (layer 1 only)] * Story Flag #1078 (0x0436) - JP 805ACDD0 0x10 / US 805A9B50 0x10 */ STORYFLAG_1078, /** [Set when beeing near Bridge to VS on VS side (layer 1 only)] * Story Flag #1079 (0x0437) - JP 805ACDD0 0x20 / US 805A9B50 0x20 */ STORYFLAG_1079, /** [Sets before entering the Room with the Key Piece after the Sand Slide (layer 1 only)] * Story Flag #1080 (0x0438) - JP 805ACDD0 0x40 / US 805A9B50 0x40 */ STORYFLAG_1080, /** [Set when entering the Area after climbing intial log in Faron woods] * Story Flag #1081 (0x0439) - JP 805ACDD0 0x80 / US 805A9B50 0x80 */ STORYFLAG_1081, /** [Healing Orielle's bird] * Story Flag #1082 (0x043A) - JP 805ACDD3 0x01 / US 805A9B53 0x01 */ STORYFLAG_1082, /** [[sets in Room 10 in Sandship]] * Story Flag #1083 (0x043B) - JP 805ACDD3 0x02 / US 805A9B53 0x02 */ STORYFLAG_1083, /** [Sets near Desert intro cs] * Story Flag #1084 (0x043C) - JP 805ACDD3 0x04 / US 805A9B53 0x04 */ STORYFLAG_1084, /** [Sets in ToT area when near Exit to Sand Oasis] * Story Flag #1085 (0x043D) - JP 805ACDD3 0x08 / US 805A9B53 0x08 */ STORYFLAG_1085, /** [Sets when entering or leaveing LMF Boss Room through Boss Door] * Story Flag #1086 (0x043E) - JP 805ACDD3 0x10 / US 805A9B53 0x10 */ STORYFLAG_1086, /** [Goddess Chest Count] * Story Flag #1087 (0x043F) - JP from 805ACE01 0x40 to 805ACE00 0x04 / US from 805A9B81 0x40 to 805A9B80 0x04 */ STORYFLAG_GODDESS_CHEST_COUNT, /** [] * Story Flag #1088 (0x0440) - JP 805ACDD3 0x40 / US 805A9B53 0x40 */ STORYFLAG_1088, /** [Talking to Beedle in his shop] * Story Flag #1089 (0x0441) - JP 805ACDD3 0x80 / US 805A9B53 0x80 */ STORYFLAG_1089, /** [] * Story Flag #1090 (0x0442) - JP 805ACDD2 0x01 / US 805A9B52 0x01 */ STORYFLAG_1090, /** [Talking to Batreaux after he truns human] * Story Flag #1091 (0x0443) - JP 805ACDD2 0x02 / US 805A9B52 0x02 */ STORYFLAG_1091, /** [[talking to some mogma at some point]] * Story Flag #1092 (0x0444) - JP 805ACDD2 0x04 / US 805A9B52 0x04 */ STORYFLAG_1092, /** [Bug minigame related] * Story Flag #1093 (0x0445) - JP 805ACDD2 0x08 / US 805A9B52 0x08 */ STORYFLAG_1093, /** [Talking to Oolo after Flooded Faron] * Story Flag #1094 (0x0446) - JP 805ACDD2 0x10 / US 805A9B52 0x10 */ STORYFLAG_1094, /** [Goddess shield text] * Story Flag #1095 (0x0447) - JP 805ACDD2 0x20 / US 805A9B52 0x20 */ STORYFLAG_1095, /** [] * Story Flag #1096 (0x0448) - JP 805ACDD2 0x40 / US 805A9B52 0x40 */ STORYFLAG_1096, /** [] * Story Flag #1097 (0x0449) - JP 805ACDD2 0x80 / US 805A9B52 0x80 */ STORYFLAG_1097, /** [ Set in a CS in the Skykeep Entrance Room (Courage Lever Room Layer 2)] * Story Flag #1098 (0x044A) - JP 805ACDD5 0x01 / US 805A9B55 0x01 */ STORYFLAG_1098, /** [Sets {when going past Gate / when beeing near Chest} in first Left Room of LMF] * Story Flag #1099 (0x044B) - JP 805ACDD5 0x02 / US 805A9B55 0x02 */ STORYFLAG_1099, /** [Set when beeing were the bombs are for lowering the lava to the Mogma Turf] * Story Flag #1100 (0x044C) - JP 805ACDD5 0x04 / US 805A9B55 0x04 */ STORYFLAG_1100, /** [Set when going into the Sink Sand labyrinth from the beginning of the LMF Main room] * Story Flag #1101 (0x044D) - JP 805ACDD5 0x08 / US 805A9B55 0x08 */ STORYFLAG_1101, /** [] * Story Flag #1102 (0x044E) - JP 805ACDD5 0x10 / US 805A9B55 0x10 */ STORYFLAG_1102, /** [] * Story Flag #1103 (0x044F) - JP 805ACDD5 0x20 / US 805A9B55 0x20 */ STORYFLAG_1103, /** [] * Story Flag #1104 (0x0450) - JP 805ACDD5 0x40 / US 805A9B55 0x40 */ STORYFLAG_1104, /** [] * Story Flag #1105 (0x0451) - JP 805ACDD5 0x80 / US 805A9B55 0x80 */ STORYFLAG_1105, /** [] * Story Flag #1106 (0x0452) - JP 805ACDD4 0x01 / US 805A9B54 0x01 */ STORYFLAG_1106, /** [] * Story Flag #1107 (0x0453) - JP 805ACDD4 0x02 / US 805A9B54 0x02 */ STORYFLAG_1107, /** [Fi text about that you need to get the propeller] * Story Flag #1108 (0x0454) - JP 805ACDD4 0x04 / US 805A9B54 0x04 */ STORYFLAG_1108, /** [[set by CS in ET]] * Story Flag #1109 (0x0455) - JP 805ACDD4 0x08 / US 805A9B54 0x08 */ STORYFLAG_1109, /** [Failing to land once after getting the Sailcloth] * Story Flag #1110 (0x0456) - JP 805ACDD4 0x10 / US 805A9B54 0x10 */ STORYFLAG_1110, /** [Sets when activating the mogma talking in right room of skyview] * Story Flag #1111 (0x0457) - JP 805ACDD4 0x20 / US 805A9B54 0x20 */ STORYFLAG_1111, /** [Sets when talking to mogma in left room of skyview] * Story Flag #1112 (0x0458) - JP 805ACDD4 0x40 / US 805A9B54 0x40 */ STORYFLAG_1112, /** [Set when beeing past the Tree in the ToT Area (towards ToT)] * Story Flag #1113 (0x0459) - JP 805ACDD4 0x80 / US 805A9B54 0x80 */ STORYFLAG_1113, /** [Bow text] * Story Flag #1114 (0x045A) - JP 805ACDD7 0x01 / US 805A9B57 0x01 */ STORYFLAG_1114, /** [extra bomb bag text] * Story Flag #1115 (0x045B) - JP 805ACDD7 0x02 / US 805A9B57 0x02 */ STORYFLAG_1115, /** [Talk to kukiel after Betreaux turns Human] * Story Flag #1116 (0x045C) - JP 805ACDD7 0x04 / US 805A9B57 0x04 */ STORYFLAG_1116, /** [] * Story Flag #1117 (0x045D) - JP 805ACDD7 0x08 / US 805A9B57 0x08 */ STORYFLAG_1117, /** [] * Story Flag #1118 (0x045E) - JP 805ACDD7 0x10 / US 805A9B57 0x10 */ STORYFLAG_1118, /** [] * Story Flag #1119 (0x045F) - JP 805ACDD7 0x20 / US 805A9B57 0x20 */ STORYFLAG_1119, /** [Sets in a Area in the FS Room in Skykeep] * Story Flag #1120 (0x0460) - JP 805ACDD7 0x40 / US 805A9B57 0x40 */ STORYFLAG_1120, /** [Sets at end of Sink Sand that you would normaly go trough after Hoook Beetle] * Story Flag #1121 (0x0461) - JP 805ACDD7 0x80 / US 805A9B57 0x80 */ STORYFLAG_1121, /** [] * Story Flag #1122 (0x0462) - JP 805ACDD6 0x01 / US 805A9B56 0x01 */ STORYFLAG_1122, /** [] * Story Flag #1123 (0x0463) - JP 805ACDD6 0x02 / US 805A9B56 0x02 */ STORYFLAG_1123, /** [] * Story Flag #1124 (0x0464) - JP 805ACDD6 0x04 / US 805A9B56 0x04 */ STORYFLAG_1124, /** [] * Story Flag #1125 (0x0465) - JP 805ACDD6 0x08 / US 805A9B56 0x08 */ STORYFLAG_1125, /** [] * Story Flag #1126 (0x0466) - JP 805ACDD6 0x10 / US 805A9B56 0x10 */ STORYFLAG_1126, /** [] * Story Flag #1127 (0x0467) - JP 805ACDD6 0x20 / US 805A9B56 0x20 */ STORYFLAG_1127, /** [] * Story Flag #1128 (0x0468) - JP 805ACDD6 0x40 / US 805A9B56 0x40 */ STORYFLAG_1128, /** [] * Story Flag #1129 (0x0469) - JP 805ACDD6 0x80 / US 805A9B56 0x80 */ STORYFLAG_1129, /** [] * Story Flag #1130 (0x046A) - JP 805ACDD9 0x01 / US 805A9B59 0x01 */ STORYFLAG_1130, /** [] * Story Flag #1131 (0x046B) - JP 805ACDD9 0x02 / US 805A9B59 0x02 */ STORYFLAG_1131, /** [] * Story Flag #1132 (0x046C) - JP 805ACDD9 0x04 / US 805A9B59 0x04 */ STORYFLAG_1132, /** [] * Story Flag #1133 (0x046D) - JP 805ACDD9 0x08 / US 805A9B59 0x08 */ STORYFLAG_1133, /** [] * Story Flag #1134 (0x046E) - JP 805ACDD9 0x10 / US 805A9B59 0x10 */ STORYFLAG_1134, /** [] * Story Flag #1135 (0x046F) - JP 805ACDD9 0x20 / US 805A9B59 0x20 */ STORYFLAG_1135, /** [] * Story Flag #1136 (0x0470) - JP 805ACDD9 0x40 / US 805A9B59 0x40 */ STORYFLAG_1136, /** [] * Story Flag #1137 (0x0471) - JP 805ACDD9 0x80 / US 805A9B59 0x80 */ STORYFLAG_1137, /** [] * Story Flag #1138 (0x0472) - JP 805ACDD8 0x01 / US 805A9B58 0x01 */ STORYFLAG_1138, /** [] * Story Flag #1139 (0x0473) - JP 805ACDD8 0x02 / US 805A9B58 0x02 */ STORYFLAG_1139, /** [] * Story Flag #1140 (0x0474) - JP 805ACDD8 0x04 / US 805A9B58 0x04 */ STORYFLAG_1140, /** [] * Story Flag #1141 (0x0475) - JP 805ACDD8 0x08 / US 805A9B58 0x08 */ STORYFLAG_1141, /** [] * Story Flag #1142 (0x0476) - JP 805ACDD8 0x10 / US 805A9B58 0x10 */ STORYFLAG_1142, /** [] * Story Flag #1143 (0x0477) - JP 805ACDD8 0x20 / US 805A9B58 0x20 */ STORYFLAG_1143, /** [] * Story Flag #1144 (0x0478) - JP 805ACDD8 0x40 / US 805A9B58 0x40 */ STORYFLAG_1144, /** [] * Story Flag #1145 (0x0479) - JP 805ACDD8 0x80 / US 805A9B58 0x80 */ STORYFLAG_1145, /** [] * Story Flag #1146 (0x047A) - JP 805ACDDB 0x01 / US 805A9B5B 0x01 */ STORYFLAG_1146, /** [] * Story Flag #1147 (0x047B) - JP 805ACDDB 0x02 / US 805A9B5B 0x02 */ STORYFLAG_1147, /** [] * Story Flag #1148 (0x047C) - JP 805ACDDB 0x04 / US 805A9B5B 0x04 */ STORYFLAG_1148, /** [] * Story Flag #1149 (0x047D) - JP 805ACDDB 0x08 / US 805A9B5B 0x08 */ STORYFLAG_1149, /** [] * Story Flag #1150 (0x047E) - JP 805ACDDB 0x10 / US 805A9B5B 0x10 */ STORYFLAG_1150, /** [] * Story Flag #1151 (0x047F) - JP 805ACDDB 0x20 / US 805A9B5B 0x20 */ STORYFLAG_1151, /** [] * Story Flag #1152 (0x0480) - JP 805ACDDB 0x40 / US 805A9B5B 0x40 */ STORYFLAG_1152, /** [] * Story Flag #1153 (0x0481) - JP 805ACDDB 0x80 / US 805A9B5B 0x80 */ STORYFLAG_1153, /** [] * Story Flag #1154 (0x0482) - JP 805ACDDA 0x01 / US 805A9B5A 0x01 */ STORYFLAG_1154, /** [Set from Fi after talking to Erla] * Story Flag #1155 (0x0483) - JP 805ACDDA 0x02 / US 805A9B5A 0x02 */ STORYFLAG_1155, /** [] * Story Flag #1156 (0x0484) - JP 805ACDDA 0x04 / US 805A9B5A 0x04 */ STORYFLAG_1156, /** [] * Story Flag #1157 (0x0485) - JP 805ACDDA 0x08 / US 805A9B5A 0x08 */ STORYFLAG_1157, /** [] * Story Flag #1158 (0x0486) - JP 805ACDDA 0x10 / US 805A9B5A 0x10 */ STORYFLAG_1158, /** [] * Story Flag #1159 (0x0487) - JP 805ACDDA 0x20 / US 805A9B5A 0x20 */ STORYFLAG_1159, /** [] * Story Flag #1160 (0x0488) - JP 805ACDDA 0x40 / US 805A9B5A 0x40 */ STORYFLAG_1160, /** [] * Story Flag #1161 (0x0489) - JP 805ACDDA 0x80 / US 805A9B5A 0x80 */ STORYFLAG_1161, /** [] * Story Flag #1162 (0x048A) - JP 805ACDDD 0x01 / US 805A9B5D 0x01 */ STORYFLAG_1162, /** [] * Story Flag #1163 (0x048B) - JP 805ACDDD 0x02 / US 805A9B5D 0x02 */ STORYFLAG_1163, /** [] * Story Flag #1164 (0x048C) - JP 805ACDDD 0x04 / US 805A9B5D 0x04 */ STORYFLAG_1164, /** [] * Story Flag #1165 (0x048D) - JP 805ACDDD 0x08 / US 805A9B5D 0x08 */ STORYFLAG_1165, /** [] * Story Flag #1166 (0x048E) - JP 805ACDDD 0x10 / US 805A9B5D 0x10 */ STORYFLAG_1166, /** [] * Story Flag #1167 (0x048F) - JP 805ACDDD 0x20 / US 805A9B5D 0x20 */ STORYFLAG_1167, /** [] * Story Flag #1168 (0x0490) - JP 805ACDDD 0x40 / US 805A9B5D 0x40 */ STORYFLAG_1168, /** [beeing were you blow up the boxes in Main Room] * Story Flag #1169 (0x0491) - JP 805ACDDD 0x80 / US 805A9B5D 0x80 */ STORYFLAG_1169, /** [Set in LMF BK room near when entering the Puzzle solution side] * Story Flag #1170 (0x0492) - JP 805ACDDC 0x01 / US 805A9B5C 0x01 */ STORYFLAG_1170, /** [] * Story Flag #1171 (0x0493) - JP 805ACDDC 0x02 / US 805A9B5C 0x02 */ STORYFLAG_1171, /** [] * Story Flag #1172 (0x0494) - JP 805ACDDC 0x04 / US 805A9B5C 0x04 */ STORYFLAG_1172, /** [] * Story Flag #1173 (0x0495) - JP 805ACDDC 0x08 / US 805A9B5C 0x08 */ STORYFLAG_1173, /** [] * Story Flag #1174 (0x0496) - JP 805ACDDC 0x10 / US 805A9B5C 0x10 */ STORYFLAG_1174, /** [] * Story Flag #1175 (0x0497) - JP 805ACDDC 0x20 / US 805A9B5C 0x20 */ STORYFLAG_1175, /** [] * Story Flag #1176 (0x0498) - JP 805ACDDC 0x40 / US 805A9B5C 0x40 */ STORYFLAG_1176, /** [] * Story Flag #1177 (0x0499) - JP 805ACDDC 0x80 / US 805A9B5C 0x80 */ STORYFLAG_1177, /** [] * Story Flag #1178 (0x049A) - JP 805ACDDF 0x01 / US 805A9B5F 0x01 */ STORYFLAG_1178, /** [] * Story Flag #1179 (0x049B) - JP 805ACDDF 0x02 / US 805A9B5F 0x02 */ STORYFLAG_1179, /** [] * Story Flag #1180 (0x049C) - JP 805ACDDF 0x04 / US 805A9B5F 0x04 */ STORYFLAG_1180, /** [] * Story Flag #1181 (0x049D) - JP 805ACDDF 0x08 / US 805A9B5F 0x08 */ STORYFLAG_1181, /** [] * Story Flag #1182 (0x049E) - JP 805ACDDF 0x10 / US 805A9B5F 0x10 */ STORYFLAG_1182, /** [] * Story Flag #1183 (0x049F) - JP 805ACDDF 0x20 / US 805A9B5F 0x20 */ STORYFLAG_1183, /** [] * Story Flag #1184 (0x04A0) - JP 805ACDDF 0x40 / US 805A9B5F 0x40 */ STORYFLAG_1184, /** [] * Story Flag #1185 (0x04A1) - JP 805ACDDF 0x80 / US 805A9B5F 0x80 */ STORYFLAG_1185, /** [] * Story Flag #1186 (0x04A2) - JP 805ACDDE 0x01 / US 805A9B5E 0x01 */ STORYFLAG_1186, /** [] * Story Flag #1187 (0x04A3) - JP 805ACDDE 0x02 / US 805A9B5E 0x02 */ STORYFLAG_1187, /** [] * Story Flag #1188 (0x04A4) - JP 805ACDDE 0x04 / US 805A9B5E 0x04 */ STORYFLAG_1188, /** [] * Story Flag #1189 (0x04A5) - JP 805ACDDE 0x08 / US 805A9B5E 0x08 */ STORYFLAG_1189, /** [] * Story Flag #1190 (0x04A6) - JP 805ACDDE 0x10 / US 805A9B5E 0x10 */ STORYFLAG_1190, /** [] * Story Flag #1191 (0x04A7) - JP 805ACDDE 0x20 / US 805A9B5E 0x20 */ STORYFLAG_1191, /** [Sets in a Area near Waterfall in AC] * Story Flag #1192 (0x04A8) - JP 805ACDDE 0x40 / US 805A9B5E 0x40 */ STORYFLAG_1192, /** [] * Story Flag #1193 (0x04A9) - JP 805ACDD3 0x20 / US 805A9B53 0x20 */ STORYFLAG_1193, /** [Entering the Statue in AC from main floor?] * Story Flag #1194 (0x04AA) - JP 805ACDDE 0x80 / US 805A9B5E 0x80 */ STORYFLAG_1194, /** [Stone Tablet in AC giveing the Sword Lock Puzzle hint] * Story Flag #1195 (0x04AB) - JP 805ACDE1 0x02 / US 805A9B61 0x02 */ STORYFLAG_1195, /** [Sets were West Desert Statue is] * Story Flag #1196 (0x04AC) - JP 805ACDE1 0x04 / US 805A9B61 0x04 */ STORYFLAG_1196, /** [Beeing near Minecart track to ToT when comeing from North Desert Entry] * Story Flag #1197 (0x04AD) - JP 805ACDE1 0x08 / US 805A9B61 0x08 */ STORYFLAG_1197, /** [Set Before entering ToT area from near 5 beacons trigger] * Story Flag #1198 (0x04AE) - JP 805ACDE1 0x10 / US 805A9B61 0x10 */ STORYFLAG_1198, /** [On top of Wall Between LMF and 5 beacons / on top of Wall Between Clawshots trial and 5 Beacons trigger] * Story Flag #1199 (0x04AF) - JP 805ACDE1 0x20 / US 805A9B61 0x20 */ STORYFLAG_1199, /** [sleeping after Batreaux truns Human] * Story Flag #1200 (0x04B0) - JP 805ACDE1 0x40 / US 805A9B61 0x40 */ STORYFLAG_1200, STORYFLAG_MAX, }; #endif