#ifndef D_SND_ID_MAPPERS_DATA_H #define D_SND_ID_MAPPERS_DATA_H #include "common.h" struct ActorBaseNamePair { const char *variant; const char *base; }; extern const ActorBaseNamePair sActorBaseNamePairs[]; extern const s32 sNumActorBaseNamePairs; extern const char *sSndHitEffects[]; #endif