#ifndef D_SND_3D_ENGINE #define D_SND_3D_ENGINE #include "nw4r/snd/snd_BasicSound.h" #include "nw4r/snd/snd_Sound3DEngine.h" #include "nw4r/snd/snd_Sound3DManager.h" class dSnd3DEngine_c : public nw4r::snd::Sound3DEngine { public: dSnd3DEngine_c(); virtual void UpdateAmbientParam( const nw4r::snd::Sound3DManager *mgr, const nw4r::snd::Sound3DParam *param3d, u32 unk, u32 flags, nw4r::snd::SoundAmbientParam *paramAmb ) override; }; #endif