#include "d/d_lyt_seeker_stone.h" SPECIAL_BASE_PROFILE(LYT_SEEKER_STONE, dLytSeekerStone_c, fProfile::LYT_SEEKER_STONE, 0x2BC, 1024); STATE_DEFINE(dLytSeekerStone_c, None); STATE_DEFINE(dLytSeekerStone_c, In); STATE_DEFINE(dLytSeekerStone_c, Move); STATE_DEFINE(dLytSeekerStone_c, Decide); STATE_DEFINE(dLytSeekerStone_c, SelectScroll); STATE_DEFINE(dLytSeekerStone_c, Scroll); STATE_DEFINE(dLytSeekerStone_c, FadeOut); STATE_DEFINE(dLytSeekerStone_c, FadeIn); STATE_DEFINE(dLytSeekerStone_c, Movie); STATE_DEFINE(dLytSeekerStone_c, MovieFadeOut); STATE_DEFINE(dLytSeekerStone_c, MovieFadeIn); STATE_DEFINE(dLytSeekerStone_c, Out); dLytSeekerStone_c::dLytSeekerStone_c() : mStateMgr(*this, sStateID::null) {} dLytSeekerStone_c::~dLytSeekerStone_c() {} void dLytSeekerStone_c::initializeState_None() {} void dLytSeekerStone_c::executeState_None() {} void dLytSeekerStone_c::finalizeState_None() {} void dLytSeekerStone_c::initializeState_In() {} void dLytSeekerStone_c::executeState_In() {} void dLytSeekerStone_c::finalizeState_In() {} void dLytSeekerStone_c::initializeState_Move() {} void dLytSeekerStone_c::executeState_Move() {} void dLytSeekerStone_c::finalizeState_Move() {} void dLytSeekerStone_c::initializeState_Decide() {} void dLytSeekerStone_c::executeState_Decide() {} void dLytSeekerStone_c::finalizeState_Decide() {} void dLytSeekerStone_c::initializeState_SelectScroll() {} void dLytSeekerStone_c::executeState_SelectScroll() {} void dLytSeekerStone_c::finalizeState_SelectScroll() {} void dLytSeekerStone_c::initializeState_Scroll() {} void dLytSeekerStone_c::executeState_Scroll() {} void dLytSeekerStone_c::finalizeState_Scroll() {} void dLytSeekerStone_c::initializeState_FadeOut() {} void dLytSeekerStone_c::executeState_FadeOut() {} void dLytSeekerStone_c::finalizeState_FadeOut() {} void dLytSeekerStone_c::initializeState_FadeIn() {} void dLytSeekerStone_c::executeState_FadeIn() {} void dLytSeekerStone_c::finalizeState_FadeIn() {} void dLytSeekerStone_c::initializeState_Movie() {} void dLytSeekerStone_c::executeState_Movie() {} void dLytSeekerStone_c::finalizeState_Movie() {} void dLytSeekerStone_c::initializeState_MovieFadeOut() {} void dLytSeekerStone_c::executeState_MovieFadeOut() {} void dLytSeekerStone_c::finalizeState_MovieFadeOut() {} void dLytSeekerStone_c::initializeState_MovieFadeIn() {} void dLytSeekerStone_c::executeState_MovieFadeIn() {} void dLytSeekerStone_c::finalizeState_MovieFadeIn() {} void dLytSeekerStone_c::initializeState_Out() {} void dLytSeekerStone_c::executeState_Out() {} void dLytSeekerStone_c::finalizeState_Out() {}