#ifndef D_SND_SOURCE_ANIM_SOUND_H #define D_SND_SOURCE_ANIM_SOUND_H #include "d/snd/d_snd_anim_sound.h" #include "d/snd/d_snd_source.h" class dSndSourceAnimSound_c : public dSoundSource_c { public: dSndSourceAnimSound_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup) : dSoundSource_c(sourceType, ac, name, pOwnerGroup), mAnimSound(this) {} /* 0x1A8 */ virtual StartResult SetupSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *arg) override { return setupSoundCommon(pHandle, soundId, pStartInfo, arg); } /* 0x1D4 */ virtual dSndAnimSound_c *getAnimSound() override { return &mAnimSound; } /* 0x100 */ virtual bool hasAnimSound() override { return true; } /* 0x104 */ virtual void load(void *data, const char *name) override { mAnimSound.setData(data, name); } /* 0x108 */ virtual void setFrame(f32 frame) override { if (isInaudibleInternal()) { mAnimSound.resetFrame(frame); } else { mAnimSound.setFrame(frame); } } /* 0x10C */ virtual void setRate(f32 frame) override { mAnimSound.setRate(frame); } protected: /* 0x15C */ dSndAnimSound_c mAnimSound; }; #endif