#ifndef D_SND_SOURCE_PLAYER_H #define D_SND_SOURCE_PLAYER_H #include "d/snd/d_snd_source_anim_sound.h" class dSndSourcePlayer_c : public dSndSourceAnimSound_c { public: dSndSourcePlayer_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup); /* 0x200 */ u8 _0x200[0x238 - 0x200]; }; #endif