#include "common.h" #include "d/d_pad.h" #include "egg/core/eggController.h" #include "m/m_angle.h" #include "m/m_pad.h" #include "m/m_vec.h" namespace dPad { void fn_80059620() { return; } void fn_80059630() { return; } void fn_80059640() { return; } void fn_80059650() { return; } // GET DOWN TRIG bool getDownTrig(u32 btns) { return mPad::g_currentCore->downTrigger(btns); } bool getDownTrigA() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_A); } bool getDownTrigB() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_B); } bool getDownTrigC() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_C); } bool getDownTrigZ() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_Z); } bool getDownTrigUp() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_UP); } bool getDownTrigDown() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_DOWN); } bool getDownTrigLeft() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_LEFT); } bool getDownTrigRight() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_RIGHT); } bool getDownTrig1() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_1); } bool getDownTrig2() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_2); } bool getDownTrigMinus() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_MINUS); } bool getDownTrigPlus() { return mPad::g_currentCore->downTrigger(mPad::BUTTON_PLUS); } // GET DOWN bool getDown(u32 btns) { return mPad::g_currentCore->down(btns); } bool getDownAll(u32 btns) { return mPad::g_currentCore->downAll(btns); } bool getDownA() { return mPad::g_currentCore->down(mPad::BUTTON_A); } bool getDownB() { return mPad::g_currentCore->down(mPad::BUTTON_B); } bool getDownC() { return mPad::g_currentCore->down(mPad::BUTTON_C); } bool getDownZ() { return mPad::g_currentCore->down(mPad::BUTTON_Z); } bool getDownUp() { return mPad::g_currentCore->down(mPad::BUTTON_UP); } bool getDownDown() { return mPad::g_currentCore->down(mPad::BUTTON_DOWN); } bool getDownLeft() { return mPad::g_currentCore->down(mPad::BUTTON_LEFT); } bool getDownRight() { return mPad::g_currentCore->down(mPad::BUTTON_RIGHT); } bool getDown1() { return mPad::g_currentCore->down(mPad::BUTTON_1); } bool getDown2() { return mPad::g_currentCore->down(mPad::BUTTON_2); } bool getDownMinus() { return mPad::g_currentCore->down(mPad::BUTTON_MINUS); } bool getDownPlus() { return mPad::g_currentCore->down(mPad::BUTTON_PLUS); } // GET UP TRIG bool getUpTrig(u32 btns) { return mPad::g_currentCore->upTrigger(btns); } bool getUpTrigA() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_A); } bool getUpTrigB() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_B); } bool getUpTrigC() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_C); } bool getUpTrigZ() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_Z); } bool getUpTrigUp() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_UP); } bool getUpTrigDown() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_DOWN); } bool getUpTrigLeft() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_LEFT); } bool getUpTrigRight() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_RIGHT); } bool getUpTrig1() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_1); } bool getUpTrig2() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_2); } bool getUpTrigMinus() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_MINUS); } bool getUpTrigPlus() { return mPad::g_currentCore->upTrigger(mPad::BUTTON_PLUS); } // GET UP bool getUp(u32 btns) { return mPad::g_currentCore->up(btns); } bool getUpAll(u32 btns) { return mPad::g_currentCore->upAll(btns); } bool getUpA() { return mPad::g_currentCore->up(mPad::BUTTON_A); } bool getUpB() { return mPad::g_currentCore->up(mPad::BUTTON_B); } bool getUpC() { return mPad::g_currentCore->up(mPad::BUTTON_C); } bool getUpZ() { return mPad::g_currentCore->up(mPad::BUTTON_Z); } bool getUpUp() { return mPad::g_currentCore->up(mPad::BUTTON_UP); } bool getUpDown() { return mPad::g_currentCore->up(mPad::BUTTON_DOWN); } bool getUpLeft() { return mPad::g_currentCore->up(mPad::BUTTON_LEFT); } bool getUpRight() { return mPad::g_currentCore->up(mPad::BUTTON_RIGHT); } bool getUp1() { return mPad::g_currentCore->up(mPad::BUTTON_1); } bool getUp2() { return mPad::g_currentCore->up(mPad::BUTTON_2); } bool getUpMinus() { return mPad::g_currentCore->up(mPad::BUTTON_MINUS); } bool getUpPlus() { return mPad::g_currentCore->up(mPad::BUTTON_PLUS); } mVec2_c &getDpdPos() { return ex_c::m_current_ex->mDpdPos; } mVec2_c &getDpdPosScreen() { return ex_c::m_current_ex->mDpdPosScreen; } mVec2_c &getFSStick() { return ex_c::m_current_ex->mFSStick; } f32 getFSStickX() { return ex_c::m_current_ex->mFSStick.x; } f32 getFSStickY() { return ex_c::m_current_ex->mFSStick.y; } f32 getFSStickDistance() { return ex_c::m_current_ex->mFSStickDistance; } mAng getFSStickAngle() { return ex_c::m_current_ex->mFSStickAngle; } mVec3_c getAcc() { const EGG::CoreStatus *status = mPad::g_currentCore->getCoreStatus(); return mVec3_c(status->acc.x, status->acc.y, status->acc.z); } u32 fn_80059B750() { return ex_c::getInstance()->mMotion.field_0x10C8 >> 0 & 1; } u32 fn_80059B760() { return ex_c::getInstance()->mMotion.field_0x10C8 >> 1 & 1; } u32 fn_80059B70() { return ex_c::getInstance()->mMotion.field_0x10C8 >> 2 & 1; } u32 fn_80059B80() { return ex_c::getInstance()->mMotion.field_0x10C8 >> 3 & 1; } u32 fn_80059B90() { return ex_c::getInstance()->mMotion.field_0x10C8 >> 5 & 1; } mVec3_c getFSAcc() { if (mPad::g_padMg->getDevType(mPad::g_currentCoreId) == EGG::cDEV_FREESTYLE || mPad::g_padMg->getDevType(mPad::g_currentCoreId) == EGG::cDEV_MPLS_PT_FS) { const EGG::CoreStatus *status = mPad::g_currentCore->getCoreStatus(); return mVec3_c(status->ex_status.fs.acc.x, status->ex_status.fs.acc.y, status->ex_status.fs.acc.z); } else { return mVec3_c(mVec3_c::Zero.x, mVec3_c::Zero.y, mVec3_c::Zero.z); } } u32 fn_80059CC0() { return ex_c::getInstance()->mFSMotion.field_0x10C8 >> 4 & 1; } u32 fn_80059CD0() { return ex_c::getInstance()->mFSMotion.field_0x10C8 >> 5 & 1; } } // namespace dPad