#ifndef D_VEC_H #define D_VEC_H #include "m/m_angle.h" #include "m/m_vec.h" /** * @brief Gets a point on a XZ circle. * * @param center the circle center. Will also hold the result. * @param angle the Y angle. * @param radius the circle radius. */ inline static void getXZCirclePoint(mVec3_c ¢er, const mAng &angle, f32 radius) { center.x += radius * angle.sin(); center.z += radius * angle.cos(); } /** * @brief Converts a 2D vector to a 3D vector holding the original's vector coordinates in its XY components. * * @param v The 2D vector * @return mVec3_c The 3D vector */ inline mVec3_c vec2ToVec3XY(const mVec2_c &v) { return mVec3_c(v.x, v.y, 0.0f); } /** * @brief Computes left x right * * @param result the result * @param left left operant * @param right right operand */ inline void vecCross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) { result.set( (left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z), (left.x * right.y) - (left.y * right.x) ); } #endif